eSurfaceType

This commit is contained in:
aap 2020-05-26 11:34:20 +02:00
parent 0b8f045d36
commit d8528ebbbe
13 changed files with 226 additions and 227 deletions

View File

@ -70,36 +70,36 @@ cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
case SURFACE_DEFAULT: case SURFACE_DEFAULT:
case SURFACE_TARMAC: case SURFACE_TARMAC:
case SURFACE_PAVEMENT: case SURFACE_PAVEMENT:
case SURFACE_STONE: case SURFACE_STEEP_CLIFF:
case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break; case SURFACE_TRANSPARENT_STONE: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
case SURFACE_GRASS: case SURFACE_GRASS:
case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; case SURFACE_CARDBOARDBOX: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; case SURFACE_GRAVEL: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; case SURFACE_MUD_DRY: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break; case SURFACE_CAR: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
case SURFACE_SCAFFOLD: case SURFACE_TRANSPARENT_CLOTH:
case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break; case SURFACE_THICK_METAL_PLATE: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break; case SURFACE_GARAGE_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break; case SURFACE_CAR_PANEL: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
case SURFACE_METAL_POLE: case SURFACE_SCAFFOLD_POLE:
case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; case SURFACE_METAL_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; case SURFACE_LAMP_POST: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break; case SURFACE_FIRE_HYDRANT: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break; case SURFACE_GIRDER: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break; case SURFACE_PED: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; case SURFACE_WATER: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break; case SURFACE_WOOD_CRATES: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break; case SURFACE_WOOD_BENCH: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break; case SURFACE_WOOD_SOLID: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
case SURFACE_TIRE: case SURFACE_RUBBER:
case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; case SURFACE_WHEELBASE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break; case SURFACE_PLASTIC: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break; case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break; case SURFACE_CONTAINER: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break; case SURFACE_NEWS_VENDOR: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
default: result = 0.f; break; default: result = 0.f; break;
} }
@ -130,18 +130,18 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio
m_sQueueSample.m_nSampleIndex = SFX_RAIN; m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000; m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
vol = 50.f * ratio; vol = 50.f * ratio;
} else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) { } else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
vol = 30.f * ratio; vol = 30.f * ratio;
} else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK || } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY ||
surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
vol = 50.f * ratio; vol = 50.f * ratio;
} else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { } else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
return 0; return 0;
} else { } else {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
@ -240,9 +240,9 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
s2 = col.m_bSurface2; s2 = col.m_bSurface2;
} }
ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1); ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f; if(s1 == SURFACE_CAR && s2 == SURFACE_PED) ratio /= 4.0f;
if(s1 == SURFACE_METAL6 && ratio < 0.6f) { if(s1 == SURFACE_CAR && ratio < 0.6f) {
s1 = SURFACE_BILLBOARD; s1 = SURFACE_CAR_PANEL;
ratio = Min(1.f, 2.f * ratio); ratio = Min(1.f, 2.f * ratio);
} }
emittingVol = 40.f * ratio; emittingVol = 40.f * ratio;
@ -290,13 +290,13 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
} }
switch(s1) { switch(s1) {
case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break; case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break; case SURFACE_GIRDER: m_sQueueSample.m_nFrequency = 8819; break;
case SURFACE_PUDDLE: case SURFACE_WATER:
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency =
2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); 2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
break; break;
case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break; case SURFACE_RUBBER: m_sQueueSample.m_nFrequency = 6000; break;
case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break; case SURFACE_PLASTIC: m_sQueueSample.m_nFrequency = 8000; break;
default: default:
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);

View File

@ -848,7 +848,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) { if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
freq = 6050 * emittingVol / 30 + 16000; freq = 6050 * emittingVol / 30 + 16000;
} else { } else {
@ -1517,10 +1517,10 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f; m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
m_sQueueSample.m_nVolume /= 4; m_sQueueSample.m_nVolume /= 4;
break; break;
case SURFACE_DIRT: case SURFACE_GRAVEL:
case SURFACE_DIRTTRACK: case SURFACE_MUD_DRY:
case SURFACE_SAND: case SURFACE_SAND:
case SURFACE_PUDDLE: case SURFACE_WATER:
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f; m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
break; break;
@ -3053,32 +3053,32 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SURFACE_GRASS: case SURFACE_GRASS:
sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1; sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
break; break;
case SURFACE_DIRT: case SURFACE_GRAVEL:
case SURFACE_DIRTTRACK: case SURFACE_MUD_DRY:
sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1; sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
break; break;
case SURFACE_METAL6: case SURFACE_CAR:
case SURFACE_METAL_DOOR: case SURFACE_GARAGE_DOOR:
case SURFACE_BILLBOARD: case SURFACE_CAR_PANEL:
case SURFACE_STEEL: case SURFACE_THICK_METAL_PLATE:
case SURFACE_METAL_POLE: case SURFACE_SCAFFOLD_POLE:
case SURFACE_STREET_LIGHT: case SURFACE_LAMP_POST:
case SURFACE_METAL14: case SURFACE_FIRE_HYDRANT:
case SURFACE_METAL15: case SURFACE_GIRDER:
case SURFACE_METAL_FENCE: case SURFACE_METAL_CHAIN_FENCE:
case SURFACE_METAL27: case SURFACE_CONTAINER:
case SURFACE_METAL28: case SURFACE_NEWS_VENDOR:
sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1; sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
break; break;
case SURFACE_SAND: case SURFACE_SAND:
sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1; sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
break; break;
case SURFACE_PUDDLE: case SURFACE_WATER:
sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
break; break;
case SURFACE_WOOD: case SURFACE_WOOD_CRATES:
case SURFACE_WOOD_BOX: case SURFACE_WOOD_BENCH:
case SURFACE_WOOD_PLANK: case SURFACE_WOOD_SOLID:
sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1; sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
break; break;
case SURFACE_HEDGE: case SURFACE_HEDGE:
@ -3125,7 +3125,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
if (!ped->bIsLooking) { if (!ped->bIsLooking) {
maxDist = SQR(30); maxDist = SQR(30);
emittingVol = m_anRandomTable[3] % 20 + 80; emittingVol = m_anRandomTable[3] % 20 + 80;
if (ped->m_nSurfaceTouched == SURFACE_PUDDLE) { if (ped->m_nSurfaceTouched == SURFACE_WATER) {
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
} else if (sound == SOUND_FALL_LAND) { } else if (sound == SOUND_FALL_LAND) {
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND; m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
@ -4353,12 +4353,12 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
if (playerPed) { if (playerPed) {
switch (playerPed->m_nSurfaceTouched) { switch (playerPed->m_nSurfaceTouched) {
case SURFACE_GRASS: case SURFACE_GRASS:
case SURFACE_DIRT: case SURFACE_GRAVEL:
case SURFACE_DIRTTRACK: case SURFACE_MUD_DRY:
case SURFACE_SCAFFOLD: case SURFACE_TRANSPARENT_CLOTH:
case SURFACE_FLESH: case SURFACE_PED:
case SURFACE_SAND: case SURFACE_SAND:
case SURFACE_TIRE: case SURFACE_RUBBER:
case SURFACE_HEDGE: case SURFACE_HEDGE:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
@ -4384,7 +4384,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
} }
} }
return; return;
case SURFACE_PUDDLE: case SURFACE_WATER:
return; return;
default: default:
break; break;

