SpaceCadetPinball/SpaceCadetPinball/winmain.h

82 lines
2.3 KiB
C++

#pragma once
#include "gdrv.h"
struct SdlTickClock
{
using duration = std::chrono::milliseconds;
using rep = duration::rep;
using period = duration::period;
using time_point = std::chrono::time_point<SdlTickClock>;
static constexpr bool is_steady = true;
static time_point now() noexcept
{
return time_point{duration{SDL_GetTicks()}};
}
};
struct SdlPerformanceClock
{
using duration = std::chrono::duration<uint64_t, std::nano>;
using rep = duration::rep;
using period = duration::period;
using time_point = std::chrono::time_point<SdlPerformanceClock>;
static constexpr bool is_steady = true;
static time_point now() noexcept
{
const auto freq = SDL_GetPerformanceFrequency();
const auto ctr = SDL_GetPerformanceCounter();
const auto whole = (ctr / freq) * period::den;
const auto part = (ctr % freq) * period::den / freq;
return time_point(duration(whole + part));
}
};
class winmain
{
using Clock = SdlPerformanceClock; // Or std::chrono::steady_clock.
using DurationMs = std::chrono::duration<double, std::milli>;
using TimePoint = std::chrono::time_point<Clock>;
public:
static std::string DatFileName;
static bool single_step;
static SDL_Window* MainWindow;
static SDL_Renderer* Renderer;
static ImGuiIO* ImIO;
static bool LaunchBallEnabled;
static bool HighScoresEnabled;
static bool DemoActive;
static std::string BasePath;
static int MainMenuHeight;
static int WinMain(LPCSTR lpCmdLine);
static int event_handler(const SDL_Event* event);
[[ noreturn ]] static void memalloc_failure();
static int ProcessWindowMessages();
static void a_dialog();
static void end_pause();
static void new_game();
static void pause();
static void Restart();
static bool RestartRequested() { return restart; }
static void UpdateFrameRate();
private:
static int return_value, DispFrameRate;
static int mouse_down, last_mouse_x, last_mouse_y;
static bool no_time_loss, activated, bQuit, has_focus, DispGRhistory;
static gdrv_bitmap8* gfr_display;
static std::string FpsDetails;
static bool restart;
static bool ShowAboutDialog;
static bool ShowImGuiDemo;
static bool ShowSpriteViewer;
static double UpdateToFrameRatio;
static DurationMs TargetFrameTime;
static struct optionsStruct& Options;
static void RenderUi();
static void RenderFrameTimeDialog();
};