re3/src/audio/soundlist.h

342 lines
8.7 KiB
C

#pragma once
enum eSound : uint16
{
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
SOUND_CAR_DOOR_CLOSE_BUMPER,
SOUND_CAR_DOOR_CLOSE_FRONT_LEFT,
SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT,
SOUND_CAR_DOOR_CLOSE_BACK_LEFT,
SOUND_CAR_DOOR_CLOSE_BACK_RIGHT,
SOUND_CAR_DOOR_OPEN_BONNET,
SOUND_CAR_DOOR_OPEN_BUMPER,
SOUND_CAR_DOOR_OPEN_FRONT_LEFT,
SOUND_CAR_DOOR_OPEN_FRONT_RIGHT,
SOUND_CAR_DOOR_OPEN_BACK_LEFT,
SOUND_CAR_DOOR_OPEN_BACK_RIGHT,
SOUND_CAR_WINDSHIELD_CRACK,
SOUND_CAR_JUMP,
SOUND_CAR_JUMP_2,
SOUND_CAR_TYRE_POP,
SOUND_16,
SOUND_17,
SOUND_CAR_ENGINE_START,
SOUND_CAR_LIGHT_BREAK,
SOUND_CAR_HYDRAULIC_1,
SOUND_CAR_HYDRAULIC_2,
SOUND_CAR_HYDRAULIC_3,
SOUND_CAR_JERK,
SOUND_CAR_SPLASH,
SOUND_BOAT_SLOWDOWN,
SOUND_TRAIN_DOOR_CLOSE,
SOUND_TRAIN_DOOR_OPEN,
SOUND_CAR_TANK_TURRET_ROTATE,
SOUND_CAR_BOMB_TICK,
SOUND_PLANE_ON_GROUND,
SOUND_31,
SOUND_32,
SOUND_STEP_START,
SOUND_STEP_END,
SOUND_FALL_LAND,
SOUND_FALL_COLLAPSE,
SOUND_FIGHT_PUNCH_33,
SOUND_FIGHT_KICK_34,
SOUND_FIGHT_HEADBUTT_35,
SOUND_FIGHT_PUNCH_36,
SOUND_FIGHT_PUNCH_37,
SOUND_FIGHT_CLOSE_PUNCH_38,
SOUND_FIGHT_PUNCH_39,
SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40,
SOUND_FIGHT_PUNCH_41,
SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
SOUND_FIGHT_KNEE_OR_KICK_43,
SOUND_FIGHT_KICK_44,
SOUND_49,
SOUND_WEAPON_BAT_ATTACK,
SOUND_WEAPON_UNK_MELEE_ATTACK,
SOUND_WEAPON_CHAINSAW_ATTACK,
SOUND_WEAPON_CHAINSAW_IDLE,
SOUND_WEAPON_CHAINSAW_MADECONTACT,
SOUND_WEAPON_SHOT_FIRED,
SOUND_WEAPON_RELOAD,
SOUND_WEAPON_AK47_BULLET_ECHO,
SOUND_WEAPON_FLAMETHROWER_FIRE,
SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM,
SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM,
SOUND_WEAPON_HIT_PED,
SOUND_WEAPON_HIT_VEHICLE,
SOUND_GARAGE_NO_MONEY,
SOUND_GARAGE_BAD_VEHICLE,
SOUND_GARAGE_OPENING,
SOUND_GARAGE_BOMB_ALREADY_SET,
SOUND_GARAGE_BOMB1_SET,
SOUND_GARAGE_BOMB2_SET,
SOUND_GARAGE_BOMB3_SET,
SOUND_70,
SOUND_71,
SOUND_GARAGE_VEHICLE_DECLINED,
SOUND_GARAGE_VEHICLE_ACCEPTED,
SOUND_GARAGE_DOOR_CLOSED,
SOUND_GARAGE_DOOR_OPENED,
SOUND_CRANE_PICKUP,
SOUND_PICKUP_WEAPON_BOUGHT,
SOUND_PICKUP_WEAPON,
