TBlocker, TBumper, TFlagSpinner, TGate, THole, TKickback, TWall ready.

This commit is contained in:
oz 2021-01-16 17:45:29 +03:00
parent 61fe0410b0
commit ffd626fbc1
17 changed files with 812 additions and 23 deletions

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@ -1,2 +1,73 @@
#include "pch.h"
#include "TBlocker.h"
#include "control.h"
#include "loader.h"
#include "render.h"
#include "timer.h"
#include "TZmapList.h"
TBlocker::TBlocker(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
visualStruct visual{};
loader::query_visual(groupIndex, 0, &visual);
SoundIndex4 = visual.SoundIndex4;
SoundIndex3 = visual.SoundIndex3;
Unknown0 = 55;
Unknown1 = 5;
MaxCollisionSpeed = 1000000000.0f;
Timer = 0;
MessageField = 0;
UnknownBaseFlag2 = 0;
render::sprite_set_bitmap(RenderSprite, nullptr);
}
int TBlocker::Message(int code, float value)
{
switch (code)
{
case 1011:
case 1020:
case 1024:
case 51:
if (Timer)
{
timer::kill(Timer);
Timer = 0;
}
MessageField = 0;
UnknownBaseFlag2 = 0;
render::sprite_set_bitmap(RenderSprite, nullptr);
if (code == 51)
loader::play_sound(SoundIndex3);
return 0;
case 52:
UnknownBaseFlag2 = 1;
loader::play_sound(SoundIndex4);
render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
break;
case 59:
break;
default:
return 0;
}
if (Timer)
timer::kill(Timer);
float timerTime;
if (value <= 0.0)
timerTime = 0.0;
else
timerTime = value;
Timer = timer::set(timerTime, this, TimerExpired);
return 0;
}
void TBlocker::TimerExpired(int timerId, void* caller)
{
auto blocker = static_cast<TBlocker*>(caller);
blocker->Timer = 0;
control::handler(60, blocker);
}

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@ -5,7 +5,14 @@ class TBlocker :
public TCollisionComponent
{
public:
TBlocker(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
}
TBlocker(TPinballTable* table, int groupIndex);
int Message(int code, float value) override;
static void TimerExpired(int timerId, void* caller);
int Unknown0;
int Unknown1;
int Timer;
int SoundIndex4;
int SoundIndex3;
};

