SpaceCadetPinball/SpaceCadetPinball/TEdgeSegment.h

33 lines
774 B
C++

#pragma once
class TBall;
class TCollisionComponent;
struct ray_type;
enum class wall_type : int
{
Circle = 0,
Line = 1,
};
class TEdgeSegment
{
public:
TCollisionComponent* CollisionComponent;
char* PinbCompFlag2Ptr;
char ProcessedFlag;
int WallValue;
int VisualFlag;
TEdgeSegment(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag);
virtual ~TEdgeSegment() = default;
virtual void EdgeCollision(TBall* ball, float coef) = 0;
virtual void port_draw();
virtual void place_in_grid() = 0;
virtual float FindCollisionDistance(ray_type* ray) = 0;
static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* flagPtr,
unsigned int visual_flag, float offset, int someValue);
};