Merge remote-tracking branch 'origin/master' into opus
This commit is contained in:
commit
e4f136344c
@ -6212,7 +6212,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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}
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CCranes::ActivateCrane(infX, supX, infY, supY,
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*(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
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DEGTORAD(*(float*)&ScriptParams[8]), true, false,
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DEGTORAD(*(float*)&ScriptParams[9]), true, false,
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*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
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return 0;
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}
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@ -137,9 +137,13 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
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CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
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CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
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#ifndef ASPECT_RATIO_SCALE
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CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f / 9.f : 4.f / 3.f));
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#else
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CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
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#endif
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
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if(!RsCameraBeginUpdate(Scene.camera))
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return false;
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@ -155,7 +159,11 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
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bool
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DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
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{
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#ifndef ASPECT_RATIO_SCALE
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CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f/9.f : 4.f/3.f));
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#else
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CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
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#endif
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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@ -227,7 +227,7 @@ CPlayerPed::SetInitialState(void)
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{
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m_bAdrenalineActive = false;
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m_nAdrenalineTime = 0;
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CTimer::SetTimeStep(1.0f);
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CTimer::SetTimeScale(1.0f);
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m_pSeekTarget = nil;
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m_vecSeekPos = { 0.0f, 0.0f, 0.0f };
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m_fleeFromPosX = 0.0f;
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@ -175,7 +175,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
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m_nNumPassengers = 0;
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m_bombType = CARBOMB_NONE;
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bHadDriver = false;
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bDriverLastFrame = false;
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m_pBombRigger = nil;
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if(m_nDoorLock == CARLOCK_UNLOCKED &&
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@ -276,7 +276,7 @@ CAutomobile::ProcessControl(void)
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// Process driver
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if(pDriver){
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if(!bHadDriver && m_bombType == CARBOMB_ONIGNITIONACTIVE){
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if(!bDriverLastFrame && m_bombType == CARBOMB_ONIGNITIONACTIVE){
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// If someone enters the car and there is a bomb, detonate
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m_nBombTimer = 1000;
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m_pBlowUpEntity = m_pBombRigger;
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@ -284,7 +284,7 @@ CAutomobile::ProcessControl(void)
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m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f);
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}
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bHadDriver = true;
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bDriverLastFrame = true;
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if(IsUpsideDown() && CanPedEnterCar()){
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if(!pDriver->IsPlayer() &&
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@ -293,7 +293,7 @@ CAutomobile::ProcessControl(void)
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pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
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}
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}else
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bHadDriver = false;
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bDriverLastFrame = false;
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// Process passengers
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if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){
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@ -3928,7 +3928,7 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
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if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){
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mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
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colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF);
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colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LR);
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mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
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colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR);
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colModel->numSpheres = 6;
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@ -86,7 +86,7 @@ public:
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uint8 field_4D8;
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uint8 m_bombType : 3;
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uint8 bTaxiLight : 1;
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uint8 bHadDriver : 1; // for bombs
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uint8 bDriverLastFrame : 1; // for bombs
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uint8 bFixedColour : 1;
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uint8 bBigWheels : 1;
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uint8 bWaterTight : 1; // no damage for non-player peds
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@ -50,8 +50,8 @@ CVehicle::CVehicle(uint8 CreatedBy)
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{
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int i;
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m_nCurrentGear = 0;
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m_fChangeGearTime = 0;
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m_nCurrentGear = 1;
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m_fChangeGearTime = 0.0f;
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m_fSteerRatio = 0.0f;
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m_type = ENTITY_TYPE_VEHICLE;
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VehicleCreatedBy = CreatedBy;
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@ -280,8 +280,8 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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float turnSpeed = m_vecTurnSpeed.MagnitudeSqr();
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if(turnSpeed > SQR(0.2f))
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m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed);