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@ -504,11 +504,11 @@ CCam::ProcessSpecialHeightRoutines(void)
switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched) switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
case SURFACE_GRASS: case SURFACE_GRASS:
case SURFACE_DIRT: case SURFACE_GRAVEL:
case SURFACE_DIRTTRACK: case SURFACE_MUD_DRY:
case SURFACE_STEEL: case SURFACE_THICK_METAL_PLATE:
case SURFACE_TIRE: case SURFACE_RUBBER:
case SURFACE_STONE: case SURFACE_STEEP_CLIFF:
OnRoad = true; OnRoad = true;
if(CCullZones::PlayerNoRain()) if(CCullZones::PlayerNoRain())
@ -565,9 +565,9 @@ CCam::ProcessSpecialHeightRoutines(void)
if(PreviouslyFailedRoadHeightCheck && m_fCloseInPedHeightOffset < 0.0001f){ if(PreviouslyFailedRoadHeightCheck && m_fCloseInPedHeightOffset < 0.0001f){
if(colPoint.surfaceB != SURFACE_TARMAC && if(colPoint.surfaceB != SURFACE_TARMAC &&
colPoint.surfaceB != SURFACE_GRASS && colPoint.surfaceB != SURFACE_GRASS &&
colPoint.surfaceB != SURFACE_DIRT && colPoint.surfaceB != SURFACE_GRAVEL &&
colPoint.surfaceB != SURFACE_DIRTTRACK && colPoint.surfaceB != SURFACE_MUD_DRY &&
colPoint.surfaceB != SURFACE_STONE){ colPoint.surfaceB != SURFACE_STEEP_CLIFF){
if(m_fRoadOffSet > 1.4f) if(m_fRoadOffSet > 1.4f)
m_fRoadOffSet = 1.4f; m_fRoadOffSet = 1.4f;
}else{ }else{
@ -1408,11 +1408,11 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
bool foo = false; bool foo = false;
switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched) switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
case SURFACE_GRASS: case SURFACE_GRASS:
case SURFACE_DIRT: case SURFACE_GRAVEL:
case SURFACE_PAVEMENT: case SURFACE_PAVEMENT:
case SURFACE_STEEL: case SURFACE_THICK_METAL_PLATE:
case SURFACE_TIRE: case SURFACE_RUBBER:
case SURFACE_STONE: case SURFACE_STEEP_CLIFF:
foo = true; foo = true;
if(foo) if(foo)
WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false); WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false);
@ -1750,8 +1750,8 @@ CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation)
else else
WellBufferMe(TargetZOffSet, &RoadHeightFix, &RoadHeightFixSpeed, 0.27f, 0.1f, false); WellBufferMe(TargetZOffSet, &RoadHeightFix, &RoadHeightFixSpeed, 0.27f, 0.1f, false);
if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_METAL6) && if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_CAR) &&
colpoint.surfaceB != SURFACE_STEEL && colpoint.surfaceB != SURFACE_STONE && colpoint.surfaceB != SURFACE_THICK_METAL_PLATE && colpoint.surfaceB != SURFACE_STEEP_CLIFF &&
RoadHeightFix > 1.4f) RoadHeightFix > 1.4f)
RoadHeightFix = 1.4f; RoadHeightFix = 1.4f;

