SpaceCadetPinball/SpaceCadetPinball/TLine.h

18 lines
500 B
C++

#pragma once
#include "maths.h"
#include "TEdgeSegment.h"
class TLine :
public TEdgeSegment
{
public:
line_type Line;
vector_type Start;
vector_type End;
TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, float x0, float y0, float x1, float y1);
TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, struct vector_type* start,
struct vector_type* end);
void Offset(float offset);
double FindCollisionDistance(ray_type* ray) override;
};