Hud, Fire, OnscreenBlaBla

This commit is contained in:
eray orçunus 2020-10-10 14:23:17 +03:00
parent a01b14f301
commit 8a622a0e72
11 changed files with 680 additions and 497 deletions

View File

@ -7,29 +7,38 @@
#include "Timer.h"
#include "Script.h"
#include "OnscreenTimer.h"
#include "Camera.h"
// --MIAMI: file done
void COnscreenTimer::Init() {
m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
m_sEntries[i].m_nTimerOffset = 0;
m_sEntries[i].m_nCounterOffset = 0;
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
m_sCounters[i].m_nCounterOffset = 0;
for(uint32 j = 0; j < 10; j++) {
m_sEntries[i].m_aTimerText[j] = 0;
m_sEntries[i].m_aCounterText[j] = 0;
for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) {
m_sCounters[i].m_aCounterText[j] = 0;
}
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sEntries[i].m_bTimerProcessed = false;
m_sEntries[i].m_bCounterProcessed = false;
m_sEntries[i].m_bTimerGoingDown = true;
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_bCounterProcessed = false;
}
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].m_nClockOffset = 0;
for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) {
m_sClocks[i].m_aClockText[j] = 0;
}
m_sClocks[i].m_bClockProcessed = false;
m_sClocks[i].m_bClockGoingDown = true;
}
}
void COnscreenTimer::Process() {
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
m_sEntries[i].Process();
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].Process();
}
}
}
@ -37,8 +46,19 @@ void COnscreenTimer::Process() {
void COnscreenTimer::ProcessForDisplay() {
if(CHud::m_Wants_To_Draw_Hud) {
m_bProcessed = false;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(m_sEntries[i].ProcessForDisplay()) {
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].m_bClockProcessed = false;
if (m_sClocks[i].m_nClockOffset != 0) {
m_sClocks[i].ProcessForDisplayClock();
m_sClocks[i].m_bClockProcessed = true;
m_bProcessed = true;
}
}
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
m_sCounters[i].m_bCounterProcessed = false;
if (m_sCounters[i].m_nCounterOffset != 0) {
m_sCounters[i].ProcessForDisplayCounter();
m_sCounters[i].m_bCounterProcessed = true;
m_bProcessed = true;
}
}
@ -46,77 +66,81 @@ void COnscreenTimer::ProcessForDisplay() {
}
void COnscreenTimer::ClearCounter(uint32 offset) {
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(offset == m_sEntries[i].m_nCounterOffset) {
m_sEntries[i].m_nCounterOffset = 0;
m_sEntries[i].m_aCounterText[0] = 0;
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sEntries[i].m_bCounterProcessed = 0;
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
if(offset == m_sCounters[i].m_nCounterOffset) {
m_sCounters[i].m_nCounterOffset = 0;
m_sCounters[i].m_aCounterText[0] = 0;
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_bCounterProcessed = 0;
}
}
}
void COnscreenTimer::ClearClock(uint32 offset) {
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(offset == m_sEntries[i].m_nTimerOffset) {
m_sEntries[i].m_nTimerOffset = 0;
m_sEntries[i].m_aTimerText[0] = 0;
m_sEntries[i].m_bTimerProcessed = 0;
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
if(offset == m_sClocks[i].m_nClockOffset) {
m_sClocks[i].m_nClockOffset = 0;
m_sClocks[i].m_aClockText[0] = 0;
m_sClocks[i].m_bClockProcessed = 0;
m_sClocks[i].m_bClockGoingDown = true;
}
}
}
void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
m_sEntries[pos].m_nCounterOffset = offset;
if (m_sEntries[pos].m_aCounterText[0] != '\0')
if (m_sCounters[pos].m_aCounterText[0] != '\0')
return;
m_sCounters[pos].m_nCounterOffset = offset;
if(text) {
strncpy(m_sEntries[pos].m_aCounterText, text, 10);
strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText));
} else {
m_sEntries[pos].m_aCounterText[0] = 0;
m_sCounters[pos].m_aCounterText[0] = 0;
}
m_sEntries[pos].m_nType = type;
m_sCounters[pos].m_nType = type;
}
void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
uint32 i = 0;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(m_sEntries[i].m_nTimerOffset == 0) {
// dead code in here
uint32 i;
for(i = 0; i < NUMONSCREENCLOCKS; i++) {
if(m_sClocks[i].m_nClockOffset == 0) {
break;
}
return;
}
m_sEntries[i].m_nTimerOffset = offset;
m_sEntries[i].m_bTimerGoingDown = bGoingDown;
m_sClocks[i].m_nClockOffset = offset;
m_sClocks[i].m_bClockGoingDown = bGoingDown;
if(text) {
strncpy(m_sEntries[i].m_aTimerText, text, 10);
strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText));
} else {
m_sEntries[i].m_aTimerText[0] = 0;
m_sClocks[i].m_aClockText[0] = 0;
}
}
void COnscreenTimerEntry::Process() {
if(m_nTimerOffset == 0) {
if(m_nClockOffset == 0) {
return;
}
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
int32 oldTime = *timerPtr;
if (m_bTimerGoingDown) {
if (m_bClockGoingDown) {
int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
*timerPtr = newTime;
if (newTime < 0) {
*timerPtr = 0;
m_bTimerProcessed = 0;
m_nTimerOffset = 0;
m_aTimerText[0] = 0;
m_bClockProcessed = 0;
m_nClockOffset = 0;
m_aClockText[0] = 0;
}
else {
*timerPtr = newTime;
int32 oldTimeSeconds = oldTime / 1000;
if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) {
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
}
}
@ -125,33 +149,13 @@ void COnscreenTimerEntry::Process() {
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
}
bool COnscreenTimerEntry::ProcessForDisplay() {
m_bTimerProcessed = false;
m_bCounterProcessed = false;
if(m_nTimerOffset == 0 && m_nCounterOffset == 0) {
return false;
}
if(m_nTimerOffset != 0) {
m_bTimerProcessed = true;
ProcessForDisplayClock();
}
if(m_nCounterOffset != 0) {
m_bCounterProcessed = true;
ProcessForDisplayCounter();
}
return true;
}
void COnscreenTimerEntry::ProcessForDisplayClock() {
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60,
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
time / 1000 % 60);
}
void COnscreenTimerEntry::ProcessForDisplayCounter() {
void COnscreenCounterEntry::ProcessForDisplayCounter() {
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
sprintf(m_bCounterBuffer, "%d", counter);
sprintf(m_aCounterBuffer, "%d", counter);
}

