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alula 0bc12d3ca9
Fix choppiness by setting the default UPS to 60
9 months ago
CMakeModules Made it compile with GCC on Linux. 11 months ago
Doc Added loader for Full Tilt .dat files, v1. 2 years ago
SpaceCadetPinball Fix choppiness by setting the default UPS to 60 9 months ago
game_resources update to master, fix sdl music build 11 months ago
.gitattributes Add .gitignore and .gitattributes. 2 years ago
.gitignore Made it compile with GCC on Linux. 11 months ago
CMakeLists.txt update to master, fix sdl music build 11 months ago
CMakeSettings.json Added GUI, some menus dont work yet. 12 months ago
LICENSE Create LICENSE 2 years ago
README.md Fixed md error in readme. 11 months ago

README.md

SpaceCadetPinball

Summary: Reverse engineering of 3D Pinball for Windows – Space Cadet, a game bundled with Windows.

How to play: Place compiled executable into a folder containing original game resources (not included).
Supports data files from Windows and Full Tilt versions of the game.

Known source ports:

Platform Author URL
PS Vita Axiom https://github.com/suicvne/SpaceCadetPinball_Vita

Platforms covered by this project: desktop Windows and Linux.





Source:

  • pinball.exe from Windows XP (SHA-1 2A5B525E0F631BB6107639E2A69DF15986FB0D05) and its public PDB
  • CADET.EXE 32bit version from Full Tilt! Pinball (SHA-1 3F7B5699074B83FD713657CD94671F2156DBEDC4)

Tools used: Ghidra, Ida, Visual Studio

What was done:

  • All structures were populated, globals and locals named.
  • All subs were decompiled, C pseudo code was converted to compilable C++. Loose (namespace?) subs were assigned to classes.

Compiling:
Project uses C++11 and depends on SDL2 libs.
On Windows:
Download and unpack devel packages for SDL2 and SDL2_mixer.
Set paths to them in CMakeLists.txt, see suggested placement in /Libs.
Compile with Visual Studio; tested with 2019.

On Linux:
Install devel packages for SDL2 and SDL2_mixer.
Compile with CMake; tested with GCC 10, Clang 11.

Plans:

  • Decompile original game
  • Resizable window, scaled graphics
  • Loader for high-res sprites from CADET.DAT
  • Misc features of Full Tilt: 3 music tracs, multiball, centered textboxes, etc.
  • Cross-platform port
    • Using SDL2, SDL2_mixer, ImGui
    • Maybe: Android port
  • Maybe x2: support for other two tables
    • Table specific BL (control interactions and missions) is hardcoded, othere parts might be also patched

On 64-bit bug that killed the game:
I did not find it, decompiled game worked in x64 mode on the first try.
It was either lost in decompilation or introduced in x64 port/not present in x86 build.
Based on public description of the bug (no ball collision), I guess that the bug was in TEdgeManager::TestGridBox