65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#include "pch.h"
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#include "TComponentGroup.h"
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#include "control.h"
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#include "loader.h"
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#include "timer.h"
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#include "TPinballTable.h"
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TComponentGroup::TComponentGroup(TPinballTable* table, int groupIndex) : TPinballComponent2(table, groupIndex, false)
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{
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Timer = 0;
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if (groupIndex > 0)
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{
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int attrCount;
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auto shortArr = loader::query_iattribute(groupIndex, 1027, &attrCount);
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auto shortArrPtr = shortArr;
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for (auto index = 0; index < attrCount; ++index, ++shortArrPtr)
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{
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auto component = table->find_component(*shortArrPtr);
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if (component)
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List.push_back(component);
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}
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}
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}
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TComponentGroup::~TComponentGroup()
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{
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if (Timer)
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{
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timer::kill(Timer);
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Timer = 0;
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}
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}
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int TComponentGroup::Message2(MessageCode code, float value)
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{
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if (code == MessageCode::TComponentGroupResetNotifyTimer)
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{
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if (this->Timer)
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{
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timer::kill(this->Timer);
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this->Timer = 0;
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}
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if (value > 0.0f)
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this->Timer = timer::set(value, this, NotifyTimerExpired);
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}
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else if (code < MessageCode::Pause || (code > MessageCode::SetTiltLock &&
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code != MessageCode::PlayerChanged && code != MessageCode::GameOver))
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{
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for (auto component : List)
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{
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component->Message2(code, value);
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}
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}
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return 0;
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}
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void TComponentGroup::NotifyTimerExpired(int timerId, void* caller)
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{
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auto compGroup = static_cast<TComponentGroup*>(caller);
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compGroup->Timer = 0;
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control::handler(61, compGroup);
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}
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