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@ -9,30 +9,37 @@ enum
class COnscreenTimerEntry
{
public:
uint32 m_nTimerOffset;
uint32 m_nCounterOffset;
char m_aTimerText[10];
char m_aCounterText[10];
uint16 m_nType;
char m_bCounterBuffer[42];
char m_bTimerBuffer[42];
bool m_bTimerProcessed;
bool m_bTimerGoingDown;
bool m_bCounterProcessed;
uint32 m_nClockOffset;
char m_aClockText[10];
char m_aClockBuffer[40];
bool m_bClockProcessed;
bool m_bClockGoingDown;
void Process();
bool ProcessForDisplay();
void ProcessForDisplayClock();
};
VALIDATE_SIZE(COnscreenTimerEntry, 0x3C);
class COnscreenCounterEntry
{
public:
uint32 m_nCounterOffset;
char m_aCounterText[10];
uint16 m_nType;
char m_aCounterBuffer[40];
bool m_bCounterProcessed;
void ProcessForDisplayCounter();
};
VALIDATE_SIZE(COnscreenTimerEntry, 0x74);
VALIDATE_SIZE(COnscreenCounterEntry, 0x3C);
class COnscreenTimer
{
public:
COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES];
COnscreenTimerEntry m_sClocks[NUMONSCREENCLOCKS];
COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERS];
bool m_bProcessed;
bool m_bDisabled;
@ -47,4 +54,4 @@ public:
void AddClock(uint32 offset, char* text, bool bGoingDown);
};
VALIDATE_SIZE(COnscreenTimer, 0x78);
VALIDATE_SIZE(COnscreenTimer, 0xF4);

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@ -16,6 +16,9 @@
#include "Ped.h"
#include "Fire.h"
#include "GameLogic.h"
#include "CarAI.h"
// --MIAMI: file done
CFireManager gFireManager;
@ -26,14 +29,13 @@ CFire::CFire()
m_bPropagationFlag = true;
m_bAudioSet = true;
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
m_pEntity = nil;
m_pSource = nil;
m_nFiremenPuttingOut = 0;
m_nExtinguishTime = 0;
m_nStartTime = 0;
field_20 = 1;
m_nNextTimeToAddFlames = 0;
m_pEntity = nil;
m_pSource = nil;
m_fStrength = 0.8f;
m_fWaterExtinguishCountdown = 1.0f;
m_bExtinguishedWithWater = false;
}
CFire::~CFire() {}
@ -52,6 +54,8 @@ CFire::ProcessFire(void)
CPed *ped = (CPed *)m_pEntity;
CVehicle *veh = (CVehicle*)m_pEntity;
m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
if (m_pEntity) {
m_vecPos = m_pEntity->GetPosition();
@ -109,7 +113,7 @@ CFire::ProcessFire(void)
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
}
if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
firePos = m_vecPos;
if (veh && veh->IsVehicle() && veh->IsCar()) {
@ -170,11 +174,23 @@ CFire::Extinguish(void)
m_nExtinguishTime = 0;
m_bIsOngoing = false;
m_bExtinguishedWithWater = false;
if (m_pEntity) {
if (m_pEntity->IsPed()) {
((CPed *)m_pEntity)->RestorePreviousState();
((CPed *)m_pEntity)->m_pFire = nil;
CPed *ped = (CPed*)m_pEntity;
if (ped->CanSetPedState()) {
if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
if (ped->IsPlayer()) {
ped->SetIdle();
} else {
ped->m_nLastPedState = PED_NONE;
ped->SetWanderPath(0);
ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
}
}
}
ped->m_pFire = nil;
} else if (m_pEntity->IsVehicle()) {
((CVehicle *)m_pEntity)->m_pCarFire = nil;
}
@ -184,7 +200,7 @@ CFire::Extinguish(void)
}
void
CFireManager::StartFire(CVector pos, float size, bool propagation)
CFireManager::StartFire(CVector pos, float size, uint8 propagation)
{
CFire *fire = GetNextFreeFire();
@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
fire->m_nNextTimeToAddFlames = 0;
fire->ReportThisFire();
fire->m_fStrength = size;
fire->m_bExtinguishedWithWater = false;
}
}
CFire *
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
{
CPed *ped = (CPed *)entityOnFire;
CVehicle *veh = (CVehicle *)entityOnFire;
@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
ped->SetFlee(pos, 10000);
ped->m_fleeFrom = nil;
}
ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
ped->m_nPedState = PED_ON_FIRE;
ped->SetPedState(PED_ON_FIRE);
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
} else {
if (entityOnFire->IsVehicle()) {
veh->m_pCarFire = fire;
if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
CCarAI::TellOccupantsToFleeCar(veh);
if (fleeFrom) {
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
entityOnFire, (CPed *)fleeFrom, 10000);
@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
}
fire->m_bIsOngoing = true;
fire->m_bExtinguishedWithWater = false;
fire->m_bIsScriptFire = false;
fire->m_vecPos = entityOnFire->GetPosition();
@ -297,7 +319,6 @@ CFireManager::Update(void)
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
{
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
int fireId = -1;
float minDistance = 999999;
for (int j = 0; j < NUM_FIRES; j++) {
@ -305,8 +326,6 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
continue;
if (m_aFires[j].m_bIsScriptFire)
continue;
if (m_aFires[j].m_nFiremenPuttingOut != i)
continue;
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
if (distance < minDistance) {
minDistance = distance;
@ -316,7 +335,7 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
*pDistance = minDistance;
if (fireId != -1)
return &m_aFires[fireId];
}
return nil;
}
@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range)
}
}
bool
CFireManager::ExtinguishPointWithWater(CVector point, float range)
{
int fireI = 0;
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsOngoing) {
if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
fireI = i;
break;
}
}
}
if (fireI == NUM_FIRES)
return false;
CFire *fireToExtinguish = &m_aFires[fireI];
fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
CVector steamPos = fireToExtinguish->m_vecPos +
CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
(CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
CGeneral::GetRandomNumber() / 200.f);
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
fireToExtinguish->m_bExtinguishedWithWater = true;
if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
fireToExtinguish->Extinguish();
return true;
}
int32
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
{
CFire *fire;
CPed *ped = (CPed *)target;
@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
fire->m_vecPos = pos;
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
fire->m_pEntity = target;
fire->m_bExtinguishedWithWater = false;
if (target)
target->RegisterReference(&fire->m_pEntity);
fire->m_pSource = nil;
fire->m_nNextTimeToAddFlames = 0;
fire->m_fStrength = strength;
fire->m_fWaterExtinguishCountdown = 1.0f;
if (target) {
if (target->IsPed()) {
ped->m_pFire = fire;
@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
CVector2D pos = target->GetPosition();
ped->SetFlee(pos, 10000);
ped->SetMoveAnim();
ped->m_nPedState = PED_ON_FIRE;
ped->SetPedState(PED_ON_FIRE);
}
} else if (target->IsVehicle()) {
veh->m_pCarFire = fire;
@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void)
{
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsScriptFire) {
m_aFires[i].Extinguish();
m_aFires[i].m_bIsScriptFire = false;
RemoveScriptFire(i);
}
}
}

