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Xash3DArchive/engine/common/input.c

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//=======================================================================
// Copyright XashXT Group 2007 <20>
// input.c - win32 input devices
//=======================================================================
#include "common.h"
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#include "input.h"
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#include "client.h"
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#include "vgui_draw.h"
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#define WND_HEADSIZE wnd_caption // some offset
#define WND_BORDER 3 // sentinel border in pixels
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HICON in_mousecursor;
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qboolean in_mouseactive; // false when not focus app
qboolean in_restore_spi;
qboolean in_mouseinitialized;
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int in_mouse_oldbuttonstate;
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qboolean in_mouse_suspended;
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int in_mouse_buttons;
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RECT window_rect, real_rect;
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uint in_mouse_wheel;
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int wnd_caption;
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static byte scan_to_key[128] =
{
0,27,'1','2','3','4','5','6','7','8','9','0','-','=',K_BACKSPACE,9,
'q','w','e','r','t','y','u','i','o','p','[',']', 13 , K_CTRL,
'a','s','d','f','g','h','j','k','l',';','\'','`',
K_SHIFT,'\\','z','x','c','v','b','n','m',',','.','/',K_SHIFT,
'*',K_ALT,' ',K_CAPSLOCK,
K_F1,K_F2,K_F3,K_F4,K_F5,K_F6,K_F7,K_F8,K_F9,K_F10,
K_PAUSE,0,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,
K_RIGHTARROW,K_KP_PLUS,K_END,K_DOWNARROW,K_PGDN,K_INS,K_DEL,
0,0,0,K_F11,K_F12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};
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// extra mouse buttons
static int mouse_buttons[] =
{
MK_LBUTTON,
MK_RBUTTON,
MK_MBUTTON,
MK_XBUTTON1,
MK_XBUTTON2,
MK_XBUTTON3,
MK_XBUTTON4,
MK_XBUTTON5
};
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/*
=======
Host_MapKey
Map from windows to engine keynums
=======
*/
static int Host_MapKey( int key )
{
int result, modified;
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qboolean is_extended = false;
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modified = ( key >> 16 ) & 255;
if( modified > 127 ) return 0;
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if( key & ( 1 << 24 ))
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is_extended = true;
result = scan_to_key[modified];
if( !is_extended )
{
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switch( result )
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{
case K_HOME: return K_KP_HOME;
case K_UPARROW: return K_KP_UPARROW;
case K_PGUP: return K_KP_PGUP;
case K_LEFTARROW: return K_KP_LEFTARROW;
case K_RIGHTARROW: return K_KP_RIGHTARROW;
case K_END: return K_KP_END;
case K_DOWNARROW: return K_KP_DOWNARROW;
case K_PGDN: return K_KP_PGDN;
case K_INS: return K_KP_INS;
case K_DEL: return K_KP_DEL;
default: return result;
}
}
else
{
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switch( result )
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{
case K_PAUSE: return K_KP_NUMLOCK;
case 0x0D: return K_KP_ENTER;
case 0x2F: return K_KP_SLASH;
case 0xAF: return K_KP_PLUS;
}
return result;
}
}
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/*
===========
IN_StartupMouse
===========
*/
void IN_StartupMouse( void )
{
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if( host.type == HOST_DEDICATED ) return;
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if( Sys_CheckParm( "-nomouse" )) return;
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in_mouse_buttons = 8;
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in_mouseinitialized = true;
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in_mouse_wheel = RegisterWindowMessage( "MSWHEEL_ROLLMSG" );
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}
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static qboolean IN_CursorInRect( void )
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{
POINT curpos;
if( !in_mouseinitialized || !in_mouseactive )
return false;
// find mouse movement
GetCursorPos( &curpos );
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if( curpos.x < real_rect.left + WND_BORDER )
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return false;
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if( curpos.x > real_rect.right - WND_BORDER * 3 )
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return false;
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if( curpos.y < real_rect.top + WND_HEADSIZE + WND_BORDER )
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return false;
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if( curpos.y > real_rect.bottom - WND_BORDER * 3 )
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return false;
return true;
}
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static void IN_ActivateCursor( void )
{
if( cls.key_dest == key_menu )
{
SetCursor( in_mousecursor );
}
}
void IN_SetCursor( HICON hCursor )
{
in_mousecursor = hCursor;
IN_ActivateCursor();
}
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/*
===========
IN_ToggleClientMouse
Called when key_dest is changed
===========
*/
void IN_ToggleClientMouse( int newstate, int oldstate )
{
if( newstate == oldstate ) return;
if( oldstate == key_game )
{
clgame.dllFuncs.IN_DeactivateMouse();
}
else if( newstate == key_game )
{
clgame.dllFuncs.IN_ActivateMouse();
}
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if( newstate == key_menu && !cl.background )
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{
in_mouseactive = false;
ClipCursor( NULL );
ReleaseCapture();
while( ShowCursor( true ) < 0 );
}
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}
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/*
===========
IN_ActivateMouse
Called when the window gains focus or changes in some way
===========
*/
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void IN_ActivateMouse( qboolean force )
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{
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int width, height;
static int oldstate;
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if( !in_mouseinitialized )
return;
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if( CL_Active() && host.mouse_visible && !force )
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return; // VGUI controls