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@ -1,2 +1,152 @@
#include "pch.h"
#include "TBumper.h"
#include "control.h"
#include "loader.h"
#include "render.h"
#include "timer.h"
#include "TPinballTable.h"
#include "TZmapList.h"
TBumper::TBumper(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
visualStruct visual{};
BmpIndex = 0;
Timer = 0;
TimerTime = *loader::query_float_attribute(groupIndex, 0, 407);
loader::query_visual(groupIndex, 0, &visual);
SoundIndex4 = visual.SoundIndex4;
SoundIndex3 = visual.SoundIndex3;
MaxCollisionSpeed2 = MaxCollisionSpeed;
}
int TBumper::Message(int code, float value)
{
switch (code)
{
case 11:
{
auto nextBmp = static_cast<int>(floor(value));
if (2 * nextBmp > ListBitmap->Count() - 1)
nextBmp = (ListBitmap->Count() - 1) / 2;
if (nextBmp < 0)
nextBmp = 0;
if (nextBmp != BmpIndex)
{
if (nextBmp >= BmpIndex)
loader::play_sound(SoundIndex4);
if (nextBmp < BmpIndex)
loader::play_sound(SoundIndex3);
BmpIndex = nextBmp;
Fire();
control::handler(11, this);
}
break;
}
case 12:
{
auto nextBmp = BmpIndex + 1;
auto maxBmp = ListBitmap->Count() - 1;
if (2 * nextBmp > maxBmp)
nextBmp = maxBmp / 2;
TBumper::Message(11, static_cast<float>(nextBmp));
break;
}
case 13:
{
auto nextBmp = BmpIndex - 1;
if (nextBmp < 0)
nextBmp = 0;
TBumper::Message(11, static_cast<float>(nextBmp));
break;
}
case 1020:
{
auto playerPtr = &PlayerData[PinballTable->CurrentPlayer];
playerPtr->BmpIndex = BmpIndex;
playerPtr->MessageField = MessageField;
playerPtr = &PlayerData[static_cast<int>(floor(value))];
BmpIndex = playerPtr->BmpIndex;
MessageField = playerPtr->MessageField;
TBumper::Message(11, static_cast<float>(BmpIndex));
break;
}
case 1024:
{
if (Timer)
{
timer::kill(Timer);
TimerExpired(Timer, this);
}
BmpIndex = 0;
MessageField = 0;
auto playerPtr = PlayerData;
for (auto index = 0; index < PinballTable->PlayerCount; ++index)
{
playerPtr->BmpIndex = 0;
playerPtr->MessageField = 0;
++playerPtr;
}
TimerExpired(0, this);
break;
}
default:
break;
}
return 0;
}
void TBumper::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge)
{
if (DefaultCollision(ball, nextPosition, direction))
{
Fire();
control::handler(63, this);
}
}
void TBumper::put_scoring(int index, int score)
{
if (index < 4)
Scores[index] = score;
}
int TBumper::get_scoring(int index)
{
return index < 4 ? Scores[index] : 0;
}
void TBumper::TimerExpired(int timerId, void* caller)
{
auto bump = static_cast<TBumper*>(caller);
auto bmp = static_cast<gdrv_bitmap8*>(bump->ListBitmap->Get(bump->BmpIndex * 2));
auto zMap = static_cast<zmap_header_type*>(bump->ListZMap->Get(bump->BmpIndex * 2));
bump->Timer = 0;
render::sprite_set(
bump->RenderSprite,
bmp,
zMap,
bmp->XPosition - bump->PinballTable->XOffset,
bmp->YPosition - bump->PinballTable->YOffset);
bump->MaxCollisionSpeed = bump->MaxCollisionSpeed2;
}
void TBumper::Fire()
{
int bmpIndex = 2 * BmpIndex + 1;
auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(bmpIndex));
auto zMap = static_cast<zmap_header_type*>(ListZMap->Get(bmpIndex));
render::sprite_set(
RenderSprite,
bmp,
zMap,
bmp->XPosition - PinballTable->XOffset,
bmp->YPosition - PinballTable->YOffset);
Timer = timer::set(TimerTime, this, TimerExpired);
MaxCollisionSpeed = 1000000000.0;
}

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@ -1,11 +1,33 @@
#pragma once
#include "TCollisionComponent.h"
struct TBumper_player_backup
{
int MessageField;
int BmpIndex;
};
class TBumper :
public TCollisionComponent
{
public:
TBumper(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
}
TBumper(TPinballTable* table, int groupIndex);
~TBumper() override = default;
int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge) override;
void put_scoring(int index, int score) override;
int get_scoring(int index) override;
void Fire();
static void TimerExpired(int timerId, void* caller);
int BmpIndex;
int Timer;
float TimerTime;
float MaxCollisionSpeed2;
int SoundIndex4;
int SoundIndex3;
int Scores[4];
TBumper_player_backup PlayerData[4];
};

