74 lines
1.4 KiB
C++
74 lines
1.4 KiB
C++
#include "pch.h"
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#include "TBlocker.h"
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#include "control.h"
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#include "loader.h"
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#include "objlist_class.h"
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#include "render.h"
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#include "timer.h"
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TBlocker::TBlocker(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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visualStruct visual{};
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loader::query_visual(groupIndex, 0, &visual);
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SoundIndex4 = visual.SoundIndex4;
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SoundIndex3 = visual.SoundIndex3;
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TurnOnMsgValue = 55;
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TurnOffMsgValue = 5;
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Threshold = 1000000000.0f;
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Timer = 0;
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MessageField = 0;
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ActiveFlag = 0;
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render::sprite_set_bitmap(RenderSprite, nullptr);
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}
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int TBlocker::Message(int code, float value)
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{
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switch (code)
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{
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case 1011:
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case 1020:
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case 1024:
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case 51:
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if (Timer)
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{
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timer::kill(Timer);
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Timer = 0;
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}
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MessageField = 0;
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ActiveFlag = 0;
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render::sprite_set_bitmap(RenderSprite, nullptr);
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if (code == 51)
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loader::play_sound(SoundIndex3);
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return 0;
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case 52:
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ActiveFlag = 1;
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loader::play_sound(SoundIndex4);
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render::sprite_set_bitmap(RenderSprite, ListBitmap->Get(0));
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break;
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case 59:
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break;
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default:
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return 0;
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}
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if (Timer)
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timer::kill(Timer);
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float timerTime;
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if (value <= 0.0f)
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timerTime = 0.0;
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else
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timerTime = value;
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Timer = timer::set(timerTime, this, TimerExpired);
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return 0;
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}
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void TBlocker::TimerExpired(int timerId, void* caller)
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{
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auto blocker = static_cast<TBlocker*>(caller);
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blocker->Timer = 0;
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control::handler(60, blocker);
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}
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