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if( cls.key_dest == key_menu && !Cvar_VariableInteger( "fullscreen" ))
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{
// check for mouse leave-entering
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if( !in_mouse_suspended && !UI_MouseInRect( ))
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in_mouse_suspended = true;
if( oldstate != in_mouse_suspended )
{
if( in_mouse_suspended )
{
ClipCursor( NULL );
ReleaseCapture();
while( ShowCursor( true ) < 0 );
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UI_ShowCursor( false );
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}
}
oldstate = in_mouse_suspended;
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if( in_mouse_suspended && IN_CursorInRect( ))
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{
in_mouse_suspended = false;
in_mouseactive = false; // re-initialize mouse
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UI_ShowCursor( true );
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}
}
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if( in_mouseactive ) return;
in_mouseactive = true;
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if( UI_IsVisible( )) return;
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if( cls.key_dest == key_game )
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{
clgame.dllFuncs.IN_ActivateMouse();
}
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width = GetSystemMetrics( SM_CXSCREEN );
height = GetSystemMetrics( SM_CYSCREEN );
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GetWindowRect( host.hWnd, &window_rect );
if( window_rect.left < 0 ) window_rect.left = 0;
if( window_rect.top < 0 ) window_rect.top = 0;
if( window_rect.right >= width ) window_rect.right = width - 1;
if( window_rect.bottom >= height - 1 ) window_rect.bottom = height - 1;
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host.window_center_x = (window_rect.right + window_rect.left) / 2;
host.window_center_y = (window_rect.top + window_rect.bottom) / 2;
SetCursorPos( host.window_center_x, host.window_center_y );
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SetCapture( host.hWnd );
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ClipCursor( &window_rect );
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while( ShowCursor( false ) >= 0 );
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}
/*
===========
IN_DeactivateMouse
Called when the window loses focus
===========
*/
void IN_DeactivateMouse( void )
{
if( !in_mouseinitialized || !in_mouseactive )
return;
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if( cls.key_dest == key_game )
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{
clgame.dllFuncs.IN_DeactivateMouse();
}
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in_mouseactive = false;
ClipCursor( NULL );
ReleaseCapture();
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while( ShowCursor( true ) < 0 );
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}
/*
================
IN_Mouse
================
*/
void IN_MouseMove( void )
{
POINT current_pos;
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if( !in_mouseinitialized || !in_mouseactive || !UI_IsVisible( ))
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return;
// find mouse movement
GetCursorPos( &current_pos );
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ScreenToClient( host.hWnd, &current_pos );
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// if the menu is visible, move the menu cursor
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UI_MouseMove( current_pos.x, current_pos.y );
IN_ActivateCursor();
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}
/*
===========
IN_MouseEvent
===========
*/
void IN_MouseEvent( int mstate )
{
int i;
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if( !in_mouseinitialized || !in_mouseactive )
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return;
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if( cls.key_dest == key_game )
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{
clgame.dllFuncs.IN_MouseEvent( mstate );
return;
}
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// perform button actions
for( i = 0; i < in_mouse_buttons; i++ )
{
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if(( mstate & ( 1<<i )) && !( in_mouse_oldbuttonstate & ( 1<<i )))
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{
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Key_Event( K_MOUSE1 + i, true );
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}
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if(!( mstate & ( 1<<i )) && ( in_mouse_oldbuttonstate & ( 1<<i )))
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{
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Key_Event( K_MOUSE1 + i, false );
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}
}
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in_mouse_oldbuttonstate = mstate;
}
/*
===========
IN_Shutdown
===========
*/
void IN_Shutdown( void )
{
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IN_DeactivateMouse( );
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}
/*
===========
IN_Init
===========
*/
void IN_Init( void )
{
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IN_StartupMouse( );
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}
/*
==================
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Host_InputFrame
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Called every frame, even if not generating commands
==================
*/
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void Host_InputFrame( void )
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{
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qboolean shutdownMouse = false;
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rand (); // keep the random time dependent
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Sys_SendKeyEvents ();
Cbuf_Execute ();
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if( host.state == HOST_RESTART )
host.state = HOST_FRAME; // restart is finished
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if( host.type == HOST_DEDICATED )
{
// let the dedicated server some sleep
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Sys_Sleep( 1 );
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}
else
{
if( host.state == HOST_NOFOCUS )
{
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if( Host_ServerState() && CL_IsInGame( ))
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Sys_Sleep( 1 ); // listenserver
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else Sys_Sleep( 20 ); // sleep 20 ms otherwise
}
else if( host.state == HOST_SLEEP )
{
