Merge branch 'miami' into lcs

This commit is contained in:
Sergeanur 2021-08-29 10:31:13 +03:00
commit eeacbfeb6a
12 changed files with 3633 additions and 3510 deletions

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@ -8,8 +8,6 @@
#include "SurfaceTable.h" #include "SurfaceTable.h"
#include "sampman.h" #include "sampman.h"
const int CollisionSoundIntensity = 60;
void void
cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
float velocity) float velocity)
@ -32,7 +30,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
} }
CVector pos = (v1 + v2) * 0.5f; CVector pos = (v1 + v2) * 0.5f;
distSquared = GetDistanceSquared(pos); distSquared = GetDistanceSquared(pos);
if(distSquared < SQR(CollisionSoundIntensity)) { if(distSquared < SQR(COLLISION_MAX_DIST)) {
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1; m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
@ -48,8 +46,8 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
void void
cAudioCollisionManager::AddCollisionToRequestedQueue() cAudioCollisionManager::AddCollisionToRequestedQueue()
{ {
int32 collisionsIndex; uint32 collisionsIndex;
int32 i; uint32 i;
if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS) if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
@ -83,11 +81,11 @@ cAudioManager::ServiceCollisions()
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity; m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
for(int i = 0; i < NUMAUDIOCOLLISIONS; i++) for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE; abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
for(j = 0; j < NUMAUDIOCOLLISIONS; j++) { for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
int index = m_sCollisionManager.m_bIndicesTable[i]; int index = m_sCollisionManager.m_bIndicesTable[i];
if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1) if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
&& (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2) && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
@ -103,8 +101,8 @@ cAudioManager::ServiceCollisions()
} }
} }
for(i = 0; i < NUMAUDIOCOLLISIONS; i++) { for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
if(!abRepeatedCollision2[i]) { if (!abRepeatedCollision2[i]) {
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil; m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil; m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT; m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
@ -116,11 +114,11 @@ cAudioManager::ServiceCollisions()
} }
} }
for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
int index = m_sCollisionManager.m_bIndicesTable[i]; int index = m_sCollisionManager.m_bIndicesTable[i];
if(!abRepeatedCollision1[index]) { if (!abRepeatedCollision1[index]) {
for(j = 0; j < NUMAUDIOCOLLISIONS; j++) { for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
if(!abRepeatedCollision2[j]) { if (!abRepeatedCollision2[j]) {
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1; m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1; m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2; m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
@ -134,12 +132,12 @@ cAudioManager::ServiceCollisions()
} }
} }
for(int i = 0; i < NUMAUDIOCOLLISIONS; i++) for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS; m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
m_sCollisionManager.m_bCollisionsInQueue = 0; m_sCollisionManager.m_bCollisionsInQueue = 0;
} }
static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1, static const uint32 gOneShotCol[] = {SFX_COL_TARMAC_1,
SFX_COL_TARMAC_1, SFX_COL_TARMAC_1,
SFX_COL_GRASS_1, SFX_COL_GRASS_1,
SFX_COL_GRAVEL_1, SFX_COL_GRAVEL_1,
@ -181,7 +179,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
uint16 s1; uint16 s1;
uint16 s2; uint16 s2;
int32 emittingVol; uint32 emittingVol;
float ratio; float ratio;
static uint16 counter = 28; static uint16 counter = 28;
@ -200,11 +198,11 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
s1 = SURFACE_CAR_PANEL; s1 = SURFACE_CAR_PANEL;
ratio = Min(1.f, 2.f * ratio); ratio = Min(1.f, 2.f * ratio);
} }
emittingVol = 40.f * ratio; emittingVol = 40 * ratio;
if(emittingVol) { if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance); m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume = m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume > 0) { if(m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1]; m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
switch(m_sQueueSample.m_nSampleIndex) { switch(m_sQueueSample.m_nSampleIndex) {
@ -268,7 +266,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
SET_EMITTING_VOLUME(emittingVol); SET_EMITTING_VOLUME(emittingVol);
RESET_LOOP_OFFSETS RESET_LOOP_OFFSETS
m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = CollisionSoundIntensity; m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
m_sQueueSample.m_bStatic = TRUE; m_sQueueSample.m_bStatic = TRUE;
SET_SOUND_REVERB(TRUE); SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE); SET_SOUND_REFLECTION(FALSE);
@ -286,7 +284,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
if(emittingVol) { if(emittingVol) {
CalculateDistance(distCalculated, m_sQueueSample.m_fDistance); CalculateDistance(distCalculated, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume > 0) { if(m_sQueueSample.m_nVolume > 0) {
m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col.m_vecPosition; m_sQueueSample.m_vecPos = col.m_vecPosition;
@ -297,7 +295,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
SET_EMITTING_VOLUME(emittingVol); SET_EMITTING_VOLUME(emittingVol);
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_MaxDistance = CollisionSoundIntensity; m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_bStatic = FALSE;
m_sQueueSample.m_nFramesToPlay = 5; m_sQueueSample.m_nFramesToPlay = 5;
SET_SOUND_REVERB(TRUE); SET_SOUND_REVERB(TRUE);

