35 lines
823 B
C++
35 lines
823 B
C++
#pragma once
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#include "TCollisionComponent.h"
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#include "TEdgeManager.h"
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struct ramp_plane_type;
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class TRamp :
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public TCollisionComponent
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{
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public:
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TRamp(TPinballTable* table, int groupIndex);
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void put_scoring(int index, int score) override;
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int get_scoring(int index) override;
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void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge) override;
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int FieldEffect(TBall* ball, vector_type* vecDst) override;
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void port_draw() override;
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int Scores[4];
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field_effect_type Field;
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int CollisionGroup;
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int RampFlag1;
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int RampPlaneCount;
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float BallFieldMult;
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ramp_plane_type* RampPlane;
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TEdgeSegment* Line2;
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TEdgeSegment* Line3;
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TEdgeSegment* Line1;
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int Wall1PointFirst;
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int Wall2PointFirst;
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float Wall1PointLast;
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float Wall2PointLast;
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};
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