// completely sleep in minimized state
Sys_Sleep( 20 );
}
}
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if( !in_mouseinitialized )
return;
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if( host.state != HOST_FRAME )
{
IN_DeactivateMouse();
return;
}
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if( cl.refdef.paused && cls.key_dest == key_game )
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shutdownMouse = true; // release mouse during pause or console typeing
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if( shutdownMouse && !Cvar_VariableInteger( "fullscreen" ))
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{
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IN_DeactivateMouse();
return;
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}
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IN_ActivateMouse( false );
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IN_MouseMove();
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}
/*
====================
IN_WndProc
main window procedure
====================
*/
long IN_WndProc( void *hWnd, uint uMsg, uint wParam, long lParam )
{
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int i, temp = 0;
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qboolean fActivate;
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if( uMsg == in_mouse_wheel )
uMsg = WM_MOUSEWHEEL;
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VGUI_SurfaceWndProc( hWnd, uMsg, wParam, lParam );
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switch( uMsg )
{
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case WM_KILLFOCUS:
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if( Cvar_VariableInteger( "fullscreen" ))
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ShowWindow( host.hWnd, SW_SHOWMINNOACTIVE );
break;
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case WM_SETCURSOR:
IN_ActivateCursor();
break;
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case WM_MOUSEWHEEL:
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if( !in_mouseactive ) break;
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if(( short )HIWORD( wParam ) > 0 )
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{
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Key_Event( K_MWHEELUP, true );
Key_Event( K_MWHEELUP, false );
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}
else
{
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Key_Event( K_MWHEELDOWN, true );
Key_Event( K_MWHEELDOWN, false );
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}
break;
case WM_CREATE:
host.hWnd = hWnd;
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GetWindowRect( host.hWnd, &real_rect );
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break;
case WM_CLOSE:
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Sys_Quit();
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break;
case WM_ACTIVATE:
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if( host.state == HOST_SHUTDOWN )
break; // no need to activate
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if( host.state != HOST_RESTART )
{
if( HIWORD( wParam ))
host.state = HOST_SLEEP;
else if( LOWORD( wParam ) == WA_INACTIVE )
host.state = HOST_NOFOCUS;
else host.state = HOST_FRAME;
fActivate = (host.state == HOST_FRAME) ? true : false;
}
else fActivate = true; // video sucessfully restarted
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wnd_caption = GetSystemMetrics( SM_CYCAPTION ) + WND_BORDER;
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S_Activate( fActivate, host.hWnd );
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IN_ActivateMouse( fActivate );
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Key_ClearStates();
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if( host.state == HOST_FRAME )
{
SetForegroundWindow( hWnd );
ShowWindow( hWnd, SW_RESTORE );
}
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else if( Cvar_VariableInteger( "fullscreen" ) && host.state != HOST_RESTART )
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{
ShowWindow( hWnd, SW_MINIMIZE );
}
break;
case WM_MOVE:
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if( !Cvar_VariableInteger( "fullscreen" ))
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{
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RECT rect;
int xPos, yPos, style;
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xPos = (short)LOWORD( lParam ); // horizontal position
yPos = (short)HIWORD( lParam ); // vertical position
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rect.left = rect.top = 0;
rect.right = rect.bottom = 1;
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style = GetWindowLong( hWnd, GWL_STYLE );
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AdjustWindowRect( &rect, style, FALSE );
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Cvar_SetFloat( "r_xpos", xPos + rect.left );
Cvar_SetFloat( "r_ypos", yPos + rect.top );
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GetWindowRect( host.hWnd, &real_rect );
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}
break;
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
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case WM_XBUTTONDOWN:
case WM_XBUTTONUP:
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case WM_MOUSEMOVE:
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for( i = 0; i < in_mouse_buttons; i++ )
{
if( wParam & mouse_buttons[i] )
temp |= (1<<i);
}
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IN_MouseEvent( temp );
break;
case WM_SYSCOMMAND:
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// never turn screensaver while Xash is active
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if( wParam == SC_SCREENSAVE && host.state != HOST_SLEEP )
return 0;
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break;
case WM_SYSKEYDOWN:
if( wParam == VK_RETURN )
{
// alt+enter fullscreen switch
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Cvar_SetFloat( "fullscreen", !Cvar_VariableValue( "fullscreen" ));
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return 0;
}
// intentional fallthrough
case WM_KEYDOWN:
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Key_Event( Host_MapKey( lParam ), true );
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break;
case WM_SYSKEYUP:
case WM_KEYUP:
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Key_Event( Host_MapKey( lParam ), false );
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break;
case WM_CHAR:
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CL_CharEvent( wParam );
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break;
}
return DefWindowProc( hWnd, uMsg, wParam, lParam );
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}