Merge pull request #795 from withmorten/master

enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds
# Conflicts:
#	premake5.lua
#	src/core/config.h
This commit is contained in:
aap 2020-11-05 10:59:02 +01:00 committed by Sergeanur
parent e473123a6a
commit 0d55b6182a
2 changed files with 24 additions and 1 deletions

View File

@ -122,9 +122,11 @@ workspace "reVC"
filter { "platforms:*x86*" }
architecture "x86"
floatingpoint "Fast"
filter { "platforms:*amd64*" }
architecture "amd64"
floatingpoint "Fast"
filter { "platforms:*arm*" }
architecture "ARM"
@ -185,6 +187,18 @@ project "librw"
files { path.join(Librw, "src/*.*") }
files { path.join(Librw, "src/*/*.*") }
filter { "platforms:*x86*" }
architecture "x86"
floatingpoint "Fast"
filter { "platforms:*amd64*" }
architecture "amd64"
floatingpoint "Fast"
filter "platforms:win*"
staticruntime "on"
buildoptions { "/Zc:sizedDealloc-" }
filter "platforms:bsd*"
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
@ -196,6 +210,9 @@ project "librw"
libdirs { "/opt/local/lib" }
libdirs { "/usr/local/lib" }
filter "platforms:*gl3_glfw*"
staticruntime "off"
filter "platforms:*RW34*"
flags { "ExcludeFromBuild" }
filter {}
@ -286,9 +303,14 @@ project "reVC"
filter "platforms:win*"
files { addSrcFiles("src/skel/win") }
includedirs { "src/skel/win" }
buildoptions { "/Zc:sizedDealloc-" }
linkoptions "/SAFESEH:NO"
characterset ("MBCS")
targetextension ".exe"
staticruntime "on"
filter "platforms:win*glfw*"
staticruntime "off"
filter "platforms:win*oal"
includedirs { "vendor/openal-soft/include" }
@ -324,7 +346,6 @@ project "reVC"
end
filter "platforms:*RW34*"
staticruntime "on"
includedirs { "sdk/rwsdk/include/d3d8" }
libdirs { "sdk/rwsdk/lib/d3d8/release" }
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" }

View File

@ -243,8 +243,10 @@ enum Config {
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
//#define CUTSCENE_BORDERS_SWITCH
#ifdef LIBRW
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
#endif
//#define MULTISAMPLING // adds MSAA option TODO
#ifdef LIBRW