503 lines
12 KiB
C++
503 lines
12 KiB
C++
#include "pch.h"
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#include "loader.h"
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#include "memory.h"
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#include "GroupData.h"
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#include "pb.h"
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#include "pinball.h"
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#include "Sound.h"
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#include "zdrv.h"
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errorMsg loader::loader_errors[] =
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{
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errorMsg{0, "Bad Handle"},
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errorMsg{1, "No Type Field"},
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errorMsg{2, "No Attributes Field"},
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errorMsg{3, "Wrong Type: MATERIAL Expected"},
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errorMsg{4, "Wrong Type: KICKER Expected"},
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errorMsg{5, "Wrong Type: AN_OBJECT Expected"},
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errorMsg{6, "Wrong Type: A_STATE Expected"},
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errorMsg{7, "STATES (re)defined in a state"},
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errorMsg{9, "Unrecognized Attribute"},
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errorMsg{0x0A, "Unrecognized float Attribute"},
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errorMsg{0x0B, "No float Attributes Field"},
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errorMsg{0x0D, "float Attribute not found"},
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errorMsg{0x0C, "state_index out of range"},
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errorMsg{0x0F, "loader_material() reports failure"},
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errorMsg{0x0E, "loader_kicker() reports failure"},
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errorMsg{0x10, "loader_state_id() reports failure"},
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errorMsg{0x8, "# walls doesn't match data size"},
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errorMsg{0x11, "loader_query_visual_states()"},
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errorMsg{0x12, "loader_query_visual()"},
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errorMsg{0x15, "loader_material()"},
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errorMsg{0x14, "loader_kicker()"},
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errorMsg{0x16, "loader_query_attribute()"},
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errorMsg{0x17, "loader_query_iattribute()"},
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errorMsg{0x13, "loader_query_name()"},
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errorMsg{0x18, "loader_state_id()"},
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errorMsg{0x19, "loader_get_sound_id()"},
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errorMsg{0x1A, "sound reference is not A_SOUND record"},
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errorMsg{-1, "Unknown"},
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};
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int loader::sound_count = 1;
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int loader::loader_sound_count;
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DatFile* loader::loader_table;
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DatFile* loader::sound_record_table;
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soundListStruct loader::sound_list[65];
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int loader::error(int errorCode, int captionCode)
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{
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auto curCode = loader_errors;
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const char *errorText = nullptr, *errorCaption = nullptr;
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auto index = 0;
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while (curCode->Code >= 0)
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{
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if (errorCode == curCode->Code)
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errorText = curCode->Message;
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if (captionCode == curCode->Code)
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errorCaption = curCode->Message;
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curCode++;
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index++;
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}
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if (!errorText)
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errorText = loader_errors[index].Message;
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, errorCaption, errorText, nullptr);
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return -1;
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}
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void loader::default_vsi(visualStruct* visual)
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{
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visual->CollisionGroup = 0;
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visual->Kicker.Threshold = 8.9999999e10f;
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visual->Kicker.HardHitSoundId = 0;
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visual->Smoothness = 0.94999999f;
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visual->Elasticity = 0.60000002f;
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visual->FloatArrCount = 0;
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visual->SoftHitSoundId = 0;
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visual->Bitmap = nullptr;
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visual->ZMap = nullptr;
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visual->SoundIndex3 = 0;
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visual->SoundIndex4 = 0;
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}
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void loader::loadfrom(DatFile* datFile)
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{
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loader_table = datFile;
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sound_record_table = loader_table;
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for (auto groupIndex = 0; groupIndex < datFile->Groups.size(); ++groupIndex)
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{
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auto value = reinterpret_cast<int16_t*>(datFile->field(groupIndex, FieldTypes::ShortValue));
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if (value && *value == 202)
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{
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if (sound_count < 65)
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{
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sound_list[sound_count].WavePtr = nullptr;
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sound_list[sound_count].GroupIndex = groupIndex;
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sound_count++;
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}
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}
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}
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loader_sound_count = sound_count;
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}
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void loader::unload()
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{
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for (int index = 1; index < sound_count; ++index)
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{
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Sound::FreeSound(sound_list[index].WavePtr);
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sound_list[index].Loaded = 0;
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sound_list[index].WavePtr = nullptr;
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}
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sound_count = 1;
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}
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int loader::get_sound_id(int groupIndex)
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{
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int16_t soundIndex = 1;
