Commit Graph

70 Commits

Author SHA1 Message Date
Muzychenko Andrey 5461483bb5 Added debug overlay v1.
It features various collision info perspective projected and overlayed on the table.
2022-05-19 14:17:31 +03:00
Muzychenko Andrey 0a2d6847ba Added sound and music volume control.
Issue #120.
2022-01-12 17:17:38 +03:00
Muzychenko Andrey 43af97127b Simplified game mode, pause. 2022-01-05 11:38:50 +03:00
Muzychenko Andrey 9acd3dbc9b Bumped version to 2.0.1.
Added Flathub link.
2021-12-29 09:46:09 +03:00
Muzychenko Andrey a6e2a433c4 Added secondary clear hack.
Issue #88
2021-12-26 13:25:25 +03:00
Muzychenko Andrey 3400ea4576 Added WD and Linux-specific /usr/* to game data search paths.
Improved data not found error message.
Ref #100.
2021-12-08 15:55:49 +03:00
Martin Ligabue 389122182e
typo (#102)
pause/ resume to pause/resume
2021-12-03 15:35:23 +03:00
Muzychenko Andrey 37198f1b99 Added integer scaling option.
Useful for getting exact upscale in combination with nearest neighbor.
Ref issue #97.
2021-11-22 09:32:17 +03:00
Muzychenko Andrey 64c3f2031b Added “Prefer 3DPB game data” option.
Useful for quickly switching between the two datasets.
3DPB and FT data can be stored in one folder without collisions.
2021-11-21 15:40:56 +03:00
Muzychenko Andrey 2229f9b70e Added hybrid sleep/spin wait mode. 2021-11-18 17:58:53 +03:00
Muzychenko Andrey 545af17b3b Merge from classic: better frame time tool, negative sleep remainder. 2021-11-18 12:11:25 +03:00
Muzychenko Andrey 200a7dbf79 Enabled ImGui navigation with keyboard and game controller.
Ref issue #92.
2021-11-15 17:32:18 +03:00
Muzychenko Andrey 8ab50ea7b7 ColorRgba: replaced union with bit shifts.
Fixed bad clamping in frame time tool.
2021-11-13 09:00:58 +03:00
Muzychenko Andrey f3e4211226 Improved frame time diagnostic tool.
Split overdraw palette from frame time tool.
2021-11-11 14:30:56 +03:00
Muzychenko Andrey 683204519c Added UTF-8 path support on Windows.
Ref issue #82.
2021-11-06 19:22:56 +03:00
Muzychenko Andrey ecdf802d68 Added game data loading from user folder (SDL_GetPrefPath).
Ref issue #80.
2021-11-05 10:16:27 +03:00
Muzychenko Andrey 862fe13dcd Added game controller exit shortcut: back/select when paused.
Ref issue #79.
2021-11-01 09:09:19 +03:00
Muzychenko Andrey fc1975a607 Fixed bug: dialogs not shown when main menu is hidden.
Ref issue #76.
2021-10-30 12:34:17 +03:00
Muzychenko Andrey e61bbd634c Added fallback to SW SDL renderer. 2021-10-30 10:12:30 +03:00
Muzychenko Andrey cfd30419c2 Added Windows XP build configuration.
Removed unused SDL inits.
2021-10-26 17:11:53 +03:00
MaikelChan 5789492021
Adjusted screen coordinates so menu doesn't overlap (#66)
* Optimized final blit to the screen render target.

When bumping the table, instead of offseting the table pixels by CPU, just memcpy all the pixels to vScreenTex once, and then render two separate quads from that texture: one for the board and the other for the sidebar. Then change the coordinates of the board quad when bumping.

* Main menu bar doesn't cover game area

* Forgot to also take into account changing UI scale.
2021-10-24 18:38:23 +03:00
Muzychenko Andrey 5cd01807b2 winmain: converted int to bool.
Cleaned up some of the PR changes.
2021-10-23 09:02:51 +03:00
toxie 57af3af800
Increase precision of mode_countdown_ handling (#52)
* fix harmless warnings and properly try/catch allocations via new

otherwise the error handling will never be triggered

* increase precision of mode_countdown_ handling

potentially there could be modes running a bit too long, depending on passed in ms (which were implicitly truncated before when passing in)

also fix some harmless warnings

* document warnings that i cannot handle on my own

* revert changes to have a new cleaner PR after review/cherry picks

* increase precision of mode_countdown_ handling

potentially there could be modes running a bit too long, depending on passed in ms (which were implicitly truncated before when passing in)

also fix some harmless warnings and add comments where original code is 'correct' but weird
2021-10-23 07:33:04 +03:00
Muzychenko Andrey 06b760e8dd Player controls: added mouse and game controller remapping.
Fixed duplicate button id.
2021-10-17 18:18:29 +03:00
Mariotaku f56abf0596
Compatibility and game controller patches (#42)
* Compatibility for old CMake versions (3.0)
Compatibility for SDL Mixer 2.0.1
Basic controller support: LB, RB for flippers, A for plunger, DPAD for table bump

