30 lines
716 B
C++
30 lines
716 B
C++
#pragma once
|
|
#include "TCircle.h"
|
|
#include "TCollisionComponent.h"
|
|
#include "TEdgeManager.h"
|
|
|
|
class THole :
|
|
public TCollisionComponent
|
|
{
|
|
public:
|
|
THole(TPinballTable* table, int groupIndex);
|
|
int Message(int code, float value) override;
|
|
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
|
|
TEdgeSegment* edge) override;
|
|
int FieldEffect(TBall* ball, vector_type* vecDst) override;
|
|
|
|
static void TimerExpired(int timerId, void* caller);
|
|
|
|
int BallCapturedFlag;
|
|
int BallCapturedSecondStage;
|
|
int Timer;
|
|
float Unknown3;
|
|
float Unknown4;
|
|
float GravityMult;
|
|
float ZSetValue;
|
|
int FieldFlag;
|
|
float GravityPull;
|
|
circle_type Circle;
|
|
field_effect_type Field;
|
|
};
|