56 lines
676 B
C++
56 lines
676 B
C++
#include "pch.h"
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#include "Sound.h"
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int Sound::Init(HINSTANCE hInstance, int voices, void (__stdcall* someFuncPtr)(int, int, int))
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{
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return 1;
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}
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void Sound::Enable(int a1, int a2, int a3)
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{
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}
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void Sound::nullsub_1(int a1, int a2, int a3)
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{
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}
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void Sound::Idle()
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{
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}
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void Sound::Activate()
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{
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}
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void Sound::Deactivate()
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{
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}
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void Sound::Close()
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{
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}
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int Sound::SubFactor(int a1, int a2)
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{
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return a1 - a2;
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}
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int Sound::AddFactor(int a1, int a2)
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{
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return a1 + a2;
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}
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void Sound::PlaySoundA(int a1, int a2, int a3, unsigned short a4, short a5)
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{
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}
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CHAR* Sound::LoadWaveFile(LPCSTR lpName)
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{
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return nullptr;
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}
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LPCVOID Sound::FreeSound(LPCVOID pMem)
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{
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return nullptr;
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}
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