Fix sound of water when changing MSAA or windowed/fullscreen mode

This commit is contained in:
Sergeanur 2021-07-01 21:39:15 +03:00
parent 2d38eb923d
commit 3988fec6e7
1 changed files with 5 additions and 0 deletions

View File

@ -26,6 +26,7 @@
#include "ModelInfo.h"
#include "Pad.h"
#include "ControllerConfig.h"
#include "DMAudio.h"
// Menu screens array is at the bottom of the file.
@ -194,6 +195,8 @@ void MultiSamplingButtonPress(int8 action) {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.Service();
FrontEndMenuManager.SetHelperText(0);
FrontEndMenuManager.SaveSettings();
}
@ -255,6 +258,8 @@ const char* screenModes[] = { "FED_FLS", "FED_WND" };
void ScreenModeAfterChange(int8 before, int8 after)
{
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.Service();
FrontEndMenuManager.SetHelperText(0);
}