Merge pull request #516 from Nick007J/miami

miami (script + other) stuff
This commit is contained in:
Nikolay Korolev 2020-05-06 19:43:45 +03:00 committed by GitHub
commit 03cecb6f1c
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 116 additions and 8 deletions

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@ -146,7 +146,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
case MISSION_BLOCKPLAYER_CLOSE: case MISSION_BLOCKPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
pVehicle->AutoPilot.m_bIgnorePathfinding) { pVehicle->AutoPilot.m_bIgnorePathfinding) {
if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f)
#ifdef FIX_BUGS #ifdef FIX_BUGS
pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
#else #else
@ -155,7 +155,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
else else
pVehicle->m_nTimeBlocked = 0; pVehicle->m_nTimeBlocked = 0;
if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
if (pVehicle->bIsLawEnforcer && if (pVehicle->bIsLawEnforcer &&
(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {

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@ -90,14 +90,16 @@ uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
void void
CCarCtrl::GenerateRandomCars() CCarCtrl::GenerateRandomCars()
{ {
if (CCutsceneMgr::IsRunning()) if (CCutsceneMgr::IsRunning()) {
CountDownToCarsAtStart = 2;
return; return;
}
if (NumRandomCars < 30){ if (NumRandomCars < 30){
if (CountDownToCarsAtStart == 0){ if (CountDownToCarsAtStart == 0){
GenerateOneRandomCar(); GenerateOneRandomCar();
} }
else if (--CountDownToCarsAtStart == 0) { else if (--CountDownToCarsAtStart == 0) {
for (int i = 0; i < 50; i++) for (int i = 0; i < 100; i++)
GenerateOneRandomCar(); GenerateOneRandomCar();
CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20; CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20;
} }

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@ -13,6 +13,7 @@
#include "CarGen.h" #include "CarGen.h"
#include "CivilianPed.h" #include "CivilianPed.h"
#include "Clock.h" #include "Clock.h"
#include "ColStore.h"
#include "CopPed.h" #include "CopPed.h"
#include "Coronas.h" #include "Coronas.h"
#include "Cranes.h" #include "Cranes.h"
@ -170,10 +171,46 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
m_nCount++; m_nCount++;
} }
static void PossiblyWakeThisEntity(CPhysical* pEntity)
{
if (!pEntity->bIsStaticWaitingForCollision)
return;
if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
pEntity->bIsStaticWaitingForCollision = false;
if (!pEntity->IsStatic())
pEntity->AddToMovingList();
}
}
void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{ {
for (int i = 0; i < MAX_CLEANUP; i++){ for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == type && m_sEntities[i].id == id){ if (m_sEntities[i].type == type && m_sEntities[i].id == id){
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (v)
PossiblyWakeThisEntity(v);
break;
}
case CLEANUP_CHAR:
{
CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (p)
PossiblyWakeThisEntity(p);
break;
}
case CLEANUP_OBJECT:
{
CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (o)
PossiblyWakeThisEntity(o);
break;
}
default:
break;
}
m_sEntities[i].id = 0; m_sEntities[i].id = 0;
m_sEntities[i].type = CLEANUP_UNUSED; m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--; m_nCount--;
@ -181,6 +218,52 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
} }
} }
void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject()
{
for (int i = 0; i < MAX_CLEANUP; i++) {
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (v)
PossiblyWakeThisEntity(v);
break;
}
case CLEANUP_CHAR:
{
CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (p)
PossiblyWakeThisEntity(p);
break;
}
case CLEANUP_OBJECT:
{
CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (o)
PossiblyWakeThisEntity(o);
break;
}
default:
break;
}
}
}
CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i)
{
if (m_sEntities[i].type == CLEANUP_CAR) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (pVehicle && pVehicle->GetStatus() != STATUS_WRECKED)
return pVehicle;
}
else if (m_sEntities[i].type == CLEANUP_CHAR) {
CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (pPed && !pPed->DyingOrDead())
return pPed;
}
return nil;
}
void CMissionCleanup::Process() void CMissionCleanup::Process()
{ {
CPopulation::m_AllRandomPedsThisType = -1; CPopulation::m_AllRandomPedsThisType = -1;
@ -646,6 +729,7 @@ void CTheScripts::Process()
float timeStep = CTimer::GetTimeStepInMilliseconds(); float timeStep = CTimer::GetTimeStepInMilliseconds();
UpsideDownCars.UpdateTimers(); UpsideDownCars.UpdateTimers();
StuckCars.Process(); StuckCars.Process();
MissionCleanup.CheckIfCollisionHasLoadedForMissionObject();
DrawScriptSpheres(); DrawScriptSpheres();
if (FailCurrentMission) if (FailCurrentMission)
--FailCurrentMission; --FailCurrentMission;
@ -1728,6 +1812,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->SetPosition(pos); ped->SetPosition(pos);
ped->SetOrientation(0.0f, 0.0f, 0.0f); ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped); CTheScripts::ClearSpaceForMissionEntity(pos, ped);
if (m_bIsMissionScript)
ped->bIsStaticWaitingForCollision = true;
CWorld::Add(ped); CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++; CPopulation::ms_nTotalMissionPeds++;
@ -1946,6 +2032,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
boat->AutoPilot.m_nCarMission = MISSION_NONE; boat->AutoPilot.m_nCarMission = MISSION_NONE;
boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f; boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
if (m_bIsMissionScript)
boat->bIsStaticWaitingForCollision = true;
CWorld::Add(boat); CWorld::Add(boat);
handle = CPools::GetVehiclePool()->GetIndex(boat); handle = CPools::GetVehiclePool()->GetIndex(boat);
} }
@ -1970,6 +2058,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->bEngineOn = false; car->bEngineOn = false;
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
car->bHasBeenOwnedByPlayer = true; car->bHasBeenOwnedByPlayer = true;
if (m_bIsMissionScript)
car->bIsStaticWaitingForCollision = true;
CWorld::Add(car); CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car); handle = CPools::GetVehiclePool()->GetIndex(car);
} }
@ -7324,6 +7414,8 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
ped->SetPosition(pos); ped->SetPosition(pos);
ped->SetOrientation(0.0f, 0.0f, 0.0f); ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped); CTheScripts::ClearSpaceForMissionEntity(pos, ped);
if (m_bIsMissionScript)
ped->bIsStaticWaitingForCollision = true;
CWorld::Add(ped); CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++; CPopulation::ms_nTotalMissionPeds++;

