Commit Graph

137 Commits

Author SHA1 Message Date
Muzychenko Andrey 64c3f2031b Added “Prefer 3DPB game data” option.
Useful for quickly switching between the two datasets.
3DPB and FT data can be stored in one folder without collisions.
2021-11-21 15:40:56 +03:00
Muzychenko Andrey 3b7dc0dae2 Added centered text in textboxes in FT mode. 2021-11-20 19:03:22 +03:00
Muzychenko Andrey 2229f9b70e Added hybrid sleep/spin wait mode. 2021-11-18 17:58:53 +03:00
Muzychenko Andrey 545af17b3b Merge from classic: better frame time tool, negative sleep remainder. 2021-11-18 12:11:25 +03:00
Muzychenko Andrey 200a7dbf79 Enabled ImGui navigation with keyboard and game controller.
Ref issue #92.
2021-11-15 17:32:18 +03:00
Muzychenko Andrey 8ab50ea7b7 ColorRgba: replaced union with bit shifts.
Fixed bad clamping in frame time tool.
2021-11-13 09:00:58 +03:00
Muzychenko Andrey f3e4211226 Improved frame time diagnostic tool.
Split overdraw palette from frame time tool.
2021-11-11 14:30:56 +03:00
Muzychenko Andrey 683204519c Added UTF-8 path support on Windows.
Ref issue #82.
2021-11-06 19:22:56 +03:00
Muzychenko Andrey ecdf802d68 Added game data loading from user folder (SDL_GetPrefPath).
Ref issue #80.
2021-11-05 10:16:27 +03:00
Muzychenko Andrey dc00dbde0d Fixed bug with mission accept scores.
Ref issue #81.
2021-11-04 18:46:04 +03:00
Muzychenko Andrey 862fe13dcd Added game controller exit shortcut: back/select when paused.
Ref issue #79.
2021-11-01 09:09:19 +03:00
Muzychenko Andrey fc1975a607 Fixed bug: dialogs not shown when main menu is hidden.
Ref issue #76.
2021-10-30 12:34:17 +03:00
Muzychenko Andrey e61bbd634c Added fallback to SW SDL renderer. 2021-10-30 10:12:30 +03:00
Muzychenko Andrey 917b68d630 Added NN scaling for PINBALL2.MID.
It does not scale well.
Wii port should rather use non-compressed PB_MSGFT_bin.
2021-10-28 13:03:05 +03:00
Iscle d27740bd38
Fix compiler warnings (#73) 2021-10-26 17:15:45 +03:00
Muzychenko Andrey cfd30419c2 Added Windows XP build configuration.
Removed unused SDL inits.
2021-10-26 17:11:53 +03:00
Muzychenko Andrey 3ec96b84ad PresentVScreen: fixed sub pixel offset.
SDL<2.0.10 uses crude approximation.
2021-10-25 08:03:30 +03:00
MaikelChan 34cb964ea5
Change texture filtering without restarting. (#67) 2021-10-25 06:42:36 +03:00
MaikelChan 5789492021
Adjusted screen coordinates so menu doesn't overlap (#66)
* Optimized final blit to the screen render target.

When bumping the table, instead of offseting the table pixels by CPU, just memcpy all the pixels to vScreenTex once, and then render two separate quads from that texture: one for the board and the other for the sidebar. Then change the coordinates of the board quad when bumping.

* Main menu bar doesn't cover game area

* Forgot to also take into account changing UI scale.
2021-10-24 18:38:23 +03:00
MaikelChan 38cf08e298
Optimized final blit to the screen render target. (#65)
When bumping the table, instead of offseting the table pixels by CPU, just memcpy all the pixels to vScreenTex once, and then render two separate quads from that texture: one for the board and the other for the sidebar. Then change the coordinates of the board quad when bumping.
2021-10-24 07:13:51 +03:00
Muzychenko Andrey 5cd01807b2 winmain: converted int to bool.
Cleaned up some of the PR changes.
2021-10-23 09:02:51 +03:00
toxie 57af3af800
Increase precision of mode_countdown_ handling (#52)
* fix harmless warnings and properly try/catch allocations via new

otherwise the error handling will never be triggered

* increase precision of mode_countdown_ handling

potentially there could be modes running a bit too long, depending on passed in ms (which were implicitly truncated before when passing in)

also fix some harmless warnings

* document warnings that i cannot handle on my own

* revert changes to have a new cleaner PR after review/cherry picks

* increase precision of mode_countdown_ handling

potentially there could be modes running a bit too long, depending on passed in ms (which were implicitly truncated before when passing in)