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@ -14,10 +14,10 @@ public:
CEntity *m_pSource;
uint32 m_nExtinguishTime;
uint32 m_nStartTime;
int32 field_20;
uint32 m_nNextTimeToAddFlames;
uint32 m_nFiremenPuttingOut;
float m_fStrength;
float m_fWaterExtinguishCountdown;
bool m_bExtinguishedWithWater;
CFire();
~CFire();
@ -34,15 +34,17 @@ class CFireManager
public:
uint32 m_nTotalFires;
CFire m_aFires[NUM_FIRES];
void StartFire(CVector pos, float size, bool propagation);
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
void StartFire(CVector pos, float size, uint8 propagation);
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation);
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
CFire *FindNearestFire(CVector vecPos, float *pDistance);
CFire *GetNextFreeFire(void);
uint32 GetTotalActiveFires() const;
void ExtinguishPoint(CVector point, float range);
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
bool ExtinguishPointWithWater(CVector point, float range);
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation);
bool IsScriptFireExtinguish(int16 index);
void RemoveAllScriptFires(void);
void RemoveScriptFire(int16 index);

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@ -10,6 +10,8 @@
#include "World.h"
#include "Zones.h"
// --MIAMI: file done
CPlaceName CUserDisplay::PlaceName;
COnscreenTimer CUserDisplay::OnscnTimer;
CPager CUserDisplay::Pager;

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@ -87,7 +87,8 @@ enum Config {
NUMMBLURSTREAKS = 4,
NUMSKIDMARKS = 32,
NUMONSCREENTIMERENTRIES = 1,
NUMONSCREENCLOCKS = 1,
NUMONSCREENCOUNTERS = 3,
NUMRADARBLIPS = 75,
NUMGENERALPICKUPS = 320,
NUMSCRIPTEDPICKUPS = 16,

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@ -104,7 +104,6 @@ CEmergencyPed::FiremanAI(void)
m_pAttendedFire = nearestFire;
#ifdef FIX_BUGS
bIsRunning = true;
++nearestFire->m_nFiremenPuttingOut;
#endif
}
break;
@ -116,10 +115,6 @@ CEmergencyPed::FiremanAI(void)
SetMoveState(PEDMOVE_RUN);
#ifdef FIX_BUGS
bIsRunning = true;
if (m_pAttendedFire) {
--m_pAttendedFire->m_nFiremenPuttingOut;
}
++nearestFire->m_nFiremenPuttingOut;
m_pAttendedFire = nearestFire;
} else if (!nearestFire) {
#else
@ -153,10 +148,7 @@ CEmergencyPed::FiremanAI(void)
case EMERGENCY_PED_STOP:
#ifdef FIX_BUGS
bIsRunning = false;
if (m_pAttendedFire)
#endif
--m_pAttendedFire->m_nFiremenPuttingOut;
m_nPedState = PED_NONE;
SetWanderPath(CGeneral::GetRandomNumber() & 7);
m_pAttendedFire = nil;

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@ -1102,6 +1102,7 @@ CFont::ParseToken(wchar *s)
switch(*s){
case 'B':
Details.bBold = !Details.bBold;
break;
case 'N':
case 'n':
NewLine = 1;
@ -1109,7 +1110,7 @@ CFont::ParseToken(wchar *s)
case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
case 'f':
Details.bFlash = !Details.bFlash;
if (Details.bFlash)
if (!Details.bFlash)
Details.color.a = 255;
break;
case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;