File diff suppressed because it is too large Load Diff

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@ -776,7 +776,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
} else } else
#endif #endif
emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16; emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
m_sQueueSample.m_MaxDistance /= 2.f; m_sQueueSample.m_MaxDistance /= 2.0f;
uint32 halfOldFreq = oldFreq >> 1; uint32 halfOldFreq = oldFreq >> 1;
@ -988,9 +988,9 @@ cAudioManager::AddReleasingSounds()
if (sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { // check if it's ped comment if (sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { // check if it's ped comment
uint8 vol; uint8 vol;
if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false)) if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false))
vol = MAX_VOLUME; vol = PED_COMMENT_VOLUME;
else else
vol = 31; vol = PED_COMMENT_VOLUME_BEHIND_WALL;
#ifdef EXTERNAL_3D_SOUND #ifdef EXTERNAL_3D_SOUND
sample.m_nEmittingVolume = vol; sample.m_nEmittingVolume = vol;
#endif #endif
@ -1006,7 +1006,7 @@ cAudioManager::AddReleasingSounds()
if (sample.m_nEmittingVolumeChange > 0) if (sample.m_nEmittingVolumeChange > 0)
sample.m_nEmittingVolumeChange = volumeDiff * sample.m_nEmittingVolumeChange; sample.m_nEmittingVolumeChange = volumeDiff * sample.m_nEmittingVolumeChange;
#endif #endif
sample.m_nVolume = Min(127, newVolume); sample.m_nVolume = Min(MAX_VOLUME, newVolume);
} }
} }
if (sample.m_nVolume == 0) if (sample.m_nVolume == 0)

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@ -381,12 +381,12 @@ public:
// vehicles // vehicles
void ProcessVehicle(CVehicle *vehicle); void ProcessVehicle(CVehicle *vehicle);
void ProcessCarHeli(cVehicleParams &params); bool8 ProcessCarHeli(cVehicleParams &params);
void ProcessRainOnVehicle(cVehicleParams &params); void ProcessRainOnVehicle(cVehicleParams &params);
bool8 ProcessReverseGear(cVehicleParams &params); bool8 ProcessReverseGear(cVehicleParams &params);
void ProcessModelHeliVehicle(cVehicleParams &params); void ProcessModelHeliVehicle(cVehicleParams &params);
void ProcessModelVehicle(cVehicleParams &params); void ProcessModelVehicle(cVehicleParams &params);
void ProcessVehicleFlatTyre(cVehicleParams &params); bool8 ProcessVehicleFlatTyre(cVehicleParams &params);
bool8 ProcessVehicleRoadNoise(cVehicleParams &params); bool8 ProcessVehicleRoadNoise(cVehicleParams &params);
bool8 ProcessWetRoadNoise(cVehicleParams &params); bool8 ProcessWetRoadNoise(cVehicleParams &params);
bool8 ProcessVehicleEngine(cVehicleParams &params); bool8 ProcessVehicleEngine(cVehicleParams &params);
@ -663,3 +663,10 @@ public:
extern cAudioManager AudioManager; extern cAudioManager AudioManager;
enum
{
PED_COMMENT_VOLUME = 127,
PED_COMMENT_VOLUME_BEHIND_WALL = 31,
COLLISION_MAX_DIST = 60,
};