also fix some harmless warnings and add comments where original code is 'correct' but weird
2021-10-23 07:33:04 +03:00
Desgging 8e07b7fc3f
Full Tilt hack - ball doesn't delay at ramp hole (#63) 2021-10-23 07:31:25 +03:00
Muzychenko Andrey 685dfe78c2 TPlunger: removed duplicated code.
Ref PR#52.
2021-10-18 10:52:13 +03:00
Muzychenko Andrey 348d79ef38 Bugs and suggestions from PR# 48. 2021-10-18 09:31:47 +03:00
Muzychenko Andrey 06b760e8dd Player controls: added mouse and game controller remapping.
Fixed duplicate button id.
2021-10-17 18:18:29 +03:00
Muzychenko Andrey d06aa1c736 Changed SDL_mixer version guard.
SDL_MIXER_COMPILEDVERSION is not in Windows release of mixer v2.0.1, so it is back to basics with SDL_MIXER_PATCHLEVEL.
MIX_INIT_FLUIDSYNTH was renamed in 2.0.2, according to headers from Windows releases.
Ref PR #42, #46
2021-10-17 12:00:30 +03:00
Mariotaku 787c623cfe
Backward compatibility for mixer version check (#46)
SDL_MIXER_VERSION_ATLEAST isn't available in SDL Mixer 2.0.1, which will cause build errors.
2021-10-17 09:00:49 +03:00
Mariotaku f56abf0596
Compatibility and game controller patches (#42)
* Compatibility for old CMake versions (3.0)
Compatibility for SDL Mixer 2.0.1
Basic controller support: LB, RB for flippers, A for plunger, DPAD for table bump

* Update SpaceCadetPinball/Sound.cpp

Co-authored-by: Muzychenko Andrey <33288308+k4zmu2a@users.noreply.github.com>
2021-10-17 07:52:05 +03:00
Muzychenko Andrey f302687c7f high_score: fixed new score not shifting older scores.
Issue #33.
2021-10-15 13:30:55 +03:00
Muzychenko Andrey 5947727f80 Tweaked ball mouse control cheat. 2021-10-10 17:13:43 +03:00
Muzychenko Andrey 69ecce88df Score: inject 3DPB msg font into dat struct.
Fixed double free in sound.
2021-10-10 12:22:21 +03:00
Muzychenko Andrey 43593b168d Sound: added channel recycling.
Added sound channel count (aka voices) user option.
Added 3DPB font to sprite viewer.
Added version number to about dialog.
2021-10-09 17:28:30 +03:00
Muzychenko Andrey d80074b9b6 Added Windows subsystem entry point for release builds. 2021-10-09 12:33:33 +03:00
Muzychenko Andrey ac289c7f48 Fixed TLightGroup message 45 and 46, used by TLightBargraph.
Issue #25.
2021-10-07 14:17:43 +03:00
Nixola 87e44b700b
Mingw cross compilation (#24)
* Fixed icon filename capitalization

* Created mingw cmake toolchain

* Adjusted CMakeLists.txt for compatibility

* Small mingwcc.cmake cleanup

* Added cross-compilation instructions to readme

* Update README.md

Fixed typo

Co-authored-by: Nicola Orlando <nicolaorlando24@gmail.com>
Co-authored-by: Muzychenko Andrey <33288308+k4zmu2a@users.noreply.github.com>
2021-10-07 12:53:56 +03:00
Muzychenko Andrey 48721e5811 Fixed flipper animation frame skip bug.
It is from original 3DPB, not present in FT.
2021-10-07 08:01:34 +03:00
Muzychenko Andrey 7ee508118c Fixed TKickout temporary Z in FT mode. 2021-10-06 12:42:22 +03:00
Muzychenko Andrey 8c4f38c0af Cheats: flipped literals, made some toggle, added GUI. 2021-10-05 16:48:13 +03:00
Muzychenko Andrey 167a2c2bd1 Demangled and simplified pbctrl_bdoor_controller. 2021-10-04 17:04:09 +03:00
Muzychenko Andrey f1c6c48b36 Enabled icon in Windows build. 2021-10-03 18:57:19 +03:00
Muzychenko Andrey 8d2745fc33 Added support for sub-millisecond frame times. 2021-10-03 18:06:19 +03:00
Muzychenko Andrey 261457a959 TPinballComponent: replaced calloc operator new with member initialization. 2021-10-02 18:58:54 +03:00
oz 93de90b680 Replaced memory with new.
Cleaned up gdrv, zdrv, render.
2021-10-02 17:45:31 +03:00
Muzychenko Andrey c3b6daefc9 Added uncapped UPS option.
Issue #18.
2021-10-02 07:42:08 +03:00
Muzychenko Andrey 81c2034a16 Replaced objlist_class with std::vector.
Fixed minor bug in TLightGroup.
Cleaned up some warnings.
2021-10-01 18:55:44 +03:00
Muzychenko Andrey 8a421a2623 Implemented player controls dialog.
This last missing major feature brings v2 into feature parity with the original and closer to release.
Ref issues #16, #17.
2021-10-01 09:05:38 +03:00
Muzychenko Andrey a281000308 midi: added support for FULLTILT16 music. 2021-09-30 08:51:48 +03:00
Muzychenko Andrey 03deda2f9d Added event wait timeout when idle.
Added show menu button to prevent lockout; this somewhat ruins no menu aesthetic.
Cleaned up 3DPB vs. FT methods in midi.
2021-09-29 17:53:49 +03:00
Muzychenko Andrey ba5a0f3044 Compressed and encoded embedded 3DPB font.
Exposed ImGui function for decompressing embedded data.
2021-09-29 10:08:45 +03:00