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@ -23,6 +23,9 @@
#include "CutsceneMgr.h"
#include "Stats.h"
#include "main.h"
#include "General.h"
// --MIAMI: file done
// Game has colors inlined in code.
// For easier modification we collect them here:
@ -46,13 +49,14 @@ CRGBA ODDJOB_COLOR(0, 207, 133, 255);
CRGBA ODDJOB2_COLOR(97, 194, 247, 255);
CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
wchar CHud::m_HelpMessage[256];
wchar CHud::m_LastHelpMessage[256];
wchar CHud::m_HelpMessage[HELP_MSG_LENGTH];
wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH];
uint32 CHud::m_HelpMessageState;
uint32 CHud::m_HelpMessageTimer;
int32 CHud::m_HelpMessageFadeTimer;
wchar CHud::m_HelpMessageToPrint[256];
float CHud::m_fHelpMessageTime;
wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH];
float CHud::m_HelpMessageDisplayTime;
bool CHud::m_HelpMessageDisplayForever;
bool CHud::m_HelpMessageQuick;
uint32 CHud::m_ZoneState;
int32 CHud::m_ZoneFadeTimer;
@ -73,16 +77,16 @@ bool CHud::m_Wants_To_Draw_3dMarkers;
wchar CHud::m_BigMessage[6][128];
int16 CHud::m_ItemToFlash;
bool CHud::m_HideRadar;
int32 CHud::m_DrawClock;
int32 CHud::m_ClockState;
// These aren't really in CHud
float CHud::BigMessageInUse[6];
float CHud::BigMessageAlpha[6];
float CHud::BigMessageX[6];
float CHud::OddJob2OffTimer;
bool CHud::CounterOnLastFrame;
bool CHud::CounterOnLastFrame[NUMONSCREENCOUNTERS];
float CHud::OddJob2XOffset;
uint16 CHud::CounterFlashTimer;
uint16 CHud::CounterFlashTimer[NUMONSCREENCOUNTERS];
uint16 CHud::OddJob2Timer;
bool CHud::TimerOnLastFrame;
int16 CHud::OddJob2On;
@ -110,6 +114,8 @@ uint32 CHud::m_WeaponTimer;
uint32 CHud::m_LastDisplayScore;
uint32 CHud::m_LastWanted;
uint32 CHud::m_LastWeapon;
uint32 CHud::m_LastTimeEnergyLost;
CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
@ -119,32 +125,81 @@ struct
const char *mask;
} WeaponFilenames[] = {
{ "fist", "fistm" },
{ "brassk", "brasskA" },
{ "screw", "screwA" },
{ "golf", "golfA" },
{ "nightstick", "nightstickA" },
{ "knife", "knifeA" },
{ "bat", "batm" },
{"pistol", "pistolm" },
{"uzi", "uzim"},
{"shotgun", "shotgunm"},
{"ak47", "ak47m"},
{"m16", "m16m"},
{"sniper", "sniperm"},
{"rocket", "rocketm"},
{"flame", "flamem"},
{"molotov", "molotovm"},
{"grenade", "grenadem"},
{"detonator", "detonator_mask"},
{ "hammer", "hammerA" },
{ "cleaver", "cleaverA" },
{ "machete", "macheteA" },
{ "sword", "swordA" },
{ "chainsaw", "chainsawA" },
{ "grenade", "grenadeA" },
{ "grenade", "grenadeA" },
{ "teargas", "teargasA" },
{ "molotov", "molotovA" },
{ "rocket", "rocketA" },
{ "handGun1", "handGun1A" },
{ "", "" },
{ "python", "pythonA" },
{ "chromegun", "chromegunA" },
{ "spasshotGun", "spasshotGunA" },
{ "stubshotGun", "stubshotGunA" },
{ "tec9", "tec9A" },
{ "uzi1", "uzi1A" },
{ "uzi2", "uzi2A" },
{ "mp5", "mp5A" },
{ "", "" },
{ "m4", "m4A" },
{ "ruger", "rugerA" },
{ "sniper", "sniperA" },
{ "laserscope", "laserscopeA" },
{ "", "" },
{ "rocket", "rocketA" },
{ "flamer", "flamerA" },
{ "m60", "m60A" },
{ "minigun", "minigunA" },
{ "bomb", "bombA" },
{ "", "" },
{ "camera", "cameraA" },
{ "", "" },
{ "siterocket", "siterocket" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "radardisc", "radardisc" },
{"pager", "pagerm"},
{ "", "" },
{ "", "" },
{"bleeder", ""},
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "sitesniper", "sitesniperm" },
{ "siteM16", "siteM16m" },
{"siterocket", "siterocket"}
{ "sitelaser", "sitelaserm" },
{ "laserdot", "laserdotm" },
{ "viewfinder_128", "viewfinder_128m" },
{ "bleeder", "" }
};
RwTexture *gpSniperSightTex;
RwTexture *gpRocketSightTex;
RwTexture *gpLaserSightTex;
RwTexture *gpLaserDotTex;
RwTexture *gpViewFinderTex;
void CHud::Draw()
{
@ -160,7 +215,9 @@ void CHud::Draw()
return;
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
// unused statics in here
bool DrawCrossHair = false;
bool CrossHairHidesHud = false;
bool DrawCrossHairPC = false;
CPlayerPed *playerPed = FindPlayerPed();
@ -251,38 +308,70 @@ void CHud::Draw()
CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
else {
int sprite = HUD_SITESNIPER;
float xOffset = SCREEN_SCALE_X(210.0f);
float yOffset = SCREEN_SCALE_Y(210.0f);
// TODO(Miami)
// Sniper
rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE)
sprite = HUD_SITELASER;
if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_CAMERA) {
sprite = HUD_VIEWFINDER;
CrossHairHidesHud = true;
xOffset = SCREEN_SCALE_X(256.0f);
yOffset = SCREEN_SCALE_Y(192.0f);
}
rect.left = SCREEN_WIDTH/2 - xOffset;
rect.top = SCREEN_HEIGHT/2 - yOffset;
rect.right = SCREEN_WIDTH/2;
rect.bottom = SCREEN_HEIGHT/2;
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
rect.left = SCREEN_WIDTH/2;
rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
rect.top = SCREEN_HEIGHT/2 - yOffset;
rect.right = SCREEN_WIDTH/2 + xOffset;
rect.bottom = SCREEN_HEIGHT/2;
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f);
rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
rect.left = SCREEN_WIDTH/2 - xOffset;
rect.top = SCREEN_HEIGHT/2;
rect.right = SCREEN_WIDTH/2;
rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
rect.bottom = SCREEN_HEIGHT/2 + yOffset;
Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f);
rect.left = SCREEN_WIDTH/2;
rect.top = SCREEN_HEIGHT/2;
rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
rect.right = SCREEN_WIDTH/2 + xOffset;
rect.bottom = SCREEN_HEIGHT/2 + yOffset;
Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f);
CVector dotPos;
float size = 25.0f;
if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE && FindPlayerPed()->GetWeapon()->LaserScopeDot(&dotPos, &size)) {
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpLaserDotTex));
#ifdef FIX_BUGS
int intensity = CGeneral::GetRandomNumberInRange(0, 37);
#else