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@ -1,2 +1,148 @@
#include "pch.h"
#include "TFlagSpinner.h"
#include "control.h"
#include "loader.h"
#include "objlist_class.h"
#include "render.h"
#include "TBall.h"
#include "timer.h"
#include "TLine.h"
#include "TPinballTable.h"
#include "TZmapList.h"
TFlagSpinner::TFlagSpinner(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
{
visualStruct visual{};
vector_type end{}, start{};
Timer = 0;
loader::query_visual(groupIndex, 0, &visual);
end.X = *visual.FloatArr;
end.Y = visual.FloatArr[1];
start.X = visual.FloatArr[2];
start.Y = visual.FloatArr[3];
auto line = new TLine(this, &UnknownBaseFlag2, visual.Flag, &start, &end);
if (line)
{
line->place_in_grid();
EdgeList->Add(line);
}
line = new TLine(this, &UnknownBaseFlag2, visual.Flag, &end, &start);
PrevCollider = line;
if (line)
{
line->place_in_grid();
EdgeList->Add(line);
}
SpeedDecrement = 0.64999998f;
MaxSpeed = 50000.0f;
MinSpeed = 5.0f;
auto speedDec = loader::query_float_attribute(groupIndex, 0, 1202);
if (speedDec)
SpeedDecrement = *speedDec;
auto maxSpeed = loader::query_float_attribute(groupIndex, 0, 1200);
if (maxSpeed)
MaxSpeed = *maxSpeed;
auto minSpeed = loader::query_float_attribute(groupIndex, 0, 1201);
if (minSpeed)
MinSpeed = *minSpeed;
}
int TFlagSpinner::Message(int code, float value)
{
if (code == 1024)
{
if (Timer)
{
timer::kill(Timer);
Timer = 0;
}
BmpIndex = 0;
auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(0));
auto zMap = static_cast<zmap_header_type*>(ListZMap->Get(0));
render::sprite_set(
RenderSprite,
bmp,
zMap,
bmp->XPosition - PinballTable->XOffset,
bmp->YPosition - PinballTable->YOffset);
}
return 0;
}
void TFlagSpinner::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge)
{
ball->Position.X = nextPosition->X;
ball->Position.Y = nextPosition->Y;
ball->RayMaxDistance = ball->RayMaxDistance - coef;
ball->not_again(edge);
SpinDirection = 2 * (PrevCollider != edge) - 1;
if (ball->Speed == 0.0)
Speed = MinSpeed;
else
Speed = ball->Speed * 20.0f;
if (Speed < MinSpeed)
Speed = MinSpeed;
if (Speed > MaxSpeed)
Speed = MaxSpeed;
NextFrame();
}
void TFlagSpinner::put_scoring(int index, int score)
{
if (index < 2)
Scores[index] = score;
}
int TFlagSpinner::get_scoring(int index)
{
return index < 2 ? Scores[index] : 0;
}
void TFlagSpinner::NextFrame()
{
BmpIndex += SpinDirection;
int bmpIndex = BmpIndex;
int bmpCount = ListBitmap->Count();
if (bmpIndex >= bmpCount)
BmpIndex = 0;
else if (bmpIndex < 0)
BmpIndex = bmpCount - 1;
if (!PinballTable->TiltLockFlag)
{
control::handler(63, this);
if (SoundIndex2)
loader::play_sound(SoundIndex2);
if (!BmpIndex)
control::handler(62, this);
}
auto bmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(BmpIndex));
auto zMap = static_cast<zmap_header_type*>(ListZMap->Get(BmpIndex));
render::sprite_set(
RenderSprite,
bmp,
zMap,
bmp->XPosition - PinballTable->XOffset,
bmp->YPosition - PinballTable->YOffset);
Speed *= SpeedDecrement;
if (Speed >= MinSpeed)
{
timer::set(1.0f / Speed, this, SpinTimer);
}
}
void TFlagSpinner::SpinTimer(int timerId, void* caller)
{
auto spinner = static_cast<TFlagSpinner*>(caller);
spinner->Timer = 0;
spinner->NextFrame();
}

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@ -5,7 +5,24 @@ class TFlagSpinner :
public TCollisionComponent
{
public:
TFlagSpinner(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
{
}
TFlagSpinner(TPinballTable* table, int groupIndex);
int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge) override;
void put_scoring(int index, int score) override;
int get_scoring(int index) override;
void NextFrame();
static void SpinTimer(int timerId, void* caller);
float Speed;
float MaxSpeed;
float MinSpeed;
float SpeedDecrement;
int SpinDirection;
int BmpIndex;
int Timer;
TEdgeSegment* PrevCollider;
int Scores[2];
};

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@ -446,7 +446,7 @@ int TFlipperEdge::is_ball_inside(float x, float y)
dy * dy + dx * dx <= CirclebaseRadiusSq ||
(T1.Y - y) * (T1.Y - y) + (T1.X - x) * (T1.X - x) < CircleT1RadiusSq)
{
float flipperLR = AngleMax < 0.0 ? -1 : 1;
float flipperLR = AngleMax < 0.0 ? -1.0f : 1.0f;
if (FlipperFlag == 1)
testPoint = AngleMax < 0.0 ? B1 : B2;
else if (FlipperFlag == 2)

