re3/src/peds/CopPed.h

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#pragma once
#include "Ped.h"
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enum eCopType
{
COP_STREET = 0,
COP_FBI = 1,
COP_SWAT = 2,
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COP_HELI_SWAT = 3,
COP_ARMY = 4,
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COP_MIAMIVICE = 5
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};
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class CCopPed : public CPed
{
public:
int16 m_nRoadblockNode;
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float m_fDistanceToTarget;
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bool m_bIsInPursuit;
bool m_bIsDisabledCop;
int8 field_5FE;
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bool m_bBeatingSuspect;
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bool m_bStopAndShootDisabledZone;
bool field_601; // set when police dragging player from car
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bool m_bZoneDisabled;
float m_fAbseilPos;
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eCopType m_nCopType;
bool m_bThrowsSpikeTrap;
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CEntity *m_pRopeEntity; // CHeli or 1
uintptr m_nRopeID;
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uint32 m_nHassleTimer;
uint32 field_61C;
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class CStinger *m_pStinger;
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int32 field_624;
int8 field_628;
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CCopPed(eCopType, int32 modifier = 0);
~CCopPed();
void ClearPursuit(void);
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void ProcessControl(void);
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void SetArrestPlayer(CPed*);
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void SetPursuit(bool);
void ArrestPlayer(void);
void ScanForCrimes(void);
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void CopAI(void);
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void ProcessHeliSwat(void);
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void ProcessStingerCop(void);
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};
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#ifndef PED_SKIN
VALIDATE_SIZE(CCopPed, 0x558);
#endif