int intensity = CGeneral::GetRandomNumberInRange(0, 35);
#endif
CSprite::RenderOneXLUSprite(dotPos.x, dotPos.y, dotPos.z,
SCREEN_SCALE_X(size), SCREEN_SCALE_Y(size), intensity - 36, 0, 0, intensity - 36, 1.0f, 127);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
}
}
}
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
@ -293,6 +382,9 @@ void CHud::Draw()
SpriteBrightness = 0;
}
if (CrossHairHidesHud)
return;
/*
DrawMoneyCounter
*/
@ -303,9 +395,9 @@ void CHud::Draw()
float alpha;
if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) {
alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 0);
alpha = DrawFadeState(HUD_SCORE_FADING, 0);
} else {
alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 1);
alpha = DrawFadeState(HUD_SCORE_FADING, 1);
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
}
if (m_DisplayScoreState != FADED_OUT) {
@ -334,9 +426,15 @@ void CHud::Draw()
/*
DrawAmmo
*/
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
if (m_LastWeapon == playerPed->GetWeapon()->m_eWeaponType) {
alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 0);
} else {
alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1);
m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType;
}
if (m_WeaponState != FADED_OUT) {
CWeapon *weapon = playerPed->GetWeapon();
uint32 AmmoAmount = weaponInfo->m_nAmountofAmmunition;
uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
uint32 AmmoInClip = weapon->m_nAmmoInClip;
uint32 TotalAmmo = weapon->m_nAmmoTotal;
uint32 Ammo, Clip;
@ -347,34 +445,29 @@ void CHud::Draw()
if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
Clip = AmmoInClip / 10;
if ((TotalAmmo - AmmoInClip) / 10 <= 9999)
Ammo = (TotalAmmo - AmmoInClip) / 10;
else
Ammo = 9999;
}
else {
Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
} else {
Clip = AmmoInClip;
if ((TotalAmmo - AmmoInClip) > 9999)
Ammo = 9999;
else
Ammo = TotalAmmo - AmmoInClip;
Ammo = Min(TotalAmmo - AmmoInClip, 9999);
}
sprintf(sTemp, "%d-%d", Ammo, Clip);
}
AsciiToUnicode(sTemp, sPrint);
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
/*
DrawWeaponIcon
*/
if (FrontEndMenuManager.m_PrefsShowHud) {
if (weaponInfo->m_nModelId <= 0) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
if (FrontEndMenuManager.m_PrefsShowHud)
Sprites[WeaponType].Draw(
CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
CRGBA(255, 255, 255, 255),
CRGBA(255, 255, 255, alpha),
0.015f,
0.015f,
1.0f,
@ -412,15 +505,27 @@ void CHud::Draw()
if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
AMMO_COLOR.a = alpha;
CFont::SetColor(AMMO_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud)
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
CFont::SetDropShadowPosition(0);
}
}
}
/*
DrawHealth
*/
if ( m_LastTimeEnergyLost == CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss ) {
CHud::DrawFadeState(HUD_ENERGY_FADING, 0);
} else {
CHud::DrawFadeState(HUD_ENERGY_FADING, 1);
m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
}
if (m_EnergyLostState != FADED_OUT) {
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetJustifyOff();
@ -448,7 +553,7 @@ void CHud::Draw()
AsciiToUnicode(sTemp, sPrint);
CFont::SetColor(HEALTH_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud) {
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
@ -457,6 +562,7 @@ void CHud::Draw()
}
}
}
}
/*
DrawArmour
@ -473,6 +579,7 @@ void CHud::Draw()
AsciiToUnicode(sTemp, sPrint);
CFont::SetColor(ARMOUR_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud) {
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
@ -482,14 +589,16 @@ void CHud::Draw()
}
}
}
}
}
/*
DrawWantedLevel
*/
if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel)
alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 0);
else {
alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 1);
if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel) {
alpha = DrawFadeState(HUD_WANTED_FADING, 0);
} else {
alpha = DrawFadeState(HUD_WANTED_FADING, 1);
m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
}
@ -787,7 +896,7 @@ void CHud::Draw()
/*
DrawClock
*/
if (m_DrawClock) {
if (m_ClockState) {
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetBackgroundOff();
@ -814,30 +923,28 @@ void CHud::Draw()
wchar sTimer[16];
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed)
if (!CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed)
TimerOnLastFrame = false;
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed)
CounterOnLastFrame = false;
#ifdef FIX_BUGS
#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
#else
#define TIMER_RIGHT_OFFSET 27.0f
#endif
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
if (!CUserDisplay::OnscnTimer.m_sCounters[0].m_bCounterProcessed)
CounterOnLastFrame[i] = false;
}
if (CUserDisplay::OnscnTimer.m_bProcessed) {
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) {
if (CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed) {
if (!TimerOnLastFrame)
TimerFlashTimer = 1;
TimerOnLastFrame = true;
if (TimerFlashTimer) {
if (TimerFlashTimer != 0) {
if (++TimerFlashTimer > 50)
TimerFlashTimer = 0;
}
if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer);
if (CTimer::GetFrameCounter() & 4 || TimerFlashTimer == 0) {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockBuffer, sTimer);
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
@ -846,125 +953,83 @@ void CHud::Draw()
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetColor(TIMER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) {
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(110.0f), sTimer);
CFont::SetPropOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
if (CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText[0]) {
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(TIMER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText));