View File

@ -430,18 +430,18 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
return false; return false;
for(i = 0; i < model.numSpheres; i++) for(i = 0; i < model.numSpheres; i++)
if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD) if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
if(TestLineSphere(newline, model.spheres[i])) if(TestLineSphere(newline, model.spheres[i]))
return true; return true;
for(i = 0; i < model.numBoxes; i++) for(i = 0; i < model.numBoxes; i++)
if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD) if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
if(TestLineBox(newline, model.boxes[i])) if(TestLineBox(newline, model.boxes[i]))
return true; return true;
CalculateTrianglePlanes(&model); CalculateTrianglePlanes(&model);
for(i = 0; i < model.numTriangles; i++) for(i = 0; i < model.numTriangles; i++)
if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD) if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i])) if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i]))
return true; return true;
@ -1062,16 +1062,16 @@ CCollision::ProcessLineOfSight(const CColLine &line,
float coldist = mindist; float coldist = mindist;
for(i = 0; i < model.numSpheres; i++) for(i = 0; i < model.numSpheres; i++)
if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD) if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineSphere(newline, model.spheres[i], point, coldist); ProcessLineSphere(newline, model.spheres[i], point, coldist);
for(i = 0; i < model.numBoxes; i++) for(i = 0; i < model.numBoxes; i++)
if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD) if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineBox(newline, model.boxes[i], point, coldist); ProcessLineBox(newline, model.boxes[i], point, coldist);
CalculateTrianglePlanes(&model); CalculateTrianglePlanes(&model);
for(i = 0; i < model.numTriangles; i++) for(i = 0; i < model.numTriangles; i++)
if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD) if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist); ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist);
if(coldist < mindist){ if(coldist < mindist){
@ -1103,17 +1103,17 @@ CCollision::ProcessVerticalLine(const CColLine &line,
float coldist = mindist; float coldist = mindist;
for(i = 0; i < model.numSpheres; i++) for(i = 0; i < model.numSpheres; i++)
if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD) if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineSphere(newline, model.spheres[i], point, coldist); ProcessLineSphere(newline, model.spheres[i], point, coldist);
for(i = 0; i < model.numBoxes; i++) for(i = 0; i < model.numBoxes; i++)
if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD) if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineBox(newline, model.boxes[i], point, coldist); ProcessLineBox(newline, model.boxes[i], point, coldist);
CalculateTrianglePlanes(&model); CalculateTrianglePlanes(&model);
TempStoredPoly.valid = false; TempStoredPoly.valid = false;
for(i = 0; i < model.numTriangles; i++) for(i = 0; i < model.numTriangles; i++)
if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD) if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly); ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly);
if(coldist < mindist){ if(coldist < mindist){
@ -1642,15 +1642,15 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
b *= f; b *= f;
} }
if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE || if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE ||
s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE) s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE)
if(CTimer::GetFrameCounter() & 1){ if(CTimer::GetFrameCounter() & 1){
r = 0; r = 0;
g = 0; g = 0;
b = 0; b = 0;
} }
if(s > SURFACE_GATE){ if(s > SURFACE_METAL_GATE){
r = CGeneral::GetRandomNumber(); r = CGeneral::GetRandomNumber();
g = CGeneral::GetRandomNumber(); g = CGeneral::GetRandomNumber();
b = CGeneral::GetRandomNumber(); b = CGeneral::GetRandomNumber();
@ -1723,8 +1723,8 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
b *= f; b *= f;
} }
if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE || if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE ||
s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE) s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE)
if(CTimer::GetFrameCounter() & 1){ if(CTimer::GetFrameCounter() & 1){
r = 0; r = 0;
g = 0; g = 0;