* Update SpaceCadetPinball/Sound.cpp

Co-authored-by: Muzychenko Andrey <33288308+k4zmu2a@users.noreply.github.com>
2021-10-17 07:52:05 +03:00
Muzychenko Andrey 5947727f80 Tweaked ball mouse control cheat. 2021-10-10 17:13:43 +03:00
Muzychenko Andrey 43593b168d Sound: added channel recycling.
Added sound channel count (aka voices) user option.
Added 3DPB font to sprite viewer.
Added version number to about dialog.
2021-10-09 17:28:30 +03:00
Muzychenko Andrey d80074b9b6 Added Windows subsystem entry point for release builds. 2021-10-09 12:33:33 +03:00
Muzychenko Andrey 8c4f38c0af Cheats: flipped literals, made some toggle, added GUI. 2021-10-05 16:48:13 +03:00
Muzychenko Andrey 8d2745fc33 Added support for sub-millisecond frame times. 2021-10-03 18:06:19 +03:00
oz 93de90b680 Replaced memory with new.
Cleaned up gdrv, zdrv, render.
2021-10-02 17:45:31 +03:00
Muzychenko Andrey c3b6daefc9 Added uncapped UPS option.
Issue #18.
2021-10-02 07:42:08 +03:00
Muzychenko Andrey 8a421a2623 Implemented player controls dialog.
This last missing major feature brings v2 into feature parity with the original and closer to release.
Ref issues #16, #17.
2021-10-01 09:05:38 +03:00
Muzychenko Andrey 03deda2f9d Added event wait timeout when idle.
Added show menu button to prevent lockout; this somewhat ruins no menu aesthetic.
Cleaned up 3DPB vs. FT methods in midi.
2021-09-29 17:53:49 +03:00
Muzychenko Andrey b37f5d6d76 Fixed ShowMenu option interrupting ImGui::NewFrame. 2021-09-29 07:46:13 +03:00
prototux 7c29c05d64 Fixed the keyboard shortcut for show menu 2021-09-29 06:09:24 +02:00
prototux 89f4b6d535 Fixed the keyboard shortcut for show menu 2021-09-29 06:06:08 +02:00
prototux b843e9a6cb Added an option to show or hide the menu. 2021-09-29 02:21:21 +02:00
Muzychenko Andrey b4cb827d73 winmain: reworked main loop for smoother frame times.
imgui_sdl: added handling for device lost.
midi: load PINBALL.MID in uppercase and using absolute path.
Added UPS/FPS options, by default 120/60.
2021-09-28 08:14:18 +03:00
Muzychenko Andrey 22ce8ac538 gdrv: blit no more, present render:vScreen directly.
Improved split bitmap handling.
2021-09-25 16:52:19 +03:00
Muzychenko Andrey fd9de493e6 Added linear filter option for vScreen texture.
Rollback blit to backing storage – its persistence is not guaranteed.
Added project URL to About dialog.
Added source ports table to readme.
2021-09-23 12:16:58 +03:00
Muzychenko Andrey 4c196a9290 Added table resolution and UI scale options.
gdrv: blit directly to backing store of vScreen texture.
Added missing cheat_bump_rank sub, oops.
Fixed some warnings.
2021-09-22 15:50:07 +03:00
Muzychenko Andrey c63c6701ac gdrv: RGBA buffers, pre-applied palettes, SDL bitmap origin.
Refactored partman.
Added sprite viewer.
2021-09-21 13:14:39 +03:00
Muzychenko Andrey 8bae7a5b05 Added user settings persistence.
Using ImGui .ini writer.
2021-09-16 10:57:46 +03:00
Muzychenko Andrey c5b7c0ad16 Fixed some of the memory leaks and Clang warnings.
DrMemory and Valgrind work with regular debug builds.
2021-09-14 15:33:18 +03:00
Muzychenko Andrey 28e2417ef9 Made it compile with GCC on Linux.
Fixed GCC warnings and Windows specifics.
Restored C++11, switch to 14 was not supposed to happen.
Not 100% sure about my Find* module section.
2021-09-09 11:40:54 +03:00
Muzychenko Andrey 2fe6d6d33a Removed windows.h dependency.
Added support for music in MDS format.
2021-09-06 16:27:58 +03:00
Muzychenko Andrey e0638c598d Added GUI, some menus dont work yet.
Fixed uniform scaling.
Removed splash screen.
2021-09-05 10:47:05 +03:00
Muzychenko Andrey 9a10d72e1f gdrv: simplified bitmap, fixed blit, improved SDL present.
Removed some Windows dependencies.
2021-09-01 11:02:57 +03:00
Muzychenko Andrey a09ea75d80 SDL port v1, Windows only for now.
Working: graphics, sound, music (3dpb only).
Not working: GUI, user settings.
2021-08-27 13:29:41 +03:00