}
}
}
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) {
if (!CounterOnLastFrame)
CounterFlashTimer = 1;
CounterOnLastFrame = true;
if (CounterFlashTimer) {
if (++CounterFlashTimer > 50)
CounterFlashTimer = 0;
}
if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) {
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
if (CUserDisplay::OnscnTimer.m_sCounters[i].m_bCounterProcessed) {
if (!CounterOnLastFrame[i])
CounterFlashTimer[i] = 1;
CounterOnLastFrame[i] = true;
if (CounterFlashTimer[i] != 0) {
if (++CounterFlashTimer[i] > 50)
CounterFlashTimer[i] = 0;
}
if (CTimer::GetFrameCounter() & 4 || CounterFlashTimer[i] == 0) {
if (CUserDisplay::OnscnTimer.m_sCounters[i].m_nType == COUNTER_DISPLAY_NUMBER) {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer, sTimer);
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetColor(CRGBA(244, 20, 20, 255));
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
CFont::SetColor(COUNTER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
} else {
int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer);
#ifdef FIX_BUGS
counter = Min(counter, 100);
#endif
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80));
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
}
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
CFont::SetPropOn();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
CFont::SetBackGroundOnlyTextOn();
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(COUNTER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
}
}
}
}
#undef TIMER_RIGHT_OFFSET
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), sTimer);
} else {
int counter = atoi(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer);
/*
DrawPager
*/
if (!m_PagerMessage[0] && PagerOn == 1) {
PagerSoundPlayed = false;
PagerOn = 2;
}
if (m_PagerMessage[0] || PagerOn == 2) {
if (!PagerOn) {
PagerOn = 1;
PagerXOffset = 150.0f;
}
if (PagerOn == 1) {
if (PagerXOffset > 0.0f) {
float fStep = PagerXOffset * 0.1f;
if (fStep > 10.0f)
fStep = 10.0f;
PagerXOffset -= fStep * CTimer::GetTimeStep();
}
if (!PagerSoundPlayed) {
DMAudio.PlayFrontEndSound(SOUND_PAGER, 0);
PagerSoundPlayed = 1;
}
}
else if (PagerOn == 2) {
float fStep = PagerXOffset * 0.1f;
if (fStep < 2.0f)
fStep = 2.0f;
PagerXOffset += fStep;
if (PagerXOffset > 150.0f) {
PagerXOffset = 150.0f;
PagerOn = 0;
}
const float barWidth = SCREEN_SCALE_X(100.f / 2.f);
const float right = SCREEN_SCALE_FROM_RIGHT(37.0f);
const float left = right - barWidth;
const float barHeight = SCREEN_SCALE_Y(11.0f);
const float top = SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i);
const float bottom = top + barHeight;
// shadow
CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(6.0f), top + SCREEN_SCALE_Y(2.0f), right + SCREEN_SCALE_X(6.0f), bottom + SCREEN_SCALE_Y(2.0f)), CRGBA(0, 0, 0, 255));
CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, right + SCREEN_SCALE_X(4.0f), bottom), CRGBA(27, 89, 130, 255));
CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, left + SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_X(4.0f), bottom), CRGBA(97, 194, 247, 255));
}
Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f - PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0 + 26.0f - PagerXOffset), SCREEN_SCALE_Y(80.0f + 27.0f)), CRGBA(255, 255, 255, 255));
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f));
CFont::SetColor(PAGER_COLOR);
CFont::SetRightJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreOff();
CFont::SetJustifyOff();
CFont::SetPropOff();
CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString(SCREEN_SCALE_X(52.0f - PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
if (CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText[0]) {
CFont::SetPropOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(COUNTER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText));
}
// unused/leftover color. I wonder what was it for
CFont::SetColor(CRGBA(244, 225, 91, 255));
}
}
}
}
/*
@ -1126,14 +1191,14 @@ void CHud::Draw()
*/
if (m_HelpMessage[0]) {
if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) {
if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, HELP_MSG_LENGTH)) {
switch (m_HelpMessageState) {
case 0:
m_HelpMessageFadeTimer = 0;
m_HelpMessageState = 2;
m_HelpMessageTimer = 0;
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
@ -1148,7 +1213,7 @@ void CHud::Draw()
default:
break;
}
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
}
float fAlpha = 225.0f;
@ -1158,7 +1223,9 @@ void CHud::Draw()
case 1:
fAlpha = 225.0f;
m_HelpMessageFadeTimer = 600;
if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
if (!m_HelpMessageDisplayForever && m_HelpMessageTimer > m_HelpMessageDisplayTime * 1000.0f ||
m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
m_HelpMessageFadeTimer = 600;
m_HelpMessageState = 3;
}
@ -1187,7 +1254,7 @@ void CHud::Draw()
if (m_HelpMessageFadeTimer < 0) {
m_HelpMessageState = 2;
m_HelpMessageFadeTimer = 0;
CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH);
}
fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
break;
@ -1212,7 +1279,7 @@ void CHud::Draw()
CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
CFont::DrawFonts();
// CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::SetJustifyOff();
#ifdef MORE_LANGUAGES
if (CFont::IsJapanese())
@ -1224,9 +1291,9 @@ void CHud::Draw()
CFont::SetBackgroundOn();
CFont::SetBackGroundOnlyTextOff();
CFont::SetDropShadowPosition(0);
CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint);
CFont::SetAlphaFade(255.0f);
CFont::SetWrapx(SCREEN_WIDTH);
}
@ -1320,10 +1387,10 @@ void CHud::Draw()
else {
BigMessageInUse[2] = 1.0f;
BigMessageAlpha[2] = 0.0f;
if (CHud::m_VehicleState != 0)
