57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#pragma once
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#include "maths.h"
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#include "TEdgeSegment.h"
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#include "TPinballComponent.h"
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class TPinballTable;
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class TFlipperEdge : public TEdgeSegment
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{
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public:
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TFlipperEdge(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, TPinballTable* table,
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vector3* origin, vector3* vecT1, vector3* vecT2, float extendSpeed, float retractSpeed, float collMult,
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float elasticity, float smoothness);
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void port_draw() override;
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float FindCollisionDistance(const ray_type& ray) override;
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void EdgeCollision(TBall* ball, float distance) override;
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void place_in_grid(RectF* aabb) override;
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void set_control_points(float angle);
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float flipper_angle_delta(float timeDelta);
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int SetMotion(MessageCode code);
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MessageCode FlipperFlag{};
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float Elasticity;
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float Smoothness;
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vector2 RotOrigin{};
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float CirclebaseRadius;
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float CircleT1Radius;
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float CirclebaseRadiusSq;
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float CircleT1RadiusSq;
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float CirclebaseRadiusMSq;
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float CircleT1RadiusMSq;
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float AngleMax;
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float AngleRemainder{};
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float AngleDst;
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float CurrentAngle{};
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vector2 CollisionLinePerp{};
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vector2 A1Src{};
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vector2 A2Src{};
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vector2 B1Src{};
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vector2 B2Src{};
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float CollisionMult;
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vector2 T1Src{};
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vector2 T2Src{};
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float DistanceDiv, DistanceDivSq;
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vector2 CollisionDirection{};
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float ExtendSpeed;
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float RetractSpeed;
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float MoveSpeed;
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vector2 NextBallPosition{};
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vector2 A1, A2, B1, B2, T1;
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line_type LineA, LineB;
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circle_type circlebase, circleT1;
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float InvT1Radius;
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float YMin, YMax, XMin, XMax;
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bool ControlPointDirtyFlag{};
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};
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