View File

@ -59,38 +59,38 @@ CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
case SURFACE_DEFAULT: return ADHESIVE_ROAD; case SURFACE_DEFAULT: return ADHESIVE_ROAD;
case SURFACE_TARMAC: return ADHESIVE_ROAD; case SURFACE_TARMAC: return ADHESIVE_ROAD;
case SURFACE_GRASS: return ADHESIVE_LOOSE; case SURFACE_GRASS: return ADHESIVE_LOOSE;
case SURFACE_DIRT: return ADHESIVE_LOOSE; case SURFACE_GRAVEL: return ADHESIVE_LOOSE;
case SURFACE_DIRTTRACK: return ADHESIVE_HARD; case SURFACE_MUD_DRY: return ADHESIVE_HARD;
case SURFACE_PAVEMENT: return ADHESIVE_ROAD; case SURFACE_PAVEMENT: return ADHESIVE_ROAD;
case SURFACE_METAL6: return ADHESIVE_HARD; case SURFACE_CAR: return ADHESIVE_HARD;
case SURFACE_GLASS: return ADHESIVE_HARD; case SURFACE_GLASS: return ADHESIVE_HARD;
case SURFACE_SCAFFOLD: return ADHESIVE_HARD; case SURFACE_TRANSPARENT_CLOTH: return ADHESIVE_HARD;
case SURFACE_METAL_DOOR: return ADHESIVE_HARD; case SURFACE_GARAGE_DOOR: return ADHESIVE_HARD;
case SURFACE_BILLBOARD: return ADHESIVE_HARD; case SURFACE_CAR_PANEL: return ADHESIVE_HARD;
case SURFACE_STEEL: return ADHESIVE_HARD; case SURFACE_THICK_METAL_PLATE: return ADHESIVE_HARD;
case SURFACE_METAL_POLE: return ADHESIVE_HARD; case SURFACE_SCAFFOLD_POLE: return ADHESIVE_HARD;
case SURFACE_STREET_LIGHT: return ADHESIVE_HARD; case SURFACE_LAMP_POST: return ADHESIVE_HARD;
case SURFACE_METAL14: return ADHESIVE_HARD; case SURFACE_FIRE_HYDRANT: return ADHESIVE_HARD;
case SURFACE_METAL15: return ADHESIVE_HARD; case SURFACE_GIRDER: return ADHESIVE_HARD;
case SURFACE_METAL_FENCE: return ADHESIVE_HARD; case SURFACE_METAL_CHAIN_FENCE: return ADHESIVE_HARD;
case SURFACE_FLESH: return ADHESIVE_RUBBER; case SURFACE_PED: return ADHESIVE_RUBBER;
case SURFACE_SAND: return ADHESIVE_SAND; case SURFACE_SAND: return ADHESIVE_SAND;
case SURFACE_PUDDLE: return ADHESIVE_WET; case SURFACE_WATER: return ADHESIVE_WET;
case SURFACE_WOOD: return ADHESIVE_ROAD; case SURFACE_WOOD_CRATES: return ADHESIVE_ROAD;
case SURFACE_WOOD_BOX: return ADHESIVE_ROAD; case SURFACE_WOOD_BENCH: return ADHESIVE_ROAD;
case SURFACE_WOOD_PLANK: return ADHESIVE_ROAD; case SURFACE_WOOD_SOLID: return ADHESIVE_ROAD;
case SURFACE_TIRE: return ADHESIVE_RUBBER; case SURFACE_RUBBER: return ADHESIVE_RUBBER;
case SURFACE_HARD24: return ADHESIVE_HARD; case SURFACE_PLASTIC: return ADHESIVE_HARD;
case SURFACE_HEDGE: return ADHESIVE_LOOSE; case SURFACE_HEDGE: return ADHESIVE_LOOSE;
case SURFACE_STONE: return ADHESIVE_LOOSE; case SURFACE_STEEP_CLIFF: return ADHESIVE_LOOSE;
case SURFACE_METAL27: return ADHESIVE_HARD; case SURFACE_CONTAINER: return ADHESIVE_HARD;
case SURFACE_METAL28: return ADHESIVE_HARD; case SURFACE_NEWS_VENDOR: return ADHESIVE_HARD;
case SURFACE_RUBBER29: return ADHESIVE_RUBBER; case SURFACE_WHEELBASE: return ADHESIVE_RUBBER;
case SURFACE_LOOSE30: return ADHESIVE_LOOSE; case SURFACE_CARDBOARDBOX: return ADHESIVE_LOOSE;
case SURFACE_BOLLARD: return ADHESIVE_HARD; case SURFACE_TRANSPARENT_STONE: return ADHESIVE_HARD;
case SURFACE_GATE: return ADHESIVE_HARD; case SURFACE_METAL_GATE: return ADHESIVE_HARD;
case SURFACE_SAND33: return ADHESIVE_SAND; case SURFACE_SAND_BEACH: return ADHESIVE_SAND;
case SURFACE_ROAD34: return ADHESIVE_ROAD; case SURFACE_CONCRETE_BEACH: return ADHESIVE_ROAD;
default: return ADHESIVE_ROAD; default: return ADHESIVE_ROAD;
} }
} }
@ -101,41 +101,41 @@ CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
switch(surfaceType){ switch(surfaceType){
case SURFACE_DEFAULT: case SURFACE_DEFAULT:
case SURFACE_TARMAC: case SURFACE_TARMAC:
case SURFACE_DIRTTRACK: case SURFACE_MUD_DRY:
case SURFACE_PAVEMENT: case SURFACE_PAVEMENT:
case SURFACE_SCAFFOLD: case SURFACE_TRANSPARENT_CLOTH:
case SURFACE_WOOD: case SURFACE_WOOD_CRATES:
case SURFACE_WOOD_BOX: case SURFACE_WOOD_BENCH:
case SURFACE_WOOD_PLANK: case SURFACE_WOOD_SOLID:
case SURFACE_HEDGE: case SURFACE_HEDGE:
case SURFACE_LOOSE30: case SURFACE_CARDBOARDBOX:
case SURFACE_BOLLARD: case SURFACE_TRANSPARENT_STONE:
case SURFACE_ROAD34: case SURFACE_CONCRETE_BEACH:
return 1.0f - CWeather::WetRoads*0.25f; return 1.0f - CWeather::WetRoads*0.25f;
case SURFACE_GRASS: case SURFACE_GRASS:
case SURFACE_METAL6: case SURFACE_CAR:
case SURFACE_GLASS: case SURFACE_GLASS:
case SURFACE_METAL_DOOR: case SURFACE_GARAGE_DOOR:
case SURFACE_BILLBOARD: case SURFACE_CAR_PANEL:
case SURFACE_STEEL: case SURFACE_THICK_METAL_PLATE:
case SURFACE_METAL_POLE: case SURFACE_SCAFFOLD_POLE:
case SURFACE_STREET_LIGHT: case SURFACE_LAMP_POST:
case SURFACE_METAL14: case SURFACE_FIRE_HYDRANT:
case SURFACE_METAL15: case SURFACE_GIRDER:
case SURFACE_METAL_FENCE: case SURFACE_METAL_CHAIN_FENCE:
case SURFACE_FLESH: case SURFACE_PED:
case SURFACE_TIRE: case SURFACE_RUBBER:
case SURFACE_HARD24: case SURFACE_PLASTIC:
case SURFACE_STONE: case SURFACE_STEEP_CLIFF:
case SURFACE_METAL27: case SURFACE_CONTAINER:
case SURFACE_METAL28: case SURFACE_NEWS_VENDOR:
case SURFACE_RUBBER29: case SURFACE_WHEELBASE:
case SURFACE_GATE: case SURFACE_METAL_GATE:
return 1.0f - CWeather::WetRoads*0.4f; return 1.0f - CWeather::WetRoads*0.4f;
case SURFACE_SAND: case SURFACE_SAND:
case SURFACE_SAND33: case SURFACE_SAND_BEACH:
return 1.0f - CWeather::WetRoads*0.5f; return 1.0f - CWeather::WetRoads*0.5f;
default: default:

