Peds: Efforts to find the reason of crashes on GCC 7.5.0

* Prevent deleted peds to be in nearPeds list (was always needed, might be unrelated to crashes)
* Add asserts to nearPeds and PedIK ctor (crash reasons)
* Shouldn't fix reported crashes since they were caused by null peds.
This commit is contained in:
erorcun 2021-07-02 23:56:31 +03:00
parent 987e09515b
commit 4eea98c66b
4 changed files with 30 additions and 7 deletions

View File

@ -644,9 +644,6 @@ CCopPed::ProcessControl(void)
int numCopsNear = 0; int numCopsNear = 0;
for (int i = 0; i < player->m_numNearPeds; ++i) { for (int i = 0; i < player->m_numNearPeds; ++i) {
CPed *nearPed = player->m_nearPeds[i]; CPed *nearPed = player->m_nearPeds[i];
#ifdef FIX_BUGS
if (nearPed)
#endif
if (nearPed->m_nPedType == PEDTYPE_COP && nearPed->m_nPedState != PED_DEAD) if (nearPed->m_nPedType == PEDTYPE_COP && nearPed->m_nPedState != PED_DEAD)
++numCopsNear; ++numCopsNear;
} }

View File

@ -403,6 +403,30 @@ CPed::~CPed(void)
CPopulation::NumMiamiViceCops--; CPopulation::NumMiamiViceCops--;
CPopulation::UpdatePedCount((ePedType)m_nPedType, true); CPopulation::UpdatePedCount((ePedType)m_nPedType, true);
DMAudio.DestroyEntity(m_audioEntityId); DMAudio.DestroyEntity(m_audioEntityId);
// Because of the nature of ped lists in GTA, it can sometimes be outdated.
// Remove ourself from nearPeds list of the Peds in our nearPeds list.
#ifdef FIX_BUGS
for(int i = 0; i < m_numNearPeds; i++) {
CPed *nearPed = m_nearPeds[i];
assert(nearPed != nil);
if (!nearPed->IsPointerValid())
continue;
for(int j = 0; j < nearPed->m_numNearPeds;) {
assert(j == ARRAY_SIZE(m_nearPeds) - 1 || nearPed->m_nearPeds[j] || !nearPed->m_nearPeds[j+1]); // ensure nil comes after nil
if (nearPed->m_nearPeds[j] == this) {
for (int k = j; k < ARRAY_SIZE(m_nearPeds) - 1; k++) {
nearPed->m_nearPeds[k] = nearPed->m_nearPeds[k + 1];
nearPed->m_nearPeds[k + 1] = nil;
}
nearPed->m_numNearPeds--;
} else
j++;
}
}
#endif
} }
void void
@ -519,13 +543,15 @@ CPed::BuildPedLists(void)
removePed = true; removePed = true;
} }
} }
assert(i == ARRAY_SIZE(m_nearPeds) - 1 || m_nearPeds[i] || !m_nearPeds[i+1]); // ensure nil comes after nil
if (removePed) { if (removePed) {
// If we arrive here, the ped we're checking isn't "near", so we should remove it. // If we arrive here, the ped we're checking isn't "near", so we should remove it.
for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) { for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) {
m_nearPeds[j] = m_nearPeds[j + 1]; m_nearPeds[j] = m_nearPeds[j + 1];
m_nearPeds[j + 1] = nil; m_nearPeds[j + 1] = nil;
} }
// Above loop won't work on last slot, so we need to empty it.
m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil; m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil;
m_numNearPeds--; m_numNearPeds--;
} else } else

View File

@ -17,9 +17,9 @@ const RwV3d XaxisIK = { 1.0f, 0.0f, 0.0f};
const RwV3d YaxisIK = { 0.0f, 1.0f, 0.0f}; const RwV3d YaxisIK = { 0.0f, 1.0f, 0.0f};
const RwV3d ZaxisIK = { 0.0f, 0.0f, 1.0f}; const RwV3d ZaxisIK = { 0.0f, 0.0f, 1.0f};
CPedIK::CPedIK(CPed *ped) CPedIK::CPedIK(CPed *ped) : m_ped(ped)
{ {
m_ped = ped; assert(ped != nil);
m_flags = 0; m_flags = 0;
m_headOrient.yaw = 0.0f; m_headOrient.yaw = 0.0f;
m_headOrient.pitch = 0.0f; m_headOrient.pitch = 0.0f;

View File

@ -34,7 +34,7 @@ public:
AIMS_WITH_ARM = 4, AIMS_WITH_ARM = 4,
}; };
CPed *m_ped; CPed *Const m_ped;
LimbOrientation m_headOrient; LimbOrientation m_headOrient;
LimbOrientation m_torsoOrient; LimbOrientation m_torsoOrient;
LimbOrientation m_upperArmOrient; LimbOrientation m_upperArmOrient;