re3/src/render/WaterCreatures.cpp

263 lines
9.2 KiB
C++

#include "WaterCreatures.h"
#include "ModelIndices.h"
#include "World.h"
#include "WaterLevel.h"
#include "Camera.h"
#include "PlayerPed.h"
#include "config.h"
#include "General.h"
int CWaterCreatures::nNumActiveSeaLifeForms;
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
struct WaterCreatureProperties aProperties[65] = {
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f },
{ &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
};
CWaterCreature::CWaterCreature() {
Free();
}
CWaterCreature::~CWaterCreature() {
//looks like unused
}
void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) {
this->m_pObj = pObj;
this->m_fRightMult = fRightMult;
this->m_fZTurnSpeed = 0.0f;
this->m_fWaterDepth = fWaterDepth;
this->m_alpha = alpha;
this->m_state = eFishSlotState;
}
void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) {
CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, eFishSlotState);
}
void CWaterCreature::Free() {
CWaterCreature::Initialise(nil, 0.0f, 0.0f, 0.0f, 0, WATER_CREATURE_DISABLED);
}
CWaterCreature *CWaterCreatures::GetFishStructSlot() {
for (int i = 0; i < NUM_WATER_CREATURES; i++)
if (aWaterCreatures[i].m_state == WATER_CREATURE_DISABLED)
return &aWaterCreatures[i];
return nil;
}
CObject *CWaterCreatures::CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle) {
if (CObject::nNoTempObjects >= 40)
return nil;
CObject *pObj = new CObject(modelID, true);
if (!pObj) return nil;
pObj->GetMatrix().GetPosition() = pos;
pObj->GetMatrix().UpdateRW();
pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().SetRotateZOnly(DEGTORAD(zRotAngle));
pObj->GetMatrix().UpdateRW();
pObj->ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
pObj->bIsStatic = false;
if (pObj->ObjectCreatedBy == TEMP_OBJECT) {
CObject::nNoTempObjects++;
pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000;
}
pObj->bTouchingWater = true;
pObj->bUnderwater = true;
CWorld::Add(pObj);
return pObj;
}
bool CWaterCreatures::IsSpaceForMoreWaterCreatures() {
return nNumActiveSeaLifeForms < NUM_WATER_CREATURES;
}
float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& pos2) {
CVector delta = pos1 - pos2;
delta.Normalise();
return Atan2(-delta.x, delta.y);
}
void CWaterCreatures::CreateOne(CVector pos, int16 modelID) {
if (!IsSpaceForMoreWaterCreatures())
return;
float fDepth, fLevelNoWaves;
if (TheCamera.IsSphereVisible(pos, 3.0f)
&& CWaterLevel::GetWaterDepth(pos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
if (modelID == -1 || modelID > 64)
modelID = CGeneral::GetRandomNumberInRange(0, 64);
WaterCreatureProperties *creature = &aProperties[modelID];
pos.z = fLevelNoWaves - creature->fLevel;
float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01f);
float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), pos);
CObject *fish = CreateSeaLifeForm(pos, modelID, angle);
if (!fish) return;
fish->SetRwObjectAlpha(255);
CWaterCreature *wc = GetFishStructSlot();
wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);
nNumActiveSeaLifeForms++;
}
}
void CWaterCreatures::FreeFishStructSlot(CWaterCreature *wc) {
wc->Free();
}
void CWaterCreatures::UpdateAll() {
if (nNumActiveSeaLifeForms == 0)
return;
CVector playerPos = FindPlayerPed()->GetPosition();
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
switch (aWaterCreatures[i].m_state) {
case WATER_CREATURE_ALLOCATED:
case WATER_CREATURE_ACTIVE: {
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
if (aWaterCreatures[i].m_alpha < 255)
aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
newRight.Normalise();
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
aWaterCreatures[i].m_pObj->bIsStatic = false;
float fDepth = 0.0;
CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
if (fDepth < 0.0f) {
if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime <= CTimer::GetTimeInMilliseconds() + 40000)
aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
}
else {
aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
}
}
else {
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
}
}
break;
}
case WATER_CREATURE_UPDATE: {
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (aWaterCreatures[i].m_alpha <= 0) {
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
}
else {
aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
newRight.Normalise();
newRight.x *= aWaterCreatures[i].m_fRightMult;
newRight.y *= aWaterCreatures[i].m_fRightMult;
newRight.z -= 0.015f;
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight;
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen())
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
}
break;
}
case WATER_CREATURE_TO_REMOVE: {
if (aWaterCreatures[i].m_pObj)
CWorld::Remove(aWaterCreatures[i].m_pObj);
FreeFishStructSlot(&aWaterCreatures[i]);
nNumActiveSeaLifeForms--;
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
break;
}
case WATER_CREATURE_DISABLED:
break;
}
}
}
void CWaterCreatures::RemoveAll() {
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) {
CWorld::Remove(aWaterCreatures[i].m_pObj);
FreeFishStructSlot(&aWaterCreatures[i]);
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
nNumActiveSeaLifeForms--;
}
}
}