View File

@ -1,43 +1,42 @@
#pragma once #pragma once
// TODO: check this
enum eSurfaceType enum eSurfaceType
{ {
SURFACE_DEFAULT, SURFACE_DEFAULT,
SURFACE_TARMAC, SURFACE_TARMAC,
SURFACE_GRASS, SURFACE_GRASS,
SURFACE_DIRT, SURFACE_GRAVEL,
SURFACE_DIRTTRACK, SURFACE_MUD_DRY,
SURFACE_PAVEMENT, SURFACE_PAVEMENT,
SURFACE_METAL6, SURFACE_CAR,
SURFACE_GLASS, SURFACE_GLASS,
SURFACE_SCAFFOLD, SURFACE_TRANSPARENT_CLOTH,
SURFACE_METAL_DOOR, // garage door SURFACE_GARAGE_DOOR,
SURFACE_BILLBOARD, SURFACE_CAR_PANEL,
SURFACE_STEEL, //? SURFACE_THICK_METAL_PLATE,
SURFACE_METAL_POLE, // ? SURFACE_SCAFFOLD_POLE,
SURFACE_STREET_LIGHT, SURFACE_LAMP_POST,
SURFACE_METAL14, SURFACE_FIRE_HYDRANT,
SURFACE_METAL15, SURFACE_GIRDER,
SURFACE_METAL_FENCE, SURFACE_METAL_CHAIN_FENCE,
SURFACE_FLESH, SURFACE_PED,
SURFACE_SAND, SURFACE_SAND,
SURFACE_PUDDLE, SURFACE_WATER,
SURFACE_WOOD, SURFACE_WOOD_CRATES,
SURFACE_WOOD_BOX, SURFACE_WOOD_BENCH,
SURFACE_WOOD_PLANK, SURFACE_WOOD_SOLID,
SURFACE_TIRE, SURFACE_RUBBER,
SURFACE_HARD24, SURFACE_PLASTIC,
SURFACE_HEDGE, SURFACE_HEDGE,
SURFACE_STONE, SURFACE_STEEP_CLIFF,
SURFACE_METAL27, SURFACE_CONTAINER,
SURFACE_METAL28, SURFACE_NEWS_VENDOR,
SURFACE_RUBBER29, SURFACE_WHEELBASE,
SURFACE_LOOSE30, SURFACE_CARDBOARDBOX,
SURFACE_BOLLARD, SURFACE_TRANSPARENT_STONE,
SURFACE_GATE, SURFACE_METAL_GATE,
SURFACE_SAND33, SURFACE_SAND_BEACH,
SURFACE_ROAD34, SURFACE_CONCRETE_BEACH,
}; };
enum enum

View File

@ -66,7 +66,7 @@ CTempColModels::Initialise(void)
#else #else
for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) {
#endif #endif
s_aPedSpheres[i].surface = SURFACE_FLESH; s_aPedSpheres[i].surface = SURFACE_PED;
s_aPedSpheres[i].piece = 0; s_aPedSpheres[i].piece = 0;
} }
@ -85,7 +85,7 @@ CTempColModels::Initialise(void)
s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f); s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f);
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
s_aPed2Spheres[i].surface = SURFACE_FLESH; s_aPed2Spheres[i].surface = SURFACE_PED;
s_aPed2Spheres[i].piece = 0; s_aPed2Spheres[i].piece = 0;
} }
@ -106,10 +106,10 @@ CTempColModels::Initialise(void)
s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f); s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f);
s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f); s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f);
s_aPedGSpheres[0].surface = SURFACE_FLESH; s_aPedGSpheres[0].surface = SURFACE_PED;
s_aPedGSpheres[1].surface = SURFACE_FLESH; s_aPedGSpheres[1].surface = SURFACE_PED;
s_aPedGSpheres[2].surface = SURFACE_FLESH; s_aPedGSpheres[2].surface = SURFACE_PED;
s_aPedGSpheres[3].surface = SURFACE_FLESH; s_aPedGSpheres[3].surface = SURFACE_PED;
s_aPedGSpheres[0].piece = 4; s_aPedGSpheres[0].piece = 4;
s_aPedGSpheres[1].piece = 1; s_aPedGSpheres[1].piece = 1;
s_aPedGSpheres[2].piece = 0; s_aPedGSpheres[2].piece = 0;
@ -131,7 +131,7 @@ CTempColModels::Initialise(void)
s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f); s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
s_aDoorSpheres[i].surface = SURFACE_BILLBOARD; s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL;
s_aDoorSpheres[i].piece = 0; s_aDoorSpheres[i].piece = 0;
} }
@ -151,7 +151,7 @@ CTempColModels::Initialise(void)
s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f); s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) {
s_aBumperSpheres[i].surface = SURFACE_BILLBOARD; s_aBumperSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBumperSpheres[i].piece = 0; s_aBumperSpheres[i].piece = 0;
} }
@ -171,7 +171,7 @@ CTempColModels::Initialise(void)
s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f); s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) {
s_aPanelSpheres[i].surface = SURFACE_BILLBOARD; s_aPanelSpheres[i].surface = SURFACE_CAR_PANEL;
s_aPanelSpheres[i].piece = 0; s_aPanelSpheres[i].piece = 0;
} }
@ -191,7 +191,7 @@ CTempColModels::Initialise(void)
s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f); s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) {
s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD; s_aBonnetSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBonnetSpheres[i].piece = 0; s_aBonnetSpheres[i].piece = 0;
} }
@ -211,7 +211,7 @@ CTempColModels::Initialise(void)
s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f); s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
s_aBootSpheres[i].surface = SURFACE_BILLBOARD; s_aBootSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBootSpheres[i].piece = 0; s_aBootSpheres[i].piece = 0;
} }
@ -233,7 +233,7 @@ CTempColModels::Initialise(void)
#else #else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif #endif
s_aWheelSpheres[i].surface = SURFACE_RUBBER29; s_aWheelSpheres[i].surface = SURFACE_WHEELBASE;
s_aWheelSpheres[i].piece = 0; s_aWheelSpheres[i].piece = 0;
} }
@ -255,7 +255,7 @@ CTempColModels::Initialise(void)
#else #else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif #endif
s_aBodyPartSpheres1[i].surface = SURFACE_FLESH; s_aBodyPartSpheres1[i].surface = SURFACE_PED;
s_aBodyPartSpheres1[i].piece = 0; s_aBodyPartSpheres1[i].piece = 0;
} }
@ -277,7 +277,7 @@ CTempColModels::Initialise(void)
#else #else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif #endif
s_aBodyPartSpheres2[i].surface = SURFACE_FLESH; s_aBodyPartSpheres2[i].surface = SURFACE_PED;
s_aBodyPartSpheres2[i].piece = 0; s_aBodyPartSpheres2[i].piece = 0;
} }