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@ -454,12 +454,12 @@ enum eSfxSample
SFX_BUILDING_BAR_2, SFX_BUILDING_BAR_2,
SFX_BUILDING_BAR_3, SFX_BUILDING_BAR_3,
SFX_BUILDING_BAR_4, SFX_BUILDING_BAR_4,
SFX_BUILDING_MAL1, SFX_BUILDING_MALIBU_1,
SFX_BUILDING_MAL2, SFX_BUILDING_MALIBU_2,
SFX_BUILDING_MAL3, SFX_BUILDING_MALIBU_3,
SFX_BUILDING_STR1, SFX_BUILDING_STRIP_1,
SFX_BUILDING_STR2, SFX_BUILDING_STRIP_2,
SFX_BUILDING_STR3, SFX_BUILDING_STRIP_3,
SFX_BUILDING_CHURCH, SFX_BUILDING_CHURCH,
SFX_BUILDING_FAN_1, SFX_BUILDING_FAN_1,
SFX_BUILDING_FAN_2, SFX_BUILDING_FAN_2,

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@ -140,7 +140,7 @@ cAudioManager::ServicePoliceRadio()
#ifdef FIX_BUGS #ifdef FIX_BUGS
nLastSeen -= CTimer::GetLogicalFramesPassed(); nLastSeen -= CTimer::GetLogicalFramesPassed();
#else #else
--nLastSeen; nLastSeen--;
#endif #endif
else { else {
nLastSeen = m_anRandomTable[1] % 1000 + 2000; nLastSeen = m_anRandomTable[1] % 1000 + 2000;
@ -159,12 +159,12 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
{ {
bool8 processed = FALSE; bool8 processed = FALSE;
uint32 sample; uint32 sample;
int32 freq; uint32 freq;
static int cWait = 0; static int cWait = 0;
static bool8 bChannelOpen = FALSE; static bool8 bChannelOpen = FALSE;
static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED; static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
static int32 PoliceChannelFreq = 22050; static uint32 PoliceChannelFreq = 22050;
if (!m_bIsInitialised) return; if (!m_bIsInitialised) return;
@ -268,12 +268,12 @@ cAudioManager::SetupCrimeReport()
float quarterX; float quarterX;
float quarterY; float quarterY;
int i; int i;
int32 sampleIndex; uint32 sampleIndex;
bool8 processed = FALSE; bool8 processed = FALSE;
if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return FALSE; if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return FALSE;
if (60 - m_sPoliceRadioQueue.m_nSamplesInQueue <= 9) { if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue <= 9) {
AgeCrimes(); AgeCrimes();
return TRUE; return TRUE;
} }
@ -347,18 +347,7 @@ cAudioManager::SetupCrimeReport()
return TRUE; return TRUE;
} }
void Const uint32 gCarColourTable[][3] = {
cAudioManager::SetupSuspectLastSeenReport()
{
CVehicle *veh;
uint8 color1;
int32 main_color;
int32 sample;
int32 color_pre_modifier;
int32 color_post_modifier;
const int32 gCarColourTable[][3] = {
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLACK, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLACK, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_WHITE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_WHITE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
@ -368,9 +357,9 @@ cAudioManager::SetupSuspectLastSeenReport()
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{SFX_POLICE_RADIO_BRIGHT, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {SFX_POLICE_RADIO_BRIGHT, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, SFX_SFX_POLICE_RADIO_BLUE, SFX_SFX_POLICE_RADIO_GREY}, {SFX_POLICE_RADIO_LIGHT, SFX_SFX_POLICE_RADIO_BLUE, SFX_SFX_POLICE_RADIO_GREY},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
@ -378,83 +367,94 @@ cAudioManager::SetupSuspectLastSeenReport()
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE} {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}
}; };
void
cAudioManager::SetupSuspectLastSeenReport()
{
CVehicle *veh;
uint8 color1;
uint32 main_color;
uint32 sample;
uint32 color_pre_modifier;
uint32 color_post_modifier;
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) { if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
veh = FindVehicleOfPlayer(); veh = FindVehicleOfPlayer();
@ -691,7 +691,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
float halfY; float halfY;
float quarterX; float quarterX;
float quarterY; float quarterY;
int32 sample; uint32 sample;
bool8 processed = FALSE; bool8 processed = FALSE;
CVector vec = CVector(x, y, z); CVector vec = CVector(x, y, z);

