28 lines
731 B
C++
28 lines
731 B
C++
#pragma once
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#include "TCollisionComponent.h"
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class TPlunger :
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public TCollisionComponent
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{
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public:
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TPlunger(TPinballTable* table, int groupIndex);
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~TPlunger() override = default;
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void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
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TEdgeSegment* edge) override;
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int Message(int code, float value) override;
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static void BallFeedTimer(int timerId, void* caller);
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static void PullbackTimer(int timerId, void* caller);
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static void ReleasedTimer(int timerId, void* caller);
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int PullbackTimer_;
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int BallFeedTimer_;
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float MaxPullback;
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float PullbackIncrement;
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float PullbackDelay;
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int SoundIndexP1;
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int SoundIndexP2;
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bool PullbackStartedFlag{};
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int SomeCounter{};
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};
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