View File

@ -951,7 +951,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
Abs(m_vecMoveSpeed.z) < minspeed*2.0f) Abs(m_vecMoveSpeed.z) < minspeed*2.0f)
impulse = -0.8f * normalSpeed * mass; impulse = -0.8f * normalSpeed * mass;
else if(IsVehicle() && ((CVehicle*)this)->IsBoat() && else if(IsVehicle() && ((CVehicle*)this)->IsBoat() &&
colpoint.surfaceB == SURFACE_WOOD_PLANK && colpoint.normal.z < 0.5f) colpoint.surfaceB == SURFACE_WOOD_SOLID && colpoint.normal.z < 0.5f)
impulse = -(2.0f * m_fElasticity + 1.0f) * normalSpeed * mass; impulse = -(2.0f * m_fElasticity + 1.0f) * normalSpeed * mass;
else else
impulse = -(m_fElasticity + 1.0f) * normalSpeed * mass; impulse = -(m_fElasticity + 1.0f) * normalSpeed * mass;
@ -1146,7 +1146,7 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
ApplyFrictionTurnForce(frictionDir*fImpulse, pointpos); ApplyFrictionTurnForce(frictionDir*fImpulse, pointpos);
if(fOtherSpeed > 0.1f && if(fOtherSpeed > 0.1f &&
colpoint.surfaceB != SURFACE_GRASS && colpoint.surfaceB != SURFACE_DIRTTRACK && colpoint.surfaceB != SURFACE_GRASS && colpoint.surfaceB != SURFACE_MUD_DRY &&
CSurfaceTable::GetAdhesionGroup(colpoint.surfaceA) == ADHESIVE_HARD){ CSurfaceTable::GetAdhesionGroup(colpoint.surfaceA) == ADHESIVE_HARD){
CVector v = frictionDir * fOtherSpeed * 0.25f; CVector v = frictionDir * fOtherSpeed * 0.25f;
for(int i = 0; i < 4; i++) for(int i = 0; i < 4; i++)
@ -1642,7 +1642,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
if(impulseA > maxImpulseA) maxImpulseA = impulseA; if(impulseA > maxImpulseA) maxImpulseA = impulseA;
if(A->IsVehicle()){ if(A->IsVehicle()){
if(!(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_PLANK) && if(!(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_SOLID) &&
impulseA > A->m_fDamageImpulse) impulseA > A->m_fDamageImpulse)
A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
@ -1679,7 +1679,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions; float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions;
if(A->IsVehicle()){ if(A->IsVehicle()){
if(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_PLANK) if(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_SOLID)
adhesion = 0.0f; adhesion = 0.0f;
else if(impulseA > A->m_fDamageImpulse) else if(impulseA > A->m_fDamageImpulse)
A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);

View File

@ -96,7 +96,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
center.x = pos.x + m_pColNodeInfos[i].x; center.x = pos.x + m_pColNodeInfos[i].x;
center.y = pos.y + 0.0f; center.y = pos.y + 0.0f;
center.z = pos.z + m_pColNodeInfos[i].z; center.z = pos.z + m_pColNodeInfos[i].z;
spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_FLESH, m_pColNodeInfos[i].pieceType); spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType);
} }
RwMatrixDestroy(invmat); RwMatrixDestroy(invmat);
RwMatrixDestroy(mat); RwMatrixDestroy(mat);