SOUND_PICKUP_HEALTH,
SOUND_80,
SOUND_81,
SOUND_PICKUP_ADRENALINE,
SOUND_PICKUP_ARMOUR,
SOUND_PICKUP_BONUS,
SOUND_PICKUP_MONEY,
SOUND_PICKUP_HIDDEN_PACKAGE,
SOUND_PICKUP_PACMAN_PILL,
SOUND_PICKUP_PACMAN_PACKAGE,
SOUND_PICKUP_FLOAT_PACKAGE,
SOUND_BOMB_TIMED_ACTIVATED,
SOUND_91,
SOUND_BOMB_ONIGNITION_ACTIVATED,
SOUND_BOMB_TICK,
SOUND_RAMPAGE_START,
SOUND_RAMPAGE_ONGOING,
SOUND_RAMPAGE_PASSED,
SOUND_RAMPAGE_FAILED,
SOUND_RAMPAGE_KILL,
SOUND_RAMPAGE_CAR_BLOWN,
SOUND_EVIDENCE_PICKUP,
SOUND_UNLOAD_GOLD,
SOUND_PAGER,
SOUND_PED_DEATH,
SOUND_PED_DAMAGE,
SOUND_PED_HIT,
SOUND_PED_LAND,
SOUND_PED_BULLET_HIT,
SOUND_PED_BURNING,
SOUND_PED_PLAYER_REACTTOCOP,
SOUND_PED_ARREST_COP,
SOUND_111,
SOUND_PED_COP_HELIPILOTPHRASE,
SOUND_PED_PULLOUTWEAPON,
SOUND_PED_HELI_PLAYER_FOUND,
SOUND_115,
SOUND_PED_ON_FIRE,
SOUND_PED_AIMING,
SOUND_PED_HANDS_UP,
SOUND_PED_HANDS_COWER,
SOUND_PED_FLEE_SPRINT,
SOUND_PED_CAR_JACKING,
SOUND_PED_MUGGING,
SOUND_PED_CAR_JACKED,
SOUND_PED_ROBBED,
SOUND_PED_ACCIDENTREACTION1,
SOUND_PED_UNK_126,
SOUND_PED_PLAYER_AFTERSEX,
SOUND_PED_PLAYER_BEFORESEX,
SOUND_PED_COP_UNK_129, // also used for medics
SOUND_PED_COP_MANYCOPSAROUND, // also used for medics
SOUND_PED_GUNAIMEDAT2,
SOUND_PED_COP_ALONE, // also used for medics
SOUND_PED_GUNAIMEDAT3,
SOUND_PED_COP_REACTION,
SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics
SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics
SOUND_PED_TAXI_WAIT,
SOUND_PED_ATTACK,
SOUND_PED_DEFEND,
SOUND_140,
SOUND_PED_LEAVE_VEHICLE,
SOUND_PED_EVADE,
SOUND_PED_FLEE_RUN,
SOUND_PED_CAR_COLLISION,
SOUND_PED_BOAT_COLLISION,
SOUND_PED_HORN_ACTIVE,
SOUND_PED_147,
SOUND_PED_SOLICIT,
SOUND_PED_149,
SOUND_PED_150,
SOUND_PED_EXTINGUISHING_FIRE,
SOUND_PED_WAIT_DOUBLEBACK,
SOUND_153,
SOUND_PED_CHAT_SEXY,
SOUND_PED_CHAT_EVENT,
SOUND_PED_PED_COLLISION,
SOUND_PED_CHAT,
SOUND_PED_TAXI_CALL,
SOUND_RACE_START_3,
SOUND_RACE_START_2,
SOUND_RACE_START_1,
SOUND_RACE_START_GO,
SOUND_SPLASH,
SOUND_WATER_FALL,
SOUND_SPLATTER,
SOUND_CAR_PED_COLLISION,
SOUND_CLOCK_TICK,
SOUND_PART_MISSION_COMPLETE,
SOUND_FRONTEND_MENU_STARTING, // same with SOUND_HUD_SOUND
// TODO(Miami): What are 170-175??
