forked from FWGS/Paranoia2
39 lines
1.5 KiB
C
39 lines
1.5 KiB
C
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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// director_cmds.h
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// sub commands for svc_director
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#define DRC_ACTIVE 0 // tells client that he's an spectator and will get director command
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#define DRC_STATUS 1 // send status infos about proxy
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#define DRC_CAMERA 2 // set the actual director camera position
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#define DRC_EVENT 3 // informs the dircetor about ann important game event
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#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
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#define DRC_FLAG_SIDE (1<<4)
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#define DRC_FLAG_DRAMATIC (1<<5)
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// commands of the director API function CallDirectorProc(...)
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#define DRCAPI_NOP 0 // no operation
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#define DRCAPI_ACTIVE 1 // de/acivates director mode in engine
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#define DRCAPI_STATUS 2 // request proxy information
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#define DRCAPI_SETCAM 3 // set camera n to given position and angle
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#define DRCAPI_GETCAM 4 // request camera n position and angle
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#define DRCAPI_DIRPLAY 5 // set director time and play with normal speed
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#define DRCAPI_DIRFREEZE 6 // freeze directo at this time
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#define DRCAPI_SETVIEWMODE 7 // overview or 4 cameras
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#define DRCAPI_SETOVERVIEWPARAMS 8 // sets parameter for overview mode
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#define DRCAPI_SETFOCUS 9 // set the camera which has the input focus
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#define DRCAPI_GETTARGETS 10 // queries engine for player list
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#define DRCAPI_SETVIEWPOINTS 11 // gives engine all waypoints
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