View File

@ -2413,7 +2413,7 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
switch (ped->m_nSurfaceTouched) switch (ped->m_nSurfaceTouched)
{ {
case SURFACE_TARMAC: case SURFACE_TARMAC:
case SURFACE_DIRT: case SURFACE_GRAVEL:
case SURFACE_PAVEMENT: case SURFACE_PAVEMENT:
case SURFACE_SAND: case SURFACE_SAND:
for (int i = 0; i < times; ++i) { for (int i = 0; i < times; ++i) {
@ -2566,7 +2566,7 @@ CPed::PlayFootSteps(void)
} }
} }
if (m_nSurfaceTouched == SURFACE_PUDDLE) { if (m_nSurfaceTouched == SURFACE_WATER) {
float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude(); float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) { if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
#ifdef PC_PARTICLE #ifdef PC_PARTICLE
@ -2965,7 +2965,7 @@ CPed::CanPedDriveOff(void)
bool bool
CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil) CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil)
{ {
if (m_nSurfaceTouched == SURFACE_PUDDLE) if (m_nSurfaceTouched == SURFACE_WATER)
return true; return true;
CVector pos = GetPosition(); CVector pos = GetPosition();
@ -5306,8 +5306,8 @@ CPed::SetAttack(CEntity *victim)
aimPos += GetUp() * 0.35f; aimPos += GetUp() * 0.35f;
CEntity *obstacle = CWorld::TestSphereAgainstWorld(aimPos, 0.2f, nil, true, false, false, true, false, false); CEntity *obstacle = CWorld::TestSphereAgainstWorld(aimPos, 0.2f, nil, true, false, false, true, false, false);
if (obstacle) { if (obstacle) {
if(gaTempSphereColPoints[0].surfaceB != SURFACE_SCAFFOLD && gaTempSphereColPoints[0].surfaceB != SURFACE_METAL_FENCE && if(gaTempSphereColPoints[0].surfaceB != SURFACE_TRANSPARENT_CLOTH && gaTempSphereColPoints[0].surfaceB != SURFACE_METAL_CHAIN_FENCE &&
gaTempSphereColPoints[0].surfaceB != SURFACE_WOOD_BOX && gaTempSphereColPoints[0].surfaceB != SURFACE_METAL_POLE) { gaTempSphereColPoints[0].surfaceB != SURFACE_WOOD_BENCH && gaTempSphereColPoints[0].surfaceB != SURFACE_SCAFFOLD_POLE) {
if (!IsPlayer()) { if (!IsPlayer()) {
bObstacleShowedUpDuringKillObjective = true; bObstacleShowedUpDuringKillObjective = true;
m_shootTimer = 0; m_shootTimer = 0;
@ -11647,7 +11647,7 @@ CPed::SetJump(void)
#ifdef VC_PED_PORTS #ifdef VC_PED_PORTS
m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) && m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) &&
#endif #endif
(m_nSurfaceTouched != SURFACE_STONE || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) { (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
SetStoredState(); SetStoredState();
m_nPedState = PED_JUMP; m_nPedState = PED_JUMP;
CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f); CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f);
@ -15473,7 +15473,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
#endif #endif
m_nSurfaceTouched = intersectionPoint.surfaceB; m_nSurfaceTouched = intersectionPoint.surfaceB;
if (m_nSurfaceTouched == SURFACE_STONE) { if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF) {
bHitSteepSlope = true; bHitSteepSlope = true;
m_vecDamageNormal = intersectionPoint.normal; m_vecDamageNormal = intersectionPoint.normal;
} }
@ -15559,7 +15559,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
#endif #endif
sphereNormal.Normalise(); sphereNormal.Normalise();
collidingPoints[sphere].normal = sphereNormal; collidingPoints[sphere].normal = sphereNormal;
if (collidingPoints[sphere].surfaceB == SURFACE_STONE) if (collidingPoints[sphere].surfaceB == SURFACE_STEEP_CLIFF)
bHitSteepSlope = true; bHitSteepSlope = true;
} }
} }
@ -17430,7 +17430,7 @@ CPed::UpdatePosition(void)
velocityChange = m_moved + velocityOfSurface - m_vecMoveSpeed; velocityChange = m_moved + velocityOfSurface - m_vecMoveSpeed;
m_fRotationCur += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep(); m_fRotationCur += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
m_fRotationDest += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep(); m_fRotationDest += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
} else if (m_nSurfaceTouched != SURFACE_STONE || m_vecDamageNormal.x == 0.0f && m_vecDamageNormal.y == 0.0f) { } else if (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || m_vecDamageNormal.x == 0.0f && m_vecDamageNormal.y == 0.0f) {
velocityChange = m_moved - m_vecMoveSpeed; velocityChange = m_moved - m_vecMoveSpeed;
} else { } else {
// Ped got damaged by steep slope // Ped got damaged by steep slope