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@ -1,2 +1,42 @@
#include "pch.h"
#include "TGate.h"
#include "control.h"
#include "loader.h"
#include "render.h"
#include "TZmapList.h"
TGate::TGate(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
visualStruct visual{};
loader::query_visual(groupIndex, 0, &visual);
SoundIndex4 = visual.SoundIndex4;
SoundIndex3 = visual.SoundIndex3;
UnknownBaseFlag2 = 1;
render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
control::handler(1024, this);
}
int TGate::Message(int code, float value)
{
if (code != 1020)
{
if (code == 53)
{
UnknownBaseFlag2 = 0;
render::sprite_set_bitmap(RenderSprite, nullptr);
loader::play_sound(SoundIndex3);
}
else if (code == 54 || code == 1024)
{
UnknownBaseFlag2 = 1;
render::sprite_set_bitmap(RenderSprite, static_cast<gdrv_bitmap8*>(ListBitmap->Get(0)));
if (code == 54)
loader::play_sound(SoundIndex4);
}
control::handler(code, this);
}
return 0;
}

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@ -5,7 +5,9 @@ class TGate :
public TCollisionComponent
{
public:
TGate(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
}
TGate(TPinballTable* table, int groupIndex);
int Message(int code, float value) override;
int SoundIndex4;
int SoundIndex3;
};

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@ -1,2 +1,148 @@
#include "pch.h"
#include "THole.h"
#include "control.h"
#include "loader.h"
#include "objlist_class.h"
#include "TBall.h"
#include "timer.h"
#include "TPinballTable.h"
#include "TTableLayer.h"
THole::THole(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
{
visualStruct visual{};
circle_type circle{};
Unknown4 = 0.050000001f;
MessageField = 0;
Timer = 0;
BallCapturedFlag = 0;
auto floatArr1 = loader::query_float_attribute(groupIndex, 0, 407);
if (floatArr1)
Unknown3 = *floatArr1;
else
Unknown3 = 0.25;
auto floatArr2 = loader::query_float_attribute(groupIndex, 0, 701);
if (floatArr2)
GravityMult = *floatArr2;
else
GravityMult = 0.5;
GravityPull = *loader::query_float_attribute(groupIndex, 0, 305);
loader::query_visual(groupIndex, 0, &visual);
Circle.Center.X = visual.FloatArr[0];
Circle.Center.Y = visual.FloatArr[1];
Circle.RadiusSq = *loader::query_float_attribute(groupIndex, 0, 306) * visual.FloatArr[2];
if (Circle.RadiusSq == 0.0)
Circle.RadiusSq = 0.001f;
auto tCircle = new TCircle(this, &UnknownBaseFlag2, visual.Flag, reinterpret_cast<vector_type*>(visual.FloatArr),
Circle.RadiusSq);