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}
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break;
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}
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case FLIGHT_MODEL_RCPLANE:
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case FLIGHT_MODEL_SEAPLANE:
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@ -294,76 +294,77 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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fThrust += 1.0f;
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else if (fForwSpeed > 0.0f && fThrust < 0.0f)
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fThrust = 0.0f;
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float fThrustImpulse;
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float fThrustAccel;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fThrustImpulse = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust;
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fThrustAccel = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust;
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else
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fThrustImpulse = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust;
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ApplyMoveForce(fThrustImpulse * GetForward() * m_fMass * CTimer::GetTimeStep());
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fThrustAccel = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust;
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ApplyMoveForce(fThrustAccel * GetForward() * m_fMass * CTimer::GetTimeStep());
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// left/right
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float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
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float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
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float fSideSlipImpulse;
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float fSideSlipAccel;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult;
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fSideSlipAccel = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult;
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else
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fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult;
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ApplyMoveForce(m_fMass * GetRight() * fSideSlipImpulse * CTimer::GetTimeStep());
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fSideSlipAccel = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult;
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ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
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float fYaw = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetRight());
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float fYawImpulse;
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float fYaw = -DotProduct(GetSpeed(vecWidthForward), GetRight());
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float fYawAccel;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fYawImpulse = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed;
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fYawAccel = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed;
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else
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fYawImpulse = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed;
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ApplyTurnForce(fYawImpulse * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
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fYawAccel = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed;
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ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
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float fRollImpulse;
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float fRollAccel;
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if (flightModel == FLIGHT_MODEL_RCPLANE) {
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float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight();
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if (CPad::GetPad(0)->GetLookLeft())
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fDirectionMultiplier = -1;
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fRollImpulse = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult;
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fRollAccel = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult;
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}
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else
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fRollImpulse = fSteerLR * fSeaRollMult;
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ApplyTurnForce(GetRight() * fRollImpulse * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
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fRollAccel = fSteerLR * fSeaRollMult;
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ApplyTurnForce(GetRight() * fRollAccel * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
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CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
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CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight;
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float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f;
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float fStabiliseImpulse;
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float fStabiliseSpeed;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fStabiliseImpulse = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
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fStabiliseSpeed = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
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else
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fStabiliseImpulse = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
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ApplyTurnForce(fStabiliseImpulse * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too
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fStabiliseSpeed = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
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ApplyTurnForce(fStabiliseSpeed * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too
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// up/down
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float fTail = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetUp());
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float fTail = -DotProduct(GetSpeed(vecWidthForward), GetUp());
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float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
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float fPitchImpulse;
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float fPitchAccel;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed;
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fPitchAccel = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed;
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else
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fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed;
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ApplyTurnForce(fPitchImpulse * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward);
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fPitchAccel = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed;
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ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward);
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float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
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float fLiftImpluse;
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float fLiftAccel;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fLiftImpluse = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed;
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fLiftAccel = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed;
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else
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fLiftImpluse = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed;
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float fLiftForce = fLiftImpluse * m_fMass * CTimer::GetTimeStep();