SOUND_FRONTEND_NO_RADIO = 176, // those 3 are all same sound
SOUND_FRONTEND_RADIO_CHANGE,
SOUND_FRONTEND_RADIO_CHANGE_2,
SOUND_HUD_SOUND,
SOUND_180,
SOUND_181,
SOUND_182,
SOUND_LIGHTNING,
SOUND_BULLETTRACE_1,
SOUND_BULLETTRACE_2,
SOUND_186, // makes same sound with 40
SOUND_187, // makes same sound with 46
SOUND_MELEE_ATTACK_START,
SOUND_189,
SOUND_WEAPON_MINIGUN_ATTACK,
SOUND_WEAPON_MINIGUN_2,
SOUND_WEAPON_MINIGUN_3,
SOUND_AMMUNATION_IMRAN_ARM_BOMB,
SOUND_194,
// TODO(Miami): They're frontend sounds but names are copy-paste and incorrect
SOUND_FRONTEND_MENU_COMPLETED,
SOUND_FRONTEND_FAIL,
SOUND_FRONTEND_MENU_SUCCESS,
SOUND_FRONTEND_EXIT,
SOUND_FRONTEND_AUDIO_TEST,
SOUND_INJURED_PED_MALE_OUCH,
SOUND_INJURED_PED_FEMALE,
SOUND_SET_202,
SOUND_SET_203,
SOUND_TOTAL_SOUNDS = 204,
SOUND_NO_SOUND = 205,
};
enum eScriptSounds : uint16 {
SCRIPT_SOUND_0 = 0,
SCRIPT_SOUND_1,
SCRIPT_SOUND_2,
SCRIPT_SOUND_3,
SCRIPT_SOUND_PARTY_1_LOOP_S,
SCRIPT_SOUND_PARTY_1_LOOP_L,
SCRIPT_SOUND_PARTY_2_LOOP_S,
SCRIPT_SOUND_PARTY_2_LOOP_L,
SCRIPT_SOUND_PARTY_3_LOOP_S,
SCRIPT_SOUND_PARTY_3_LOOP_L,
SCRIPT_SOUND_PARTY_4_LOOP_S,
SCRIPT_SOUND_PARTY_4_LOOP_L,
SCRIPT_SOUND_PARTY_5_LOOP_S,
SCRIPT_SOUND_PARTY_5_LOOP_L,
SCRIPT_SOUND_PARTY_6_LOOP_S,
SCRIPT_SOUND_PARTY_6_LOOP_L,
SCRIPT_SOUND_PARTY_7_LOOP_S,
SCRIPT_SOUND_PARTY_7_LOOP_L,
SCRIPT_SOUND_PARTY_8_LOOP_S,
SCRIPT_SOUND_PARTY_8_LOOP_L,
SCRIPT_SOUND_PARTY_9_LOOP_S,
SCRIPT_SOUND_PARTY_9_LOOP_L,
SCRIPT_SOUND_PARTY_10_LOOP_S,
SCRIPT_SOUND_PARTY_10_LOOP_L,
SCRIPT_SOUND_PARTY_11_LOOP_S,
SCRIPT_SOUND_PARTY_11_LOOP_L,
SCRIPT_SOUND_PARTY_12_LOOP_S,
SCRIPT_SOUND_PARTY_12_LOOP_L,
SCRIPT_SOUND_PARTY_13_LOOP_S,
SCRIPT_SOUND_PARTY_13_LOOP_L,
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S,
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L,
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S,
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L,
SCRIPT_SOUND_WORK_SHOP_LOOP_S,
SCRIPT_SOUND_WORK_SHOP_LOOP_L,
SCRIPT_SOUND_SAWMILL_LOOP_S,
SCRIPT_SOUND_SAWMILL_LOOP_L,
SCRIPT_SOUND_38,
SCRIPT_SOUND_39,
SCRIPT_SOUND_LAUNDERETTE_LOOP_S,
SCRIPT_SOUND_LAUNDERETTE_LOOP_L,
SCRIPT_SOUND_CHINATOWN_RESTAURANT_S,
SCRIPT_SOUND_CHINATOWN_RESTAURANT_L,
SCRIPT_SOUND_CIPRIANI_RESAURANT_S,
SCRIPT_SOUND_CIPRIANI_RESAURANT_L,
SCRIPT_SOUND_46_S,
SCRIPT_SOUND_47_L,
SCRIPT_SOUND_MARCO_BISTRO_S,
SCRIPT_SOUND_MARCO_BISTRO_L,
SCRIPT_SOUND_AIRPORT_LOOP_S,
