SpaceCadetPinballEmscripten/SpaceCadetPinball/TEdgeSegment.h

32 lines
785 B
C
Raw Normal View History

2020-11-21 16:14:40 +01:00
#pragma once
#include "TCollisionComponent.h"
#include "maths.h"
#include "TBall.h"
enum class wall_type : int
{
Circle = 0,
Line = 1,
};
2020-11-21 16:14:40 +01:00
class TEdgeSegment
{
public:
TCollisionComponent* CollisionComponent;
char* PinbCompFlag2Ptr;
char Unknown3_0;
int WallValue;
2020-11-21 16:14:40 +01:00
int VisualFlag;
TEdgeSegment(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag);
virtual ~TEdgeSegment() = default;
virtual void EdgeCollision(TBall* ball, float coef) = 0;
virtual void port_draw();
2020-11-21 16:14:40 +01:00
virtual void place_in_grid() = 0;
virtual double FindCollisionDistance(ray_type* ray) = 0;
static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* flagPtr,
unsigned int visual_flag, float offset, int someValue);
2020-11-21 16:14:40 +01:00
};