Kowalski Dragon
6e4f637a80
Restart music on replay and on setting change
2021-12-22 21:49:53 +01:00
Muzychenko Andrey
37198f1b99
Added integer scaling option.
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Useful for getting exact upscale in combination with nearest neighbor.
Ref issue #97 .
2021-11-22 09:32:17 +03:00
Muzychenko Andrey
64c3f2031b
Added “Prefer 3DPB game data” option.
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Useful for quickly switching between the two datasets.
3DPB and FT data can be stored in one folder without collisions.
2021-11-21 15:40:56 +03:00
Muzychenko Andrey
2229f9b70e
Added hybrid sleep/spin wait mode.
2021-11-18 17:58:53 +03:00
MaikelChan
34cb964ea5
Change texture filtering without restarting. ( #67 )
2021-10-25 06:42:36 +03:00
MaikelChan
5789492021
Adjusted screen coordinates so menu doesn't overlap ( #66 )
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* Optimized final blit to the screen render target.
When bumping the table, instead of offseting the table pixels by CPU, just memcpy all the pixels to vScreenTex once, and then render two separate quads from that texture: one for the board and the other for the sidebar. Then change the coordinates of the board quad when bumping.
* Main menu bar doesn't cover game area
* Forgot to also take into account changing UI scale.
2021-10-24 18:38:23 +03:00
Muzychenko Andrey
06b760e8dd
Player controls: added mouse and game controller remapping.
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Fixed duplicate button id.
2021-10-17 18:18:29 +03:00
Muzychenko Andrey
43593b168d
Sound: added channel recycling.
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Added sound channel count (aka voices) user option.
Added 3DPB font to sprite viewer.
Added version number to about dialog.
2021-10-09 17:28:30 +03:00
oz
93de90b680
Replaced memory with new.
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Cleaned up gdrv, zdrv, render.
2021-10-02 17:45:31 +03:00
Muzychenko Andrey
c3b6daefc9
Added uncapped UPS option.
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Issue #18 .
2021-10-02 07:42:08 +03:00
Muzychenko Andrey
81c2034a16
Replaced objlist_class with std::vector.
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Fixed minor bug in TLightGroup.
Cleaned up some warnings.
2021-10-01 18:55:44 +03:00
Muzychenko Andrey
8a421a2623
Implemented player controls dialog.
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This last missing major feature brings v2 into feature parity with the original and closer to release.
Ref issues #16 , #17 .
2021-10-01 09:05:38 +03:00
Muzychenko Andrey
03deda2f9d
Added event wait timeout when idle.
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Added show menu button to prevent lockout; this somewhat ruins no menu aesthetic.
Cleaned up 3DPB vs. FT methods in midi.
2021-09-29 17:53:49 +03:00
Muzychenko Andrey
b37f5d6d76
Fixed ShowMenu option interrupting ImGui::NewFrame.
2021-09-29 07:46:13 +03:00
Muzychenko Andrey
593b4d161c
Merge pull request #14 from prototux/option_nogui
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Add an option to show or hide the menu
2021-09-29 07:32:01 +03:00
Muzychenko Andrey
65037e0e69
Bug-fix: storage for non-inline static constexpr.
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Somehow none of the compilers I test with cought this.
2021-09-29 06:07:00 +03:00
prototux
b843e9a6cb
Added an option to show or hide the menu.
2021-09-29 02:21:21 +02:00
Muzychenko Andrey
b4cb827d73
winmain: reworked main loop for smoother frame times.
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imgui_sdl: added handling for device lost.
midi: load PINBALL.MID in uppercase and using absolute path.
Added UPS/FPS options, by default 120/60.
2021-09-28 08:14:18 +03:00
Muzychenko Andrey
22ce8ac538
gdrv: blit no more, present render:vScreen directly.
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Improved split bitmap handling.
2021-09-25 16:52:19 +03:00
Muzychenko Andrey
fd9de493e6
Added linear filter option for vScreen texture.
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Rollback blit to backing storage – its persistence is not guaranteed.
Added project URL to About dialog.
Added source ports table to readme.
2021-09-23 12:16:58 +03:00
Muzychenko Andrey
4c196a9290
Added table resolution and UI scale options.
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gdrv: blit directly to backing store of vScreen texture.
Added missing cheat_bump_rank sub, oops.
Fixed some warnings.
2021-09-22 15:50:07 +03:00
Muzychenko Andrey
c63c6701ac
gdrv: RGBA buffers, pre-applied palettes, SDL bitmap origin.
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Refactored partman.
Added sprite viewer.
2021-09-21 13:14:39 +03:00
Muzychenko Andrey
8bae7a5b05
Added user settings persistence.
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Using ImGui .ini writer.
2021-09-16 10:57:46 +03:00
Muzychenko Andrey
28e2417ef9
Made it compile with GCC on Linux.
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Fixed GCC warnings and Windows specifics.
Restored C++11, switch to 14 was not supposed to happen.
Not 100% sure about my Find* module section.
2021-09-09 11:40:54 +03:00
Muzychenko Andrey
2fe6d6d33a
Removed windows.h dependency.
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Added support for music in MDS format.
2021-09-06 16:27:58 +03:00
Muzychenko Andrey
e0638c598d
Added GUI, some menus dont work yet.
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Fixed uniform scaling.
Removed splash screen.
2021-09-05 10:47:05 +03:00
Muzychenko Andrey
9a10d72e1f
gdrv: simplified bitmap, fixed blit, improved SDL present.
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Removed some Windows dependencies.
2021-09-01 11:02:57 +03:00
Muzychenko Andrey
a09ea75d80
SDL port v1, Windows only for now.
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Working: graphics, sound, music (3dpb only).
Not working: GUI, user settings.
2021-08-27 13:29:41 +03:00
Muzychenko Andrey
98f234fce3
Replaced GlobalAlloc with malloc.
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WaveMix keeps GlobalAlloc for authenticity.
Fixed float to double casts.
Some cleanup.
2021-02-18 12:53:25 +03:00
Muzychenko Andrey
55984fbb08
Fixed x64 build warnings.
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Replaced __intN with intN_t.
Some cleanup.
2021-02-16 19:03:45 +03:00
Muzychenko Andrey
debe52c1e0
Added scalable window, mouse controls.
2021-02-09 18:09:44 +03:00
Muzychenko Andrey
1c5256a4c6
Added table resolution support.
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Only works with FT .dat file.
FT music does not work - different format.
2021-02-06 16:53:47 +03:00
oz
1ea247e185
pb, cheats ready.
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Collison v1, mouse fixed.
2021-01-06 17:06:50 +03:00
oz
a143b820af
TBall, nudge v1, ready.
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render occlude list.
2020-12-27 18:19:36 +03:00
oz
12066963f0
key mapper dialog, ready.
2020-12-13 16:05:19 +03:00
oz
b412563ee3
Fixed timer.
2020-12-06 16:21:56 +03:00
oz
090beefd07
timer v1, ready.
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winmain uninit.
message_handler tweaks.
2020-12-04 18:35:47 +03:00
oz
fe66d33768
TTextBoxMessage v1, ready.
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TTextBox v1.
2020-12-03 17:47:36 +03:00
oz
9ffab95d8e
winmain message_handler v1.
2020-12-02 20:12:34 +03:00
oz
7db64ae1c6
winmain v2.
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fullscrn, pb v1.
2020-11-06 16:56:32 +03:00
oz
473ed6b9d9
winmain, memory, options v1.
2020-11-05 18:44:34 +03:00