SCRIPT_SOUND_AIRPORT_LOOP_L,
SCRIPT_SOUND_SHOP_LOOP_S,
SCRIPT_SOUND_SHOP_LOOP_L,
SCRIPT_SOUND_CINEMA_LOOP_S,
SCRIPT_SOUND_CINEMA_LOOP_L,
SCRIPT_SOUND_DOCKS_LOOP_S,
SCRIPT_SOUND_DOCKS_LOOP_L,
SCRIPT_SOUND_HOME_LOOP_S,
SCRIPT_SOUND_HOME_LOOP_L,
SCRIPT_SOUND_FRANKIE_PIANO,
SCRIPT_SOUND_PARTY_1_LOOP,
SCRIPT_SOUND_PORN_CINEMA_1_S,
SCRIPT_SOUND_PORN_CINEMA_1_L,
SCRIPT_SOUND_PORN_CINEMA_2_S,
SCRIPT_SOUND_PORN_CINEMA_2_L,
SCRIPT_SOUND_PORN_CINEMA_3_S,
SCRIPT_SOUND_PORN_CINEMA_3_L,
SCRIPT_SOUND_BANK_ALARM_LOOP_S,
SCRIPT_SOUND_BANK_ALARM_LOOP_L,
SCRIPT_SOUND_POLICE_BALL_LOOP_S,
SCRIPT_SOUND_POLICE_BALL_LOOP_L,
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S,
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L,
SCRIPT_SOUND_74,
SCRIPT_SOUND_75,
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S,
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L,
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S,
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L,
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S,
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L,
SCRIPT_SOUND_EVIDENCE_PICKUP,
SCRIPT_SOUND_UNLOAD_GOLD,
SCRIPT_SOUND_RAVE_1_LOOP_S,
SCRIPT_SOUND_RAVE_1_LOOP_L,
SCRIPT_SOUND_RAVE_2_LOOP_S,
SCRIPT_SOUND_RAVE_2_LOOP_L,
SCRIPT_SOUND_RAVE_3_LOOP_S,
SCRIPT_SOUND_RAVE_3_LOOP_L,
SCRIPT_SOUND_MISTY_SEX_S,
SCRIPT_SOUND_MISTY_SEX_L,
SCRIPT_SOUND_GATE_START_CLUNK,
SCRIPT_SOUND_GATE_STOP_CLUNK,
SCRIPT_SOUND_PART_MISSION_COMPLETE,
SCRIPT_SOUND_CHUNKY_RUN_SHOUT,
SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT,
SCRIPT_SOUND_RACE_START_3,
SCRIPT_SOUND_RACE_START_2,
SCRIPT_SOUND_RACE_START_1,
SCRIPT_SOUND_RACE_START_GO,
SCRIPT_SOUND_SWAT_PED_SHOUT,
SCRIPT_SOUND_PRETEND_FIRE_LOOP,
SCRIPT_SOUND_AMMUNATION_CHAT_1,
SCRIPT_SOUND_AMMUNATION_CHAT_2,
SCRIPT_SOUND_AMMUNATION_CHAT_3,
SCRIPT_SOUND_BULLET_HIT_GROUND_1,
SCRIPT_SOUND_BULLET_HIT_GROUND_2,
SCRIPT_SOUND_BULLET_HIT_GROUND_3,
SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
SCRIPT_SOUND_110,
SCRIPT_SOUND_111,
SCRIPT_SOUND_PAYPHONE_RINGING,
SCRIPT_SOUND_113,
SCRIPT_SOUND_GLASS_BREAK_L,
SCRIPT_SOUND_GLASS_BREAK_S,
SCRIPT_SOUND_GLASS_CRACK,
SCRIPT_SOUND_GLASS_LIGHT_BREAK,
SCRIPT_SOUND_BOX_DESTROYED_1,
SCRIPT_SOUND_BOX_DESTROYED_2,
SCRIPT_SOUND_METAL_COLLISION,
SCRIPT_SOUND_TIRE_COLLISION,
SCRIPT_SOUND_GUNSHELL_DROP,
SCRIPT_SOUND_GUNSHELL_DROP_SOFT,
SCRIPT_SOUND_TOTAL,
SCRIPT_SOUND_INVALID,
};