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@ -6,10 +6,10 @@
#define MAX_FREQ DIGITALRATE #define MAX_FREQ DIGITALRATE
struct tSample { struct tSample {
int32 nOffset; uint32 nOffset;
uint32 nSize; uint32 nSize;
int32 nFrequency; uint32 nFrequency;
int32 nLoopStart; uint32 nLoopStart;
int32 nLoopEnd; int32 nLoopEnd;
}; };
@ -213,8 +213,8 @@ public:
int32 _GetPedCommentSlot(uint32 nComment); int32 _GetPedCommentSlot(uint32 nComment);
int32 GetSampleBaseFrequency (uint32 nSample); uint32 GetSampleBaseFrequency (uint32 nSample);
int32 GetSampleLoopStartOffset(uint32 nSample); uint32 GetSampleLoopStartOffset(uint32 nSample);
int32 GetSampleLoopEndOffset (uint32 nSample); int32 GetSampleLoopEndOffset (uint32 nSample);
uint32 GetSampleLength (uint32 nSample); uint32 GetSampleLength (uint32 nSample);

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@ -377,15 +377,15 @@ SetUpDebugBanksInfo()
gBankStartOffset[43] = SFX_BUILDING_BAR_2; gBankStartOffset[43] = SFX_BUILDING_BAR_2;
gBankStartOffset[44] = SFX_BUILDING_BAR_3; gBankStartOffset[44] = SFX_BUILDING_BAR_3;
gBankStartOffset[45] = SFX_BUILDING_BAR_4; gBankStartOffset[45] = SFX_BUILDING_BAR_4;
gBankStartOffset[46] = SFX_BUILDING_MAL1; gBankStartOffset[46] = SFX_BUILDING_MALIBU_1;
gBankStartOffset[47] = SFX_BUILDING_MAL2; gBankStartOffset[47] = SFX_BUILDING_MALIBU_2;
gBankStartOffset[42] = SFX_BUILDING_BAR_1; gBankStartOffset[42] = SFX_BUILDING_BAR_1;
gBankStartOffset[49] = SFX_BUILDING_STR1; gBankStartOffset[49] = SFX_BUILDING_STRIP_1;
gBankStartOffset[50] = SFX_BUILDING_STR2; gBankStartOffset[50] = SFX_BUILDING_STRIP_2;
gBankStartOffset[51] = SFX_BUILDING_STR3; gBankStartOffset[51] = SFX_BUILDING_STRIP_3;
gBankStartOffset[52] = SFX_BUILDING_CHURCH; gBankStartOffset[52] = SFX_BUILDING_CHURCH;
gBankStartOffset[53] = SFX_BUILDING_FAN_1; gBankStartOffset[53] = SFX_BUILDING_FAN_1;
gBankStartOffset[48] = SFX_BUILDING_MAL3; gBankStartOffset[48] = SFX_BUILDING_MALIBU_3;
gBankStartOffset[55] = SFX_BUILDING_INSECTS_1; gBankStartOffset[55] = SFX_BUILDING_INSECTS_1;
gBankStartOffset[56] = SFX_BUILDING_INSECTS_2; gBankStartOffset[56] = SFX_BUILDING_INSECTS_2;
gBankStartOffset[54] = SFX_BUILDING_FAN_2; gBankStartOffset[54] = SFX_BUILDING_FAN_2;
@ -1721,13 +1721,13 @@ cSampleManager::GetBankContainingSound(uint32 offset)
return INVALID_SFX_BANK; return INVALID_SFX_BANK;
} }
int32 uint32
cSampleManager::GetSampleBaseFrequency(uint32 nSample) cSampleManager::GetSampleBaseFrequency(uint32 nSample)
{ {
return m_aSamples[nSample].nFrequency; return m_aSamples[nSample].nFrequency;
} }
int32 uint32
cSampleManager::GetSampleLoopStartOffset(uint32 nSample) cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
{ {
return m_aSamples[nSample].nLoopStart; return m_aSamples[nSample].nLoopStart;

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@ -184,14 +184,14 @@ cSampleManager::GetBankContainingSound(uint32 offset)
return INVALID_SFX_BANK; return INVALID_SFX_BANK;
} }
int32 uint32
cSampleManager::GetSampleBaseFrequency(uint32 nSample) cSampleManager::GetSampleBaseFrequency(uint32 nSample)
{ {
ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
return 0; return 0;
} }
int32 uint32
cSampleManager::GetSampleLoopStartOffset(uint32 nSample) cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
{ {
ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); ASSERT( nSample < TOTAL_AUDIO_SAMPLES );

