60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#include "pch.h"
|
|
#include "TCollisionComponent.h"
|
|
#include "loader.h"
|
|
#include "TEdgeSegment.h"
|
|
#include "TPinballTable.h"
|
|
|
|
|
|
TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall) : TPinballComponent(
|
|
table, groupIndex, true)
|
|
{
|
|
visualStruct visual{};
|
|
|
|
EdgeList = new objlist_class(4, 4);
|
|
UnknownBaseFlag2 = 1;
|
|
if (GroupName != nullptr)
|
|
UnknownBaseFlag1 = 1;
|
|
if (groupIndex <= 0)
|
|
{
|
|
loader::default_vsi(&visual);
|
|
}
|
|
else
|
|
{
|
|
loader::query_visual(groupIndex, 0, &visual);
|
|
if (createWall)
|
|
{
|
|
float offset = table->CollisionCompOffset;
|
|
float* floatArr = loader::query_float_attribute(groupIndex, 0, 600);
|
|
TEdgeSegment::install_wall(floatArr, this, &UnknownBaseFlag2, visual.Flag, offset, 0);
|
|
}
|
|
}
|
|
|
|
UnknownC7F = visual.Kicker.Unknown1F;
|
|
UnknownC4F = visual.Unknown2F;
|
|
UnknownC5F = visual.Unknown1F;
|
|
UnknownC6F = visual.Kicker.Unknown2F;
|
|
SoundIndex1 = visual.Kicker.SoundIndex;
|
|
SoundIndex2 = visual.SoundIndex2;
|
|
GroupIndex = groupIndex;
|
|
}
|
|
|
|
TCollisionComponent::~TCollisionComponent()
|
|
{
|
|
for (TEdgeSegment* edge; EdgeList->Count() > 0;)
|
|
{
|
|
edge = static_cast<TEdgeSegment*>(EdgeList->Get(0));
|
|
EdgeList->Delete(edge);
|
|
delete edge;
|
|
}
|
|
delete this->EdgeList;
|
|
}
|
|
|
|
|
|
void TCollisionComponent::port_draw()
|
|
{
|
|
for (int index = EdgeList->Count() - 1; index >= 0; index--)
|
|
{
|
|
static_cast<TEdgeSegment*>(EdgeList->Get(index))->port_draw();
|
|
}
|
|
}
|