* Add translations from v1
* Add font configuration (to be able to use non-latin languages)
* translations: remove includes that are already in pch.h
* translations: rename enums and avoid macros
* Fix crash when the font file doesn't exist
* translations: avoid u8 to avoid reencoding by MSVC
MSVC will read the file as ASCII and reconvert characters as UTF-8, this will corrupt characters as the file is in fact already in UTF-8.
* translations: remove NUMBER in enums
* translations: handle non existing translations gracefuly (don't crash)
Fallback to english if available, else return empty string
* Testing pull collaboration.
* Rollback: remove NUMBER in enums.
* Get rid of namespace, use header instead.
* Collapsed translated text struct and array.
* Fixed build errors and warnings.
* Simplified language list.
* All new types, locals and globals should use CamelCase.
* Removed unnecessary ImGui patch.
* Rearranged TTextBox immediate mode draw.
* Final touches: removed unused declaration in gdrv.
Removed unused Msg entries and added new check.
* Remove placeholder english texts from missing translations
Co-authored-by: Muzychenko Andrey <33288308+k4zmu2a@users.noreply.github.com>
* Optimized final blit to the screen render target.
When bumping the table, instead of offseting the table pixels by CPU, just memcpy all the pixels to vScreenTex once, and then render two separate quads from that texture: one for the board and the other for the sidebar. Then change the coordinates of the board quad when bumping.
* Main menu bar doesn't cover game area
* Forgot to also take into account changing UI scale.