109 lines
2.6 KiB
C++
109 lines
2.6 KiB
C++
#include "pch.h"
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#include "TSink.h"
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#include "control.h"
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#include "loader.h"
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#include "objlist_class.h"
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#include "render.h"
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#include "TPinballTable.h"
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#include "TBall.h"
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#include "timer.h"
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TSink::TSink(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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visualStruct visual{};
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MessageField = 0;
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Timer = 0;
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loader::query_visual(groupIndex, 0, &visual);
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BallAcceleration = visual.Kicker.ThrowBallAcceleration;
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ThrowAngleMult = visual.Kicker.ThrowBallAngleMult;
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ThrowSpeedMult1 = visual.Kicker.Boost;
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ThrowSpeedMult2 = visual.Kicker.ThrowBallMult * 0.01f;
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SoundIndex4 = visual.SoundIndex4;
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SoundIndex3 = visual.SoundIndex3;
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auto floatArr = loader::query_float_attribute(groupIndex, 0, 601);
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BallPosition.X = floatArr[0];
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BallPosition.Y = floatArr[1];
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TimerTime = *loader::query_float_attribute(groupIndex, 0, 407);
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}
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int TSink::Message(int code, float value)
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{
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switch (code)
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{
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case 56:
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if (value < 0.0f)
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value = TimerTime;
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Timer = timer::set(value, this, TimerExpired);
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break;
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case 1020:
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PlayerMessagefieldBackup[PinballTable->CurrentPlayer] = MessageField;
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MessageField = PlayerMessagefieldBackup[static_cast<int>(floor(value))];
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break;
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case 1024:
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{
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if (Timer)
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timer::kill(Timer);
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Timer = 0;
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MessageField = 0;
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auto playerPtr = PlayerMessagefieldBackup;
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for (auto index = 0; index < PinballTable->PlayerCount; ++index)
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{
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*playerPtr = 0;
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++playerPtr;
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}
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break;
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}
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default:
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break;
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}
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return 0;
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}
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void TSink::put_scoring(int index, int score)
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{
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if (index < 3)
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Scores[index] = score;
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}
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int TSink::get_scoring(int index)
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{
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return index < 3 ? Scores[index] : 0;
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}
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void TSink::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge)
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{
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Timer = 0;
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if (PinballTable->TiltLockFlag)
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{
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maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 1000000000.0, 0.0);
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}
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else
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{
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ball->ActiveFlag = 0;
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render::sprite_set_bitmap(ball->RenderSprite, nullptr);
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loader::play_sound(SoundIndex4);
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control::handler(63, this);
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}
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}
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void TSink::TimerExpired(int timerId, void* caller)
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{
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auto sink = static_cast<TSink*>(caller);
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auto ball = sink->PinballTable->BallList->Get(0);
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ball->CollisionComp = nullptr;
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ball->ActiveFlag = 1;
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ball->Position.X = sink->BallPosition.X;
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ball->Position.Y = sink->BallPosition.Y;
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TBall::throw_ball(ball, &sink->BallAcceleration, sink->ThrowAngleMult, sink->ThrowSpeedMult1,
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sink->ThrowSpeedMult2);
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if (sink->SoundIndex3)
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loader::play_sound(sink->SoundIndex3);
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sink->Timer = 0;
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}
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