SpaceCadetPinballEmscripten/SpaceCadetPinball/TPinballComponent.h

43 lines
955 B
C++

#pragma once
#include "objlist_class.h"
struct zmap_header_type;
struct gdrv_bitmap8;
struct render_sprite_type_struct;
struct component_control;
class TPinballTable;
enum class message_code
{
Reset = 1024,
LightActiveCount = 37,
LightTotalCount = 38,
LightSetMessageField = 23,
};
class TPinballComponent
{
public:
TPinballComponent(TPinballTable* table, int groupIndex, bool loadVisuals);
virtual ~TPinballComponent();
virtual int Message(int code, float value);
virtual void port_draw();
virtual void put_scoring(int index, int score);
virtual int get_scoring(int index);
void* operator new(size_t Size);
void operator delete(void* p);
char UnusedBaseFlag;
char ActiveFlag;
int MessageField;
char* GroupName;
int Unknown4;
component_control* Control;
int GroupIndex;
render_sprite_type_struct* RenderSprite;
TPinballTable* PinballTable;
objlist_class<gdrv_bitmap8>* ListBitmap;
objlist_class<zmap_header_type>* ListZMap;
};