SpaceCadetPinballEmscripten/SpaceCadetPinball/THole.h

30 lines
716 B
C++

#pragma once
#include "TCircle.h"
#include "TCollisionComponent.h"
#include "TEdgeManager.h"
class THole :
public TCollisionComponent
{
public:
THole(TPinballTable* table, int groupIndex);
int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge) override;
int FieldEffect(TBall* ball, vector_type* vecDst) override;
static void TimerExpired(int timerId, void* caller);
int BallCapturedFlag;
int BallCapturedSecondStage;
int Timer;
float Unknown3;
float Unknown4;
float GravityMult;
float ZSetValue;
int FieldFlag;
float GravityPull;
circle_type Circle;
field_effect_type Field;
};