SpaceCadetPinballEmscripten/SpaceCadetPinball/TLine.h

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#pragma once
#include "maths.h"
#include "TEdgeSegment.h"
class TLine :
public TEdgeSegment
{
public:
line_type Line;
float X0, Y0, X1, Y1;
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TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, float x0, float y0, float x1, float y1);
TLine(TCollisionComponent* collCmp, char* flagPtr, unsigned int visualFlag, struct vector_type* start,
struct vector_type* end);
void Offset(float offset);
double FindCollisionDistance(ray_type* ray) override;
void EdgeCollision(TBall* ball, float coef) override
{
}
void place_in_grid() override
{
}
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};