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@ -6,6 +6,7 @@
class CEntity; class CEntity;
class CBuilding; class CBuilding;
class CPhysical;
class CVehicle; class CVehicle;
class CPed; class CPed;
class CObject; class CObject;
@ -131,6 +132,8 @@ public:
void AddEntityToList(int32, uint8); void AddEntityToList(int32, uint8);
void RemoveEntityFromList(int32, uint8); void RemoveEntityFromList(int32, uint8);
void Process(); void Process();
void CheckIfCollisionHasLoadedForMissionObject();
CPhysical* DoesThisEntityWaitForCollision(int i);
}; };
struct CUpsideDownCarCheckEntry struct CUpsideDownCarCheckEntry

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@ -9,6 +9,7 @@
#include "Timer.h" #include "Timer.h"
#include "Camera.h" #include "Camera.h"
#include "Frontend.h" #include "Frontend.h"
#include "Physical.h"
#include "ColStore.h" #include "ColStore.h"
CPool<ColDef,ColDef> *CColStore::ms_pColPool; CPool<ColDef,ColDef> *CColStore::ms_pColPool;
@ -174,7 +175,13 @@ CColStore::LoadCollision(const CVector2D &pos)
CGeneral::faststrcmp(GetColName(i), "yacht") == 0){ CGeneral::faststrcmp(GetColName(i), "yacht") == 0){
wantThisOne = true; wantThisOne = true;
}else{ }else{
// TODO: check mission cleanup list for (int j = 0; j < MAX_CLEANUP; j++) {
CPhysical* pEntity = CTheScripts::MissionCleanup.DoesThisEntityWaitForCollision(j);
if (pEntity /* !pEntity->bDontLoadCollision && !pEntity->bIsFrozen */) {
if (GetBoundingBox(i).IsPointInside(pEntity->GetPosition(), -80.0f))
wantThisOne = true;
}
}
} }
if(wantThisOne) if(wantThisOne)
@ -221,7 +228,7 @@ CColStore::HasCollisionLoaded(const CVector2D &pos)
int i; int i;
for(i = 1; i < COLSTORESIZE; i++) for(i = 1; i < COLSTORESIZE; i++)
if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) && if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f) &&
!GetSlot(i)->isLoaded) !GetSlot(i)->isLoaded)
return false; return false;
return true; return true;

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@ -74,6 +74,8 @@ CEntity::CEntity(void)
bDistanceFade = false; bDistanceFade = false;
m_flagE2 = false; m_flagE2 = false;
bIsStaticWaitingForCollision = false;
m_scanCode = 0; m_scanCode = 0;
m_modelIndex = -1; m_modelIndex = -1;
m_rwObject = nil; m_rwObject = nil;

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@ -84,6 +84,7 @@ public:
// flagsE // flagsE
uint32 m_flagE2 : 1; uint32 m_flagE2 : 1;
// TODO(MIAMI) // TODO(MIAMI)
uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
uint16 m_scanCode; uint16 m_scanCode;
uint16 m_randomSeed; uint16 m_randomSeed;
@ -98,7 +99,7 @@ public:
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; } eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
void SetStatus(eEntityStatus status) { m_status = status; } void SetStatus(eEntityStatus status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); } CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
bool IsStatic(void) { return bIsStatic; } bool IsStatic(void) { return bIsStatic || bIsStaticWaitingForCollision; }
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
void SaveEntityFlags(uint8*& buf); void SaveEntityFlags(uint8*& buf);
void LoadEntityFlags(uint8*& buf); void LoadEntityFlags(uint8*& buf);

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@ -218,7 +218,8 @@ CPhysical::GetBoundRect(void)
void void
CPhysical::AddToMovingList(void) CPhysical::AddToMovingList(void)
{ {
m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this); if (!bIsStaticWaitingForCollision)
m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this);
} }
void void