forked from FWGS/Paranoia2
99 lines
2.1 KiB
C++
99 lines
2.1 KiB
C++
/*
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gl_rsurf.cpp - surface-related code
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Copyright (C) 2013 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "hud.h"
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#include "cl_util.h"
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#include "gl_local.h"
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static int rtable[MOD_FRAMES][MOD_FRAMES];
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/*
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===============
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R_TextureAnimation
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Returns the proper texture for a given time and base texture
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===============
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*/
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texture_t *R_TextureAnimation( msurface_t *s )
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{
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texture_t *base = s->texinfo->texture;
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int count, reletive = 0;
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if(( RI->currententity != NULL ) && ( RI->currententity->curstate.frame != 0.0f ))
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{
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if( base->alternate_anims )
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base = base->alternate_anims;
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}
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if( !base->anim_total )
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return base;
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if( base->name[0] == '-' )
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{
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int tx = (int)((s->texturemins[0] + (base->width << 16)) / base->width) % MOD_FRAMES;
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int ty = (int)((s->texturemins[1] + (base->height << 16)) / base->height) % MOD_FRAMES;
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reletive = rtable[tx][ty] % base->anim_total;
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}
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else
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{
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reletive = (int)(tr.time * 20) % base->anim_total;
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}
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count = 0;
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while( base->anim_min > reletive || base->anim_max <= reletive )
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{
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base = base->anim_next;
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if( !base )
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{
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ALERT( at_error, "R_TextureAnimation: broken loop\n" );
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return s->texinfo->texture;
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}
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if( ++count > MOD_FRAMES )
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{
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ALERT( at_error, "R_TextureAnimation: infinite loop\n" );
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return s->texinfo->texture;
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}
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}
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return base;
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}
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/*
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=============================================================
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WORLD MODEL
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=============================================================
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*/
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void GL_InitRandomTable( void )
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{
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int tu, tv;
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// make random predictable
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RANDOM_SEED( 255 );
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for( tu = 0; tu < MOD_FRAMES; tu++ )
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{
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for( tv = 0; tv < MOD_FRAMES; tv++ )
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{
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rtable[tu][tv] = RANDOM_LONG( 0, 0x7FFF );
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}
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}
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RANDOM_SEED( 0 );
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} |