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if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpluse) {
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fLiftAccel = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed;
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float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep();
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if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) {
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if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)
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fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
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fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
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else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f)
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fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
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fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
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}
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ApplyMoveForce(fLiftForce * GetUp());
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ApplyMoveForce(fLiftImpulse * GetUp());
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CVector vecResistance;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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vecResistance = vecRCAeroResistance;
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@ -425,10 +426,9 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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}
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if (CPad::GetPad(0)->GetHorn()) {
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fYaw = 0.0f;
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fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetUp()), -200.0f, 1.3f);
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fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
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fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
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}
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debug("fPitch: %f\n", fPitch);
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ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
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ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
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ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
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@ -442,11 +442,11 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
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float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
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CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
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float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f), CTimer::GetTimeStep());
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float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
|
||||
float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
|
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vecTurnSpeed.x *= rX;
|
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vecTurnSpeed.y *= rY;
|
||||
vecTurnSpeed.z *= rZ;
|
||||
vecTurnSpeed.z *= fResistanceMultiplier;
|
||||
m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
|
||||
ApplyTurnForce(-GetRight() * fResistance * m_fTurnMass, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
|
||||
break;
|
||||
@ -454,6 +454,9 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
||||
}
|
||||
}
|
||||
|
||||
float fBurstSpeedMax = 0.3f;
|
||||
float fBurstTyreMod = 0.1f;
|
||||
|
||||
void
|
||||
CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
|
||||
int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus)
|
||||
@ -494,8 +497,8 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
|
||||
#endif
|
||||
|
||||
if(wheelStatus == WHEEL_STATUS_BURST){
|
||||
float fwdspeed = Min(contactSpeedFwd, 0.3f);
|
||||
right += fwdspeed * CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
|
||||
float fwdspeed = Min(contactSpeedFwd, fBurstSpeedMax);
|
||||
right += fwdspeed * CGeneral::GetRandomNumberInRange(-fBurstTyreMod, fBurstTyreMod);
|
||||
}
|
||||
}
|
||||
|
||||
@ -671,7 +674,7 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (oldHealth > DAMAGE_HEALTH_TO_CATCH_FIRE && m_fHealth < DAMAGE_HEALTH_TO_CATCH_FIRE) {
|
||||
if (oldHealth >= DAMAGE_HEALTH_TO_CATCH_FIRE && m_fHealth < DAMAGE_HEALTH_TO_CATCH_FIRE) {
|
||||
if (IsCar()) {
|
||||
CAutomobile* pThisCar = (CAutomobile*)this;
|
||||
pThisCar->Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE);
|
||||
@ -990,9 +993,8 @@ CVehicle::CanPedOpenLocks(CPed *ped)
|
||||
bool
|
||||
CVehicle::CanPedEnterCar(void)
|
||||
{
|
||||
CVector up = GetUp();
|
||||
// can't enter when car is on side
|
||||
if(up.z > 0.1f || up.z < -0.1f){
|
||||
if(GetUp().z > 0.1f || GetUp().z < -0.1f){
|
||||
// also when car is moving too fast
|
||||
if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f))
|
||||
return false;
|
||||
|
@ -86,8 +86,8 @@ enum
|
||||
CAR_PIECE_WING_LR,
|
||||
CAR_PIECE_WING_RR,
|
||||
CAR_PIECE_WHEEL_LF,
|
||||
CAR_PIECE_WHEEL_LR,
|
||||
CAR_PIECE_WHEEL_RF,
|
||||
CAR_PIECE_WHEEL_LR,
|
||||
CAR_PIECE_WHEEL_RR,
|
||||
CAR_PIECE_WINDSCREEN,
|
||||
};
|
||||
|
@ -241,51 +241,51 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
|
||||
}
|
||||
}
|
||||
|
||||
if ( fired )
|
||||
if (fired)
|
||||
{
|
||||
bool isPlayer = false;
|
||||
|
||||
if ( shooter->IsPed() )
|
||||
if (shooter->IsPed())
|
||||
{
|
||||
CPed *shooterPed = (CPed*)shooter;
|
||||
CPed* shooterPed = (CPed*)shooter;
|
||||
|
||||
shooterPed->bIsShooting = true;
|
||||
|
||||
if ( shooterPed->IsPlayer() )
|
||||
if (shooterPed->IsPlayer())
|
||||
isPlayer = true;
|
||||
|
||||
DMAudio.PlayOneShot(shooterPed->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
|
||||
}
|
||||
|
||||
if ( m_nAmmoInClip > 0 ) m_nAmmoInClip--;
|
||||
if ( m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer) ) m_nAmmoTotal--;
|
||||
if (m_nAmmoInClip > 0) m_nAmmoInClip--;
|
||||
if (m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer)) m_nAmmoTotal--;
|
||||
|
||||
if ( m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER )
|
||||
if (m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
|
||||
DMAudio.PlayOneShot(((CPhysical*)shooter)->m_audioEntityId, SOUND_WEAPON_FLAMETHROWER_FIRE, 0.0f);
|
||||
|
||||
m_eWeaponState = WEAPONSTATE_FIRING;
|
||||
}
|
||||
|
||||
if ( m_nAmmoInClip == 0 )
|
||||
{
|
||||
if ( m_nAmmoTotal == 0 )
|
||||
return true;
|
||||
|
||||
m_eWeaponState = WEAPONSTATE_RELOADING;
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload;
|
||||
|
||||
if ( shooter == FindPlayerPed() )
|
||||
if (m_nAmmoInClip == 0)
|
||||
{
|
||||
if ( CWorld::Players[CWorld::PlayerInFocus].m_bFastReload )
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload / 4;
|
||||
if (m_nAmmoTotal == 0)
|
||||
return true;
|
||||
|
||||
m_eWeaponState = WEAPONSTATE_RELOADING;
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload;
|
||||
|
||||
if (shooter == FindPlayerPed())
|
||||
{
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_bFastReload)
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload / 4;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
if (shooter == FindPlayerPed())
|
||||
CStats::RoundsFiredByPlayer++;
|
||||
}
|
||||
|
||||
m_nTimer = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
if ( shooter == FindPlayerPed() )
|
||||
CStats::RoundsFiredByPlayer++;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -16,8 +16,8 @@ class CWeapon
|
||||
public:
|
||||
eWeaponType m_eWeaponType;
|
||||
eWeaponState m_eWeaponState;
|
||||
uint32 m_nAmmoInClip;
|
||||
uint32 m_nAmmoTotal;
|
||||
int32 m_nAmmoInClip;
|
||||
int32 m_nAmmoTotal;
|
||||
uint32 m_nTimer;
|
||||
bool m_bAddRotOffset;
|
||||
|
||||
|
@ -5,13 +5,13 @@
|
||||
|
||||
class CWeaponInfo {
|
||||
// static CWeaponInfo(&ms_apWeaponInfos)[14];
|
||||
static CWeaponInfo ms_apWeaponInfos[14];
|
||||
static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_LAST_WEAPONTYPE];
|
||||
public:
|
||||
eWeaponFire m_eWeaponFire;
|
||||
float m_fRange;
|
||||
uint32 m_nFiringRate;
|
||||
uint32 m_nReload;
|
||||
uint32 m_nAmountofAmmunition;
|
||||
int32 m_nAmountofAmmunition;
|
||||
uint32 m_nDamage;
|
||||
float m_fSpeed;
|
||||
float m_fRadius;
|
||||
|
Loading…
Reference in New Issue
Block a user