if (tCircle)
{
tCircle->place_in_grid();
EdgeList->Add(tCircle);
}
ZSetValue = loader::query_float_attribute(groupIndex, 0, 408)[2];
FieldFlag = static_cast<int>(floor(*loader::query_float_attribute(groupIndex, 0, 1304)));
Circle.RadiusSq = visual.FloatArr[2] * visual.FloatArr[2];
circle.RadiusSq = Circle.RadiusSq;
circle.Center.X = Circle.Center.X;
circle.Center.Y = Circle.Center.Y;
circle.Center.Z = Circle.Center.Z;
Field.Flag2Ptr = &UnknownBaseFlag2;
Field.CollisionComp = this;
Field.Mask = visual.Flag;
TTableLayer::edges_insert_circle(&circle, nullptr, &Field);
}
int THole::Message(int code, float value)
{
if (code == 1024 && BallCapturedFlag)
{
if (Timer)
timer::kill(Timer);
Timer = 0;
BallCapturedSecondStage = 1;
}
return 0;
}
void THole::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge)
{
if (!BallCapturedFlag)
{
BallCapturedSecondStage = 0;
MaxCollisionSpeed = 1000000000.0;
BallCapturedFlag = 1;
ball->CollisionComp = this;
ball->Position.X = Circle.Center.X;
ball->Position.Y = Circle.Center.Y;
ball->Acceleration.Z = 0.0;
Timer = timer::set(0.5f, this, TimerExpired);
if (!PinballTable->TiltLockFlag)
{
loader::play_sound(SoundIndex1);
control::handler(57, this);
}
}
}
int THole::FieldEffect(TBall* ball, vector_type* vecDst)
{
int result;
vector_type direction{};
if (BallCapturedFlag)
{
if (BallCapturedSecondStage)
{
ball->Acceleration.Z -= PinballTable->GravityDirVectMult * ball->TimeDelta * GravityMult;
ball->Position.Z += ball->Acceleration.Z;
if (ball->Position.Z <= ZSetValue)
{
BallCapturedFlag = 0;
BallCapturedSecondStage = 0;
ball->Position.Z = ZSetValue;
ball->Acceleration.Z = 0.0;
ball->FieldFlag = FieldFlag;
ball->Acceleration.Y = 0.0;
ball->CollisionComp = nullptr;
ball->Acceleration.X = 0.0;
ball->Speed = 0.0;
loader::play_sound(SoundIndex2);
control::handler(58, this);
}
}
result = 0;
}
else
{
direction.X = Circle.Center.X - ball->Position.X;
direction.Y = Circle.Center.Y - ball->Position.Y;
if (direction.X * direction.X + direction.Y * direction.Y <= Circle.RadiusSq)
{
maths::normalize_2d(&direction);
vecDst->X = direction.X * GravityPull - ball->Acceleration.X * ball->Speed;
vecDst->Y = direction.Y * GravityPull - ball->Acceleration.Y * ball->Speed;
result = 1;
}
else
{
result = 0;
}
}
return result;
}
void THole::TimerExpired(int timerId, void* caller)
{
auto hole = static_cast<THole*>(caller);
hole->Timer = 0;
hole->BallCapturedSecondStage = 1;
}