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if (sound_count <= 1)
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{
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error(25, 26);
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return -1;
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}
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while (sound_list[soundIndex].GroupIndex != groupIndex)
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{
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++soundIndex;
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if (soundIndex >= sound_count)
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{
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error(25, 26);
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return -1;
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}
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}
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if (!sound_list[soundIndex].Loaded && !sound_list[soundIndex].WavePtr)
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{
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WaveHeader wavHeader{};
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int soundGroupId = sound_list[soundIndex].GroupIndex;
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sound_list[soundIndex].Duration = 0.0;
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if (soundGroupId > 0 && !pinball::quickFlag)
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{
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auto value = reinterpret_cast<int16_t*>(loader_table->field(soundGroupId,
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FieldTypes::ShortValue));
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if (value && *value == 202)
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{
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std::string fileName = loader_table->field(soundGroupId, FieldTypes::String);
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// File name is in lower case, while game data is in upper case.
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std::transform(fileName.begin(), fileName.end(), fileName.begin(),
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[](unsigned char c) { return std::toupper(c); });
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if (pb::FullTiltMode)
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{
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// FT sounds are in SOUND subfolder
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fileName.insert(0, 1, PathSeparator);
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fileName.insert(0, "SOUND");
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}
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auto filePath = pinball::make_path_name(fileName);
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auto file = fopen(filePath.c_str(), "rb");
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if (file)
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{
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fread(&wavHeader, 1, sizeof wavHeader, file);
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fclose(file);
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}
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auto sampleCount = wavHeader.data_size / (wavHeader.channels * (wavHeader.bits_per_sample / 8.0));
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sound_list[soundIndex].Duration = static_cast<float>(sampleCount / wavHeader.sample_rate);
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sound_list[soundIndex].WavePtr = Sound::LoadWaveFile(filePath);
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}
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}
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}
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++sound_list[soundIndex].Loaded;
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return soundIndex;
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}
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int loader::query_handle(LPCSTR lpString)
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{
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return loader_table->record_labeled(lpString);
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}
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short loader::query_visual_states(int groupIndex)
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{
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short result;
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if (groupIndex < 0)
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return error(0, 17);
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auto shortArr = reinterpret_cast<int16_t*>(loader_table->field(groupIndex, FieldTypes::ShortArray));
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if (shortArr && *shortArr == 100)
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result = shortArr[1];
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else
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result = 1;
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return result;
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}
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char* loader::query_name(int groupIndex)
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{
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if (groupIndex < 0)
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{
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error(0, 19);
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return nullptr;
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}
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return loader_table->field(groupIndex, FieldTypes::GroupName);
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}
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int16_t* loader::query_iattribute(int groupIndex, int firstValue, int* arraySize)
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{
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if (groupIndex < 0)
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{
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error(0, 22);
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return nullptr;
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}
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for (auto skipIndex = 0;; ++skipIndex)
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{
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auto shortArr = reinterpret_cast<int16_t*>(loader_table->field_nth(groupIndex,
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FieldTypes::ShortArray, skipIndex));
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if (!shortArr)
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break;
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if (*shortArr == firstValue)
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{
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*arraySize = loader_table->field_size(groupIndex, FieldTypes::ShortArray) / 2 - 1;
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return shortArr + 1;
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}
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}
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error(2, 23);
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*arraySize = 0;
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return nullptr;
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}
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float* loader::query_float_attribute(int groupIndex, int groupIndexOffset, int firstValue)
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{
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if (groupIndex < 0)
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{
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error(0, 22);
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return nullptr;
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}
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int stateId = state_id(groupIndex, groupIndexOffset);
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if (stateId < 0)
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{
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error(16, 22);
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return nullptr;
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}
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for (auto skipIndex = 0;; ++skipIndex)
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{