CHud::m_VehicleState = 0;
if (CHud::m_ZoneState != 0)
CHud::m_ZoneState = 0;
if (m_VehicleState != 0)
m_VehicleState = 0;
if (m_ZoneState != 0)
m_ZoneState = 0;
}
}
else {
@ -1332,7 +1399,6 @@ void CHud::Draw()
}
}
// --MIAMI: Done
void CHud::DrawAfterFade()
{
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
@ -1522,7 +1588,7 @@ void CHud::DrawAfterFade()
BigMessageInUse[1] = 120.0f;
BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds();
}
if (BigMessageAlpha[1] <= 0) {
if (BigMessageAlpha[1] <= 0.0f) {
m_BigMessage[1][0] = 0;
BigMessageInUse[1] = 0.0f;
BigMessageAlpha[1] = 0.0f;
@ -1558,12 +1624,11 @@ void CHud::DrawAfterFade()
void CHud::GetRidOfAllHudMessages()
{
m_ZoneState = 0;
m_pLastZoneName = nil;
m_ZoneNameTimer = 0;
m_pZoneName = nil;
m_ZoneState = 0;
for (int i = 0; i < 256; i++) {
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
m_HelpMessage[i] = 0;
m_LastHelpMessage[i] = 0;
m_HelpMessageToPrint[i] = 0;
@ -1573,15 +1638,15 @@ void CHud::GetRidOfAllHudMessages()
m_HelpMessageFadeTimer = 0;
m_HelpMessageState = 0;
m_HelpMessageQuick = 0;
m_fHelpMessageTime = 1.0f;
m_HelpMessageDisplayForever = false;
m_HelpMessageDisplayTime = 1.0f;
m_VehicleName = nil;
m_pLastVehicleName = nil;
m_pVehicleNameToPrint = nil;
m_VehicleNameTimer = 0;
m_VehicleFadeTimer = 0;
m_VehicleState = 0;
for (int i = 0; i < 256; i++)
for (int i = 0; i < ARRAY_SIZE(m_Message); i++)
m_Message[i] = 0;
for (int i = 0; i < 6; i++) {
@ -1631,21 +1696,34 @@ void CHud::Initialise()
Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
}
m_pLastZoneName = nil;
GetRidOfAllHudMessages();
m_pLastVehicleName = nil;
if (gpSniperSightTex == nil)
gpSniperSightTex = RwTextureRead("sitesniper", nil);
gpSniperSightTex = RwTextureRead("sitesniper", nil); // unused
if (gpRocketSightTex == nil)
gpRocketSightTex = RwTextureRead("siterocket", nil);
if (gpLaserSightTex == nil)
gpLaserSightTex = RwTextureRead("sitelaser", nil); // unused
if (gpLaserDotTex == nil)
gpLaserDotTex = RwTextureRead("laserdot", "laserdotm");
if (gpViewFinderTex == nil)
gpViewFinderTex = RwTextureRead("viewfinder_128", "viewfinder_128m"); // unused
m_ClockState = 1;
CounterOnLastFrame[0] = false;
CounterOnLastFrame[1] = false;
CounterOnLastFrame[2] = false;
m_DrawClock = 1;
CounterOnLastFrame = false;
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
CounterFlashTimer = 0;
CounterFlashTimer[0] = 0;
CounterFlashTimer[1] = 0;
CounterFlashTimer[2] = 0;
TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
@ -1676,7 +1754,9 @@ void CHud::Initialise()
m_HideRadar = false;
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
m_LastWanted = 0;
m_LastWeapon = 0;
CTxdStore::PopCurrentTxd();
}
@ -1685,16 +1765,22 @@ void CHud::ReInitialise() {
m_Wants_To_Draw_Hud = true;
m_Wants_To_Draw_3dMarkers = true;
m_pLastZoneName = nil;
GetRidOfAllHudMessages();
m_pLastVehicleName = nil;
CounterOnLastFrame = false;
CounterOnLastFrame[0] = false;
CounterOnLastFrame[1] = false;
CounterOnLastFrame[2] = false;
m_ItemToFlash = ITEM_NONE;
m_DrawClock = 1;
m_ClockState = 1;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
CounterFlashTimer = 0;
CounterFlashTimer[0] = 0;
CounterFlashTimer[1] = 0;
CounterFlashTimer[2] = 0;
TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
@ -1725,15 +1811,20 @@ void CHud::ReInitialise() {
m_HideRadar = false;
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
m_LastWanted = 0;
m_LastWeapon = 0;
}
wchar LastBigMessage[6][128];
void CHud::SetBigMessage(wchar *message, int16 style)
void CHud::SetBigMessage(wchar *message, uint16 style)
{
int i = 0;
if (BigMessageInUse[style] != 0.0f)
return;
if (style == 5) {
for (i = 0; i < 128; i++) {
if (message[i] == 0)
@ -1758,18 +1849,42 @@ void CHud::SetBigMessage(wchar *message, int16 style)
m_BigMessage[style][i] = 0;
}
void CHud::SetHelpMessage(wchar *message, bool quick)
void CHud::SetHelpMessage(wchar *message, bool quick, bool displayForever)
{
if (!CReplay::IsPlayingBack()) {
CMessages::WideStringCopy(m_HelpMessage, message, 256);
CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
m_HelpMessage[i] = 0;
}
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
m_LastHelpMessage[i] = 0;
}
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
m_HelpMessageToPrint[i] = 0;
}
for (int i = 0; i < 256; i++) {
CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH);
CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
if (m_HelpMessageState == 0 || !CMessages::WideStringCompare(m_HelpMessage, m_HelpMessageToPrint, HELP_MSG_LENGTH)) {
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
m_LastHelpMessage[i] = 0;
}
m_HelpMessageState = 0;
if (!message) {
m_HelpMessage[0] = 0;
m_HelpMessageToPrint[0] = 0;
}
if (!displayForever) {
m_HelpMessageState = displayForever;
} else {
m_HelpMessageState = 1;
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
}
m_HelpMessageQuick = quick;
m_HelpMessageDisplayForever = displayForever;
}
}
}
@ -1778,11 +1893,10 @@ bool CHud::IsHelpMessageBeingDisplayed(void)
return m_HelpMessageState != 0;
}
void CHud::SetMessage(wchar *message)
{
int i = 0;
for (i = 0; i < 256; i++) {
for (i = 0; i < ARRAY_SIZE(m_Message); i++) {
if (message[i] == 0)
break;
@ -1794,7 +1908,7 @@ void CHud::SetMessage(wchar *message)
void CHud::SetPagerMessage(wchar *message)
{
int i = 0;
for (i = 0; i < 256; i++) {
for (i = 0; i < ARRAY_SIZE(m_PagerMessage); i++) {
if (message[i] == 0)
break;
@ -1825,6 +1939,15 @@ void CHud::Shutdown()
RwTextureDestroy(gpRocketSightTex);
gpRocketSightTex = nil;
RwTextureDestroy(gpLaserSightTex);
gpLaserSightTex = nil;
RwTextureDestroy(gpLaserDotTex);
gpLaserDotTex = nil;
RwTextureDestroy(gpViewFinderTex);
gpViewFinderTex = nil;
int HudTXD = CTxdStore::FindTxdSlot("hud");
CTxdStore::RemoveTxdSlot(HudTXD);
}