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@ -1,11 +1,29 @@
#pragma once
#include "TCircle.h"
#include "TCollisionComponent.h"
#include "TEdgeManager.h"
class THole :
public TCollisionComponent
{
public:
THole(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
{
}
THole(TPinballTable* table, int groupIndex);
int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge) override;
int FieldEffect(TBall* ball, vector_type* vecDst) override;
static void TimerExpired(int timerId, void* caller);
int BallCapturedFlag;
int BallCapturedSecondStage;
int Timer;
float Unknown3;
float Unknown4;
float GravityMult;
float ZSetValue;
int FieldFlag;
float GravityPull;
circle_type Circle;
field_effect_type Field;
};

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@ -1,2 +1,95 @@
#include "pch.h"
#include "TKickback.h"
#include "control.h"
#include "loader.h"
#include "maths.h"
#include "render.h"
#include "timer.h"
#include "TPinballTable.h"
#include "TZmapList.h"
TKickback::TKickback(TPinballTable* table, int groupIndex): TCollisionComponent(table, groupIndex, true)
{
MessageField = 0;
Timer = 0;
ActiveFlag = 0;
TimerTime = 0.69999999f;
TimerTime2 = 0.1f;
MaxCollisionSpeed = 1000000000.0f;
}
int TKickback::Message(int code, float value)
{
if ((code == 1011 || code == 1024) && Timer)
{
timer::kill(Timer);
if (ListBitmap)
render::sprite_set_bitmap(RenderSprite, nullptr);
Timer = 0;
ActiveFlag = 0;
MaxCollisionSpeed = 1000000000.0;
}
return 0;
}
void TKickback::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge)
{
if (PinballTable->TiltLockFlag)
{
maths::basic_collision(ball, nextPosition, direction, UnknownC4F, UnknownC5F, 0.0,
CollisionMultiplier);
}
else
{
if (!ActiveFlag)
{
MaxCollisionSpeed = 1000000000.0;
ActiveFlag = 1;
Timer = timer::set(TimerTime, this, TimerExpired);
}
if (DefaultCollision(ball, nextPosition, direction))
ActiveFlag = 0;
}
}
void TKickback::TimerExpired(int timerId, void* caller)
{
auto kick = static_cast<TKickback*>(caller);
if (kick->ActiveFlag)
{
kick->MaxCollisionSpeed = 0.0;
kick->Timer = timer::set(kick->TimerTime2, kick, TimerExpired);
loader::play_sound(kick->SoundIndex1);
if (kick->ListBitmap)
{
auto bmp = static_cast<gdrv_bitmap8*>(kick->ListBitmap->Get(1));
auto zMap = static_cast<zmap_header_type*>(kick->ListZMap->Get(1));
render::sprite_set(
kick->RenderSprite,
bmp,
zMap,
bmp->XPosition - kick->PinballTable->XOffset,
bmp->YPosition - kick->PinballTable->YOffset);
}
}
else
{
if (kick->ListBitmap)
{
auto bmp = static_cast<gdrv_bitmap8*>(kick->ListBitmap->Get(0));
auto zMap = static_cast<zmap_header_type*>(kick->ListZMap->Get(0));
render::sprite_set(
kick->RenderSprite,
bmp,
zMap,
bmp->XPosition - kick->PinballTable->XOffset,
bmp->YPosition - kick->PinballTable->YOffset);
}
kick->Timer = 0;
control::handler(60, kick);
}
}

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@ -5,7 +5,15 @@ class TKickback :
public TCollisionComponent
{
public:
TKickback(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
}
TKickback(TPinballTable* table, int groupIndex);
int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge) override;
static void TimerExpired(int timerId, void* caller);
float TimerTime;
float TimerTime2;
int Timer;
int ActiveFlag;
};

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@ -1,2 +1,59 @@
#include "pch.h"
#include "TWall.h"
#include "control.h"
#include "render.h"
#include "timer.h"
#include "TZmapList.h"
TWall::TWall(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
if (RenderSprite)
render::sprite_set_bitmap(RenderSprite, nullptr);
if (ListBitmap)
BmpPtr = static_cast<gdrv_bitmap8*>(ListBitmap->Get(0));
Timer = 0;
}
int TWall::Message(int code, float value)
{
if (code == 1024 && Timer)
{
timer::kill(Timer);
TimerExpired(Timer, this);
}
return 0;
}
void TWall::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge)
{
if (DefaultCollision(ball, nextPosition, direction))
{
if (BmpPtr)
{
render::sprite_set_bitmap(RenderSprite, BmpPtr);
Timer = timer::set(0.1f, this, TimerExpired);
}
control::handler(63, this);
}
}
void TWall::put_scoring(int index, int score)
{
if (index < 1)
Scores[index] = score;
}
int TWall::get_scoring(int index)
{
return index < 1 ? Scores[index] : 0;
}
void TWall::TimerExpired(int timerId, void* caller)
{
auto wall = static_cast<TWall*>(caller);
render::sprite_set_bitmap(wall->RenderSprite, nullptr);
wall->Timer = 0;
wall->MessageField = 0;
}

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@ -1,11 +1,23 @@
#pragma once
#include "TCollisionComponent.h"
struct gdrv_bitmap8;
class TWall :
public TCollisionComponent
{
public:
TWall(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
}
TWall(TPinballTable* table, int groupIndex);
int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge) override;
void put_scoring(int index, int score) override;
int get_scoring(int index) override;
static void TimerExpired(int timerId, void* caller);
int Timer;
gdrv_bitmap8* BmpPtr;
int Scores[1];
};

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@ -17,7 +17,7 @@ HCURSOR winmain::mouse_hsave;
int winmain::return_value = 0;
int winmain::bQuit = 0;
int winmain::activated;
int winmain::DispFrameRate = 1;
int winmain::DispFrameRate = 0;
int winmain::DispGRhistory = 0;
int winmain::single_step = 0;
int winmain::has_focus = 1;