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auto floatArr = reinterpret_cast<float*>(loader_table->field_nth(stateId, FieldTypes::FloatArray,
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skipIndex));
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if (!floatArr)
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break;
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if (static_cast<int16_t>(floor(*floatArr)) == firstValue)
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return floatArr + 1;
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}
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error(13, 22);
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return nullptr;
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}
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float loader::query_float_attribute(int groupIndex, int groupIndexOffset, int firstValue, float defVal)
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{
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if (groupIndex < 0)
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{
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error(0, 22);
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return NAN;
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}
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int stateId = state_id(groupIndex, groupIndexOffset);
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if (stateId < 0)
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{
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error(16, 22);
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return NAN;
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}
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for (auto skipIndex = 0;; ++skipIndex)
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{
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auto floatArr = reinterpret_cast<float*>(loader_table->field_nth(stateId,
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FieldTypes::FloatArray, skipIndex));
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if (!floatArr)
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break;
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if (static_cast<int16_t>(floor(*floatArr)) == firstValue)
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return floatArr[1];
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}
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if (!isnan(defVal))
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return defVal;
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error(13, 22);
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return NAN;
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}
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int loader::material(int groupIndex, visualStruct* visual)
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{
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if (groupIndex < 0)
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return error(0, 21);
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auto shortArr = reinterpret_cast<int16_t*>(loader_table->field(groupIndex, FieldTypes::ShortValue));
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if (!shortArr)
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return error(1, 21);
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if (*shortArr != 300)
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return error(3, 21);
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auto floatArr = reinterpret_cast<float*>(loader_table->field(groupIndex, FieldTypes::FloatArray));
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if (!floatArr)
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return error(11, 21);
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int floatArrLength = loader_table->field_size(groupIndex, FieldTypes::FloatArray) / 4;
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for (auto index = 0; index < floatArrLength; index += 2)
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{
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switch (static_cast<int>(floor(floatArr[index])))
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{
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case 301:
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visual->Smoothness = floatArr[index + 1];
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break;
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case 302:
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visual->Elasticity = floatArr[index + 1];
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break;
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case 304:
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visual->SoftHitSoundId = get_sound_id(static_cast<int>(floor(floatArr[index + 1])));
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break;
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default:
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return error(9, 21);
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}
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}
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return 0;
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}
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float loader::play_sound(int soundIndex)
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{
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if (soundIndex <= 0)
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return 0.0;
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Sound::PlaySound(sound_list[soundIndex].WavePtr, 0, 7, 0, 0);
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return sound_list[soundIndex].Duration;
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}
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int loader::state_id(int groupIndex, int groupIndexOffset)
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{
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auto visualState = query_visual_states(groupIndex);
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if (visualState <= 0)
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return error(12, 24);
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auto shortArr = reinterpret_cast<int16_t*>(loader_table->field(groupIndex, FieldTypes::ShortValue));
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if (!shortArr)
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return error(1, 24);
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if (*shortArr != 200)
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return error(5, 24);
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if (groupIndexOffset > visualState)
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return error(12, 24);
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if (!groupIndexOffset)
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return groupIndex;
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groupIndex += groupIndexOffset;
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shortArr = reinterpret_cast<int16_t*>(loader_table->field(groupIndex, FieldTypes::ShortValue));
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if (!shortArr)
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return error(1, 24);
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if (*shortArr != 201)
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return error(6, 24);
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return groupIndex;
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}
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int loader::kicker(int groupIndex, visualKickerStruct* kicker)
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{
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if (groupIndex < 0)
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return error(0, 20);
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auto shortArr = reinterpret_cast<int16_t*>(loader_table->field(groupIndex, FieldTypes::ShortValue));
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if (!shortArr)
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return error(1, 20);
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if (*shortArr != 400)
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return error(4, 20);
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auto floatArr = reinterpret_cast<float*>(loader_table->field(groupIndex, FieldTypes::FloatArray));
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if (!floatArr)
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return error(11, 20);
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int floatArrLength = loader_table->field_size(groupIndex, FieldTypes::FloatArray) / 4;