View File

@ -1,6 +1,11 @@
#pragma once
#include "Sprite2d.h"
#define HELP_MSG_LENGTH 256
#define HUD_TEXT_SCALE_X 0.7f
#define HUD_TEXT_SCALE_Y 1.25f
enum eItems
{
ITEM_NONE = -1,
@ -31,41 +36,29 @@ enum eFadeOperation
enum eSprites
{
HUD_FIST,
HUD_BAT,
HUD_PISTOL,
HUD_UZI,
HUD_SHOTGUN,
HUD_AK47,
HUD_M16,
HUD_SNIPER,
HUD_ROCKET,
HUD_FLAME,
HUD_MOLOTOV,
HUD_GRENADE,
HUD_DETONATOR,
HUD_RADARDISC = 15,
HUD_PAGER = 16,
HUD_SITESNIPER = 20,
HUD_SITEROCKET = 41,
HUD_RADARDISC = 50,
HUD_SITESNIPER = 63,
HUD_SITEM16,
HUD_SITEROCKET,
NUM_HUD_SPRITES,
HUD_SITELASER,
HUD_LASERDOT,
HUD_VIEWFINDER,
HUD_BLEEDER,
NUM_HUD_SPRITES = 69,
};
#define HUD_TEXT_SCALE_X 0.7f
#define HUD_TEXT_SCALE_Y 1.25f
class CHud
{
public:
static CSprite2d Sprites[NUM_HUD_SPRITES];
static wchar m_HelpMessage[256];
static wchar m_LastHelpMessage[256];
static wchar m_HelpMessage[HELP_MSG_LENGTH];
static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
static uint32 m_HelpMessageState;
static uint32 m_HelpMessageTimer;
static int32 m_HelpMessageFadeTimer;
static wchar m_HelpMessageToPrint[256];
static float &m_HelpMessageDisplayTime;
static float m_fHelpMessageTime;
static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
static float m_HelpMessageDisplayTime;
static bool m_HelpMessageDisplayForever;
static bool m_HelpMessageQuick;
static uint32 m_ZoneState;
static int32 m_ZoneFadeTimer;
@ -86,16 +79,16 @@ public:
static wchar m_BigMessage[6][128];
static int16 m_ItemToFlash;
static bool m_HideRadar;
static int32 m_DrawClock;
static int32 m_ClockState;
// These aren't really in CHud
static float BigMessageInUse[6];
static float BigMessageAlpha[6];
static float BigMessageX[6];
static float OddJob2OffTimer;
static bool CounterOnLastFrame;
static bool CounterOnLastFrame[NUMONSCREENCOUNTERS];
static float OddJob2XOffset;
static uint16 CounterFlashTimer;
static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS];
static uint16 OddJob2Timer;
static bool TimerOnLastFrame;
static int16 OddJob2On;
@ -121,6 +114,8 @@ public:
static uint32 m_LastDisplayScore;
static uint32 m_LastWanted;
static uint32 m_LastWeapon;
static uint32 m_LastTimeEnergyLost;
public:
static void Draw();
@ -131,8 +126,8 @@ public:
#endif
static void Initialise();
static void ReInitialise();
static void SetBigMessage(wchar *message, int16 style);
static void SetHelpMessage(wchar *message, bool quick);
static void SetBigMessage(wchar *message, uint16 style);
static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false);
static bool IsHelpMessageBeingDisplayed(void);
static void SetMessage(wchar *message);
static void SetPagerMessage(wchar *message);

View File

@ -77,9 +77,13 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
}
}
int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1);
if ( m_abUsed[extinguishingPoint] )
gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f);
for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
{
if ( m_abUsed[i] && gFireManager.ExtinguishPointWithWater(m_avecPos[i], 4.0f) )
{
break;
}
}
if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
PushPeds();