re3/src/render
2019-07-29 20:05:06 +03:00
..
2dEffect.h finished CEntity 2019-06-30 21:06:55 +02:00
Antennas.cpp added CAntennas 2019-05-30 11:13:06 +02:00
Antennas.h added CAntennas 2019-05-30 11:13:06 +02:00
Clouds.cpp and of course the last commit didnt fix everything 2019-07-10 17:34:11 +02:00
Clouds.h misc classes finished 2019-07-06 12:27:21 +02:00
Coronas.cpp CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
Coronas.h CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
Credits.cpp Update Frontend. 2019-07-03 17:30:26 +02:00
Credits.h implemented splashes; fixed zones 2019-06-01 23:28:13 +02:00
Draw.cpp and of course the last commit didnt fix everything 2019-07-10 17:34:11 +02:00
Draw.h little change to aspect ratio defines 2019-07-12 18:28:40 +02:00
Fluff.cpp implemented col line rendering 2019-07-19 13:58:19 +02:00
Fluff.h Fluff 2019-07-17 22:44:22 +03:00
Font.cpp Update Frontend. 2019-07-03 17:30:26 +02:00
Font.h Initial commit for Frontend. 2019-06-25 02:36:26 +02:00
Glass.cpp finished CEntity 2019-06-30 21:06:55 +02:00
Glass.h finished CEntity 2019-06-30 21:06:55 +02:00
Hud.cpp Frontend fixes. 2019-07-11 23:43:37 +02:00
Hud.h Fixed type of m_ItemToFlash 2019-07-04 01:23:19 +03:00
Lights.cpp the great reorganization 2019-07-07 13:09:11 +02:00
Lights.h more RW lights 2019-06-01 12:02:31 +02:00
Lines.cpp implemented col line rendering 2019-07-19 13:58:19 +02:00
Lines.h implemented col line rendering 2019-07-19 13:58:19 +02:00
MBlur.cpp Cleanup project a bit 2019-06-30 12:56:50 +02:00
MBlur.h Update Frontend. 2019-07-03 17:30:26 +02:00
Particle.cpp shadows done 2019-07-24 19:55:43 +03:00
Particle.h WaterLevel done 2019-07-11 03:33:28 +03:00
ParticleMgr.cpp Cleanup project a bit 2019-06-30 12:56:50 +02:00
ParticleMgr.h got rid of upper case types 2019-06-17 00:23:19 +02:00
PointLights.cpp and of course the last commit didnt fix everything 2019-07-10 17:34:11 +02:00
PointLights.h shadows done 2019-07-24 19:55:43 +03:00
RenderBuffer.cpp shadows done 2019-07-24 19:55:43 +03:00
RenderBuffer.h shadows done 2019-07-24 19:55:43 +03:00
Renderer.cpp CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
Renderer.h implemented col line rendering 2019-07-19 13:58:19 +02:00
Rubbish.cpp more CAutomobile::ProcessControl 2019-07-17 23:58:06 +02:00
Rubbish.h more CAutomobile::ProcessControl 2019-07-17 23:58:06 +02:00
Shadows.cpp restore original shadows fading 2019-07-29 20:05:06 +03:00
Shadows.h CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
Skidmarks.cpp CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
Skidmarks.h CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
SpecialFX.cpp CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
SpecialFX.h CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
Sprite2d.cpp first part of CFileLoader 2019-06-17 22:40:15 +02:00
Sprite2d.h Update Radar.cpp 2019-06-20 21:34:48 +02:00
Sprite.cpp added wrappers around math functions 2019-07-10 17:18:26 +02:00
Sprite.h added CCoronas 2019-06-01 01:58:19 +02:00
Timecycle.cpp added wrappers around math functions 2019-07-10 17:18:26 +02:00
Timecycle.h shadows done 2019-07-24 19:55:43 +03:00
VisibilityPlugins.cpp typo in visibility plugins 2019-06-20 00:36:11 +02:00
VisibilityPlugins.h finished some classes 2019-06-13 12:25:55 +02:00
WaterCannon.cpp CAutomobile::FireTruckControl and HydraulicControl 2019-07-26 14:27:13 +02:00
WaterCannon.h CAutomobile::FireTruckControl and HydraulicControl 2019-07-26 14:27:13 +02:00
WaterLevel.cpp Merge branch 'master' into master 2019-07-24 20:59:16 +03:00
WaterLevel.h implemented cBuoyancy 2019-07-23 22:55:23 +02:00
WeaponEffects.cpp Darkel/Wanted update. 2019-07-04 22:33:19 +02:00
WeaponEffects.h Darkel/Wanted update. 2019-07-04 22:33:19 +02:00
Weather.cpp the great reorganization 2019-07-07 13:09:11 +02:00
Weather.h the great reorganization 2019-07-07 13:09:11 +02:00