SpaceCadetPinballEmscripten/SpaceCadetPinball/options.h

90 lines
2.4 KiB
C++

#pragma once
#include <map>
enum class Menu1:int
{
New_Game = 101,
About_Pinball = 102,
High_Scores = 103,
Exit = 105,
Sounds = 201,
Music = 202,
Help_Topics = 301,
Launch_Ball = 401,
Pause_Resume_Game = 402,
Full_Screen = 403,
Demo = 404,
Select_Table = 405,
Player_Controls = 406,
OnePlayer = 408,
TwoPlayers = 409,
ThreePlayers = 410,
FourPlayers = 411,
MaximumResolution = 500,
R640x480 = 501,
R800x600 = 502,
R1024x768 = 503,
WindowUniformScale = 600,
WindowLinearFilter = 601,
};
struct optionsStruct
{
int Sounds;
int Music;
int FullScreen;
int Players;
int LeftFlipperKey;
int RightFlipperKey;
int PlungerKey;
int LeftTableBumpKey;
int RightTableBumpKey;
int BottomTableBumpKey;
int LeftFlipperKeyDft;
int RightFlipperKeyDft;
int PlungerKeyDft;
int LeftTableBumpKeyDft;
int RightTableBumpKeyDft;
int BottomTableBumpKeyDft;
int Resolution;
bool UniformScaling;
bool LinearFiltering;
int FramesPerSecond;
int UpdatesPerSecond;
};
class options
{
public:
// Original does ~120 updates per second.
static constexpr int MaxUps = 360, MaxFps = MaxUps, MinUps = 60, MinFps = MinUps,
#ifdef __EMSCRIPTEN__
DefUps = 60, DefFps = 60; // the game is choppy on emscripten at 120ups, but 60 seems fine.
#else
DefUps = 120, DefFps = 60;
#endif
static optionsStruct Options;
static void init();
static void uninit();
static int get_int(LPCSTR lpValueName, int defaultValue);
static void set_int(LPCSTR lpValueName, int data);
static std::string get_string(LPCSTR lpValueName, LPCSTR defaultValue);
static void set_string(LPCSTR lpValueName, LPCSTR value);
static float get_float(LPCSTR lpValueName, float defaultValue);
static void set_float(LPCSTR lpValueName, float data);
static void toggle(Menu1 uIDCheckItem);
static void keyboard();
private:
static short vk_list[28];
static std::map<std::string, std::string> settings;
static void MyUserData_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
static void* MyUserData_ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
static void MyUserData_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
static const std::string& GetSetting(const std::string& key, const std::string& value);
static void SetSetting(const std::string& key, const std::string& value);
};