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if (floatArrLength <= 0)
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return 0;
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for (auto index = 0; index < floatArrLength;)
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{
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int floorVal = static_cast<int>(floor(*floatArr++));
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switch (floorVal)
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{
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case 401:
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kicker->Threshold = *floatArr;
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break;
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case 402:
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kicker->Boost = *floatArr;
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break;
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case 403:
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kicker->ThrowBallMult = *floatArr;
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break;
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case 404:
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kicker->ThrowBallAcceleration = *reinterpret_cast<vector_type*>(floatArr);
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floatArr += 3;
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index += 4;
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break;
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case 405:
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kicker->ThrowBallAngleMult = *floatArr;
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break;
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case 406:
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kicker->HardHitSoundId = get_sound_id(static_cast<int>(floor(*floatArr)));
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break;
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default:
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return error(10, 20);
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}
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if (floorVal != 404)
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{
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floatArr++;
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index += 2;
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}
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}
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return 0;
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}
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int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* visual)
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{
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default_vsi(visual);
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if (groupIndex < 0)
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return error(0, 18);
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auto stateId = state_id(groupIndex, groupIndexOffset);
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if (stateId < 0)
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return error(16, 18);
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visual->Bitmap = loader_table->GetBitmap(stateId);
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visual->ZMap = loader_table->GetZMap(stateId);
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auto shortArr = reinterpret_cast<int16_t*>(loader_table->field(stateId, FieldTypes::ShortArray));
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if (shortArr)
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{
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unsigned int shortArrSize = loader_table->field_size(stateId, FieldTypes::ShortArray);
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for (auto index = 0u; index < shortArrSize / 2;)
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{
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switch (shortArr[0])
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{
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case 100:
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if (groupIndexOffset)
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return error(7, 18);
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break;
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case 300:
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if (material(shortArr[1], visual))
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return error(15, 18);
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break;
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case 304:
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visual->SoftHitSoundId = get_sound_id(shortArr[1]);
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break;
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case 400:
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if (kicker(shortArr[1], &visual->Kicker))
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return error(14, 18);
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break;
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case 406:
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visual->Kicker.HardHitSoundId = get_sound_id(shortArr[1]);
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break;
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case 602:
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visual->CollisionGroup |= 1 << shortArr[1];
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break;
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case 1100:
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visual->SoundIndex4 = get_sound_id(shortArr[1]);
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break;
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case 1101:
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visual->SoundIndex3 = get_sound_id(shortArr[1]);
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break;
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case 1500:
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shortArr += 7;
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index += 7;
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break;
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default:
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return error(9, 18);
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}
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shortArr += 2;
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index += 2;
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}
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}
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if (!visual->CollisionGroup)
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visual->CollisionGroup = 1;
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auto floatArr = reinterpret_cast<float*>(loader_table->field(stateId, FieldTypes::FloatArray));
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if (!floatArr)
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return 0;
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if (*floatArr != 600.0f)
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return 0;
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visual->FloatArrCount = loader_table->field_size(stateId, FieldTypes::FloatArray) / 4 / 2 - 2;
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auto floatVal = static_cast<int>(floor(floatArr[1]) - 1.0f);
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switch (floatVal)
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{
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case 0:
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visual->FloatArrCount = 1;
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break;
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case 1:
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visual->FloatArrCount = 2;
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break;
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default:
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if (floatVal != visual->FloatArrCount)
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return error(8, 18);
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break;
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}
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visual->FloatArr = floatArr + 2;
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return 0;
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}
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