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@ -364,15 +364,15 @@ SetUpDebugBanksInfo()
gBankStartOffset[43] = SFX_BUILDING_BAR_2; gBankStartOffset[43] = SFX_BUILDING_BAR_2;
gBankStartOffset[44] = SFX_BUILDING_BAR_3; gBankStartOffset[44] = SFX_BUILDING_BAR_3;
gBankStartOffset[45] = SFX_BUILDING_BAR_4; gBankStartOffset[45] = SFX_BUILDING_BAR_4;
gBankStartOffset[46] = SFX_BUILDING_MAL1; gBankStartOffset[46] = SFX_BUILDING_MALIBU_1;
gBankStartOffset[47] = SFX_BUILDING_MAL2; gBankStartOffset[47] = SFX_BUILDING_MALIBU_2;
gBankStartOffset[42] = SFX_BUILDING_BAR_1; gBankStartOffset[42] = SFX_BUILDING_BAR_1;
gBankStartOffset[49] = SFX_BUILDING_STR1; gBankStartOffset[49] = SFX_BUILDING_STRIP_1;
gBankStartOffset[50] = SFX_BUILDING_STR2; gBankStartOffset[50] = SFX_BUILDING_STRIP_2;
gBankStartOffset[51] = SFX_BUILDING_STR3; gBankStartOffset[51] = SFX_BUILDING_STRIP_3;
gBankStartOffset[52] = SFX_BUILDING_CHURCH; gBankStartOffset[52] = SFX_BUILDING_CHURCH;
gBankStartOffset[53] = SFX_BUILDING_FAN_1; gBankStartOffset[53] = SFX_BUILDING_FAN_1;
gBankStartOffset[48] = SFX_BUILDING_MAL3; gBankStartOffset[48] = SFX_BUILDING_MALIBU_3;
gBankStartOffset[55] = SFX_BUILDING_INSECTS_1; gBankStartOffset[55] = SFX_BUILDING_INSECTS_1;
gBankStartOffset[56] = SFX_BUILDING_INSECTS_2; gBankStartOffset[56] = SFX_BUILDING_INSECTS_2;
gBankStartOffset[54] = SFX_BUILDING_FAN_2; gBankStartOffset[54] = SFX_BUILDING_FAN_2;
@ -1436,14 +1436,14 @@ cSampleManager::GetBankContainingSound(uint32 offset)
return INVALID_SFX_BANK; return INVALID_SFX_BANK;
} }
int32 uint32
cSampleManager::GetSampleBaseFrequency(uint32 nSample) cSampleManager::GetSampleBaseFrequency(uint32 nSample)
{ {
ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
return m_aSamples[nSample].nFrequency; return m_aSamples[nSample].nFrequency;
} }
int32 uint32
cSampleManager::GetSampleLoopStartOffset(uint32 nSample) cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
{ {
ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); ASSERT( nSample < TOTAL_AUDIO_SAMPLES );

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@ -206,7 +206,7 @@ CEmergencyPed::MedicAI(void)
if (!waitUntilMedicEntersCar) { if (!waitUntilMedicEntersCar) {
CCarCtrl::JoinCarWithRoadSystem(m_pMyVehicle); CCarCtrl::JoinCarWithRoadSystem(m_pMyVehicle);
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
m_pMyVehicle->m_bSirenOrAlarm = 0; m_pMyVehicle->m_bSirenOrAlarm = false;
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 12; m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 12;
m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS; m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS;
if (m_pMyVehicle->bIsAmbulanceOnDuty) { if (m_pMyVehicle->bIsAmbulanceOnDuty) {

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@ -284,7 +284,7 @@ public:
uint8 m_vehLCS_2A4; // some timer uint8 m_vehLCS_2A4; // some timer
uint32 m_nCarHornTimer; uint32 m_nCarHornTimer;
uint8 m_nCarHornPattern; uint8 m_nCarHornPattern;
uint8 m_bSirenOrAlarm; bool m_bSirenOrAlarm;
uint8 m_nCarHornDelay; uint8 m_nCarHornDelay;
int8 m_comedyControlState; int8 m_comedyControlState;
int32 m_vehLCS_2B0; int32 m_vehLCS_2B0;