SpaceCadetPinball/SpaceCadetPinball/TEdgeSegment.h

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#pragma once
class TBall;
class TCollisionComponent;
struct ray_type;
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enum class wall_type : int
{
Circle = 0,
Line = 1,
};
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class TEdgeSegment
{
public:
TCollisionComponent* CollisionComponent;
char* PinbCompFlag2Ptr;
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char ProcessedFlag;
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void* WallValue;
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int VisualFlag;
TEdgeSegment(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag);
virtual ~TEdgeSegment() = default;
virtual void EdgeCollision(TBall* ball, float coef) = 0;
virtual void port_draw();
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virtual void place_in_grid() = 0;
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virtual float FindCollisionDistance(ray_type* ray) = 0;
static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* flagPtr,
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unsigned int visual_flag, float offset, int wallValue);
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};