View File

@ -609,7 +609,7 @@ CAutomobile::ProcessControl(void)
m_aSuspensionSpringRatio[i], bias); m_aSuspensionSpringRatio[i], bias);
m_aWheelSkidmarkMuddy[i] = m_aWheelSkidmarkMuddy[i] =
m_aWheelColPoints[i].surfaceB == SURFACE_GRASS || m_aWheelColPoints[i].surfaceB == SURFACE_GRASS ||
m_aWheelColPoints[i].surfaceB == SURFACE_DIRTTRACK || m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY ||
m_aWheelColPoints[i].surfaceB == SURFACE_SAND; m_aWheelColPoints[i].surfaceB == SURFACE_SAND;
}else{ }else{
contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1); contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1);
@ -733,7 +733,7 @@ CAutomobile::ProcessControl(void)
else else
fThrust = acceleration; fThrust = acceleration;
m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_RUBBER29; m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
if(GetStatus() == STATUS_PLAYER) if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB); adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
@ -767,7 +767,7 @@ CAutomobile::ProcessControl(void)
else else
fThrust = acceleration; fThrust = acceleration;
m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_RUBBER29; m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
if(GetStatus() == STATUS_PLAYER) if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB); adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
@ -848,7 +848,7 @@ CAutomobile::ProcessControl(void)
else else
fThrust = acceleration; fThrust = acceleration;
m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_RUBBER29; m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction; float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction;
if(GetStatus() == STATUS_PLAYER) if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB); adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
@ -882,7 +882,7 @@ CAutomobile::ProcessControl(void)
else else
fThrust = acceleration; fThrust = acceleration;
m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_RUBBER29; m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction; float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction;
if(GetStatus() == STATUS_PLAYER) if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB); adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
@ -1097,10 +1097,10 @@ CAutomobile::ProcessControl(void)
} }
uint8 surf = m_aWheelColPoints[i].surfaceB; uint8 surf = m_aWheelColPoints[i].surfaceB;
if(surf == SURFACE_DIRT || surf == SURFACE_PUDDLE || surf == SURFACE_HEDGE){ if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){
if(surfShake < 0.2f) if(surfShake < 0.2f)
surfShake = 0.3f; surfShake = 0.3f;
}else if(surf == SURFACE_DIRTTRACK || surf == SURFACE_SAND){ }else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND){
if(surfShake < 0.1f) if(surfShake < 0.1f)
surfShake = 0.2f; surfShake = 0.2f;
}else if(surf == SURFACE_GRASS){ }else if(surf == SURFACE_GRASS){
@ -2933,7 +2933,7 @@ CAutomobile::ProcessBuoyancy(void)
static RwRGBA smokeCol = {255, 255, 255, 255}; static RwRGBA smokeCol = {255, 255, 255, 255};
for(i = 0; i < 4; i++){ for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_PUDDLE){ if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_WATER){
CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition(); CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition();
CVector vSpeed = GetSpeed(pos); CVector vSpeed = GetSpeed(pos);
vSpeed.z = 0.0f; vSpeed.z = 0.0f;
@ -3540,7 +3540,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol); CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol);
} }
return 0; return 0;
case SURFACE_DIRT: case SURFACE_GRAVEL:
dir.x = -0.05f*m_vecMoveSpeed.x; dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y; dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){ for(i = 0; i < 4; i++){
@ -3549,7 +3549,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol); CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol);
} }
return 1; return 1;
case SURFACE_DIRTTRACK: case SURFACE_MUD_DRY:
dir.x = -0.05f*m_vecMoveSpeed.x; dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y; dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){ for(i = 0; i < 4; i++){
@ -3899,19 +3899,19 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
CMatrix mat; CMatrix mat;
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LF); colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LR); colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF); colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR); colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){ if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM])); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LR); colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM])); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR); colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
colModel->numSpheres = 6; colModel->numSpheres = 6;
}else }else
colModel->numSpheres = 4; colModel->numSpheres = 4;

View File

@ -703,7 +703,7 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &
} }
if(hadCollision && !entity->IsPed()) if(hadCollision && !entity->IsPed())
DMAudio.ReportCollision(this, entity, SURFACE_BILLBOARD, SURFACE_TARMAC, 50.0f, 0.09f); DMAudio.ReportCollision(this, entity, SURFACE_CAR_PANEL, SURFACE_TARMAC, 50.0f, 0.09f);
m_fElasticity = savedElasticity; m_fElasticity = savedElasticity;
} }
} }
@ -2082,7 +2082,7 @@ CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd)
float waterLevel = 0.0f; float waterLevel = 0.0f;
if(CWaterLevel::GetWaterLevel(pos, &waterLevel, false) && waterLevel > particleZ){ if(CWaterLevel::GetWaterLevel(pos, &waterLevel, false) && waterLevel > particleZ){
surface = SURFACE_PUDDLE; surface = SURFACE_WATER;
n = rnd; n = rnd;
particleZ = waterLevel; particleZ = waterLevel;
} }
@ -2090,7 +2090,7 @@ CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd)
if(n){ if(n){
pos.z = particleZ; pos.z = particleZ;
if(surface == SURFACE_PUDDLE){ if(surface == SURFACE_WATER){
float red = (0.3*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*255.0f/4.0f; float red = (0.3*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*255.0f/4.0f;
float green = (0.3*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*255.0f/4.0f; float green = (0.3*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*255.0f/4.0f;
float blue = (0.3*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*255.0f/4.0f; float blue = (0.3*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*255.0f/4.0f;
@ -2119,18 +2119,18 @@ CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd)
g = 10; g = 10;
b = 3; b = 3;
break; break;
case SURFACE_DIRT: case SURFACE_GRAVEL:
r = 10; r = 10;
g = 8; g = 8;
b = 7; b = 7;
break; break;
case SURFACE_DIRTTRACK: case SURFACE_MUD_DRY:
r = 10; r = 10;
g = 6; g = 6;
b = 3; b = 3;
break; break;
case SURFACE_SAND: case SURFACE_SAND:
case SURFACE_SAND33: case SURFACE_SAND_BEACH:
r = 10; r = 10;
g = 10; g = 10;
b = 7; b = 7;

View File

@ -1647,7 +1647,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{ {
case ENTITY_TYPE_VEHICLE: case ENTITY_TYPE_VEHICLE:
{ {
if (point.pieceB >= SURFACE_STREET_LIGHT && point.pieceB <= SURFACE_METAL_FENCE) { if (point.pieceB >= SURFACE_LAMP_POST && point.pieceB <= SURFACE_METAL_CHAIN_FENCE) {
((CVehicle*)victim)->BurstTyre(point.pieceB, true); ((CVehicle*)victim)->BurstTyre(point.pieceB, true);
for (int32 i = 0; i < 4; i++) for (int32 i = 0; i < 4; i++)