This repository has been archived on 2022-06-27. You can view files and clone it, but cannot push or open issues or pull requests.
Xash3DArchive/todo.log

196 lines
7.3 KiB
Plaintext
Raw Normal View History

2008-01-28 22:00:00 +01:00
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> setup.exe (<28><><EFBFBD><EFBFBD><EFBFBD>-<2D><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><> BC)
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>-<2D><>. <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1.3 <20><> 1.53 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1.53 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> q2 <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><>.
<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. (<28><><EFBFBD> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
DDS Converter 2.1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> dds <20><><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD> <20> devil ?), <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> nvdxt
SprExplorer <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><> <20> <20><><EFBFBD> <20><> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> spr, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>...
fopen <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
2008-08-04 22:00:00 +02:00
fopen <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> + <20> a, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
2008-08-02 22:00:00 +02:00
2009-09-20 22:00:00 +02:00
Sprite Lerping - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> lerpValue, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> renderamt, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
2008-06-14 22:00:00 +02:00
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
1. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> loop <20><><EFBFBD> ogg vorbis
2008-11-01 22:00:00 +01:00
2. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> studiomdl <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> VFS
2008-07-24 22:00:00 +02:00
2009-08-23 22:00:00 +02:00
Beta 13.12.09
2008-08-05 22:00:00 +02:00
2008-12-17 22:00:00 +01:00
0. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> sv_dll <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OK
1. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Think OK
2008-12-20 22:00:00 +01:00
2. rename bool to BOOL OK
2008-12-21 22:00:00 +01:00
3. player Physic OK
2008-12-20 22:00:00 +01:00
4. release crash OK
5. timers set OK
2008-12-21 22:00:00 +01:00
6. AI_ -> FL_ OK
2008-12-26 22:00:00 +01:00
7. SVC_SOUND OK
8. client.dll implementation OK
9. HookUserMessages OK
10.remove SVC_* in utils.h OK
11.Load server.dll and client.dll only once OK
2008-12-28 22:00:00 +01:00
12.v_refdef interactions OK
2008-12-29 22:00:00 +01:00
13.hud_scale factor OK
2009-01-04 22:00:00 +01:00
14.move "loading" and "pause" into CHUD OK
15.Get Rid Of DrawImage OK
2009-01-01 22:00:00 +01:00
16.Copy Resources OK
2009-01-19 22:00:00 +01:00
17.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OK
2009-01-04 22:00:00 +01:00
18.weapon pickup & drawing OK
19.AddRefEntity uses edict_t instead entity state OK
20.render custom models OK
21.zoom_hud and warhead hud OK
2009-01-05 22:00:00 +01:00
22.entity_state_t revision 4 OK
2009-01-06 22:00:00 +01:00
23.entvars_t revision 1 OK
2009-01-05 22:00:00 +01:00
24.UpdateClientData - move call to cl_input.c OK
2009-01-06 22:00:00 +01:00
25.wrote HUD_StudioEvents OK
2009-01-05 22:00:00 +01:00
16.register cmd->buttons OK
2009-01-09 22:00:00 +01:00
17.pfnSetKeyDest in client.dll OK
2009-01-11 22:00:00 +01:00
18.IMPLEMENT SAVERESTORE OK
2009-01-19 22:00:00 +01:00
19.crash on dm_knot OK
2009-01-11 22:00:00 +01:00
20.rename common.dll to xtools.dll OK
21.add missing builtins in enginefuncs_t OK
22.add missing builtins in cl_enginefuncs_t OK
2009-01-16 22:00:00 +01:00
23.first implement efxapi_t OK
2009-01-14 22:00:00 +01:00
24.ed_fields flags OK
25.install ALL missing models & sounds! OK
2009-01-31 22:00:00 +01:00
26.fixangle doesn't working correctly OK
2009-01-18 22:00:00 +01:00
27.fixup viewmodel drawing OK
2009-01-19 22:00:00 +01:00
28.fixing r_pause_effect OK
29.dm_knot wrong entities OK
30.func_pendulum OK
2009-01-25 22:00:00 +01:00
31.weapon_egon & weapon_gauss OK
2009-01-21 22:00:00 +01:00
32.Com_LoadLibrary: searchpaths: game/bin, bin OK
2009-01-22 22:00:00 +01:00
33.prepare resources for pak OK
2009-01-23 22:00:00 +01:00
34.V_CalcRefDef export OK
35.other unused exports cl & sv OK
36.V_CalcThirdPerson OK
37. player weaponmodel OK
38. CalcShake OK
39. CrosshairAngle OK
40. FirstPerson RefDef OK
41. 3dsky surfaceParm OK
42. fixup sky rendering OK
2009-01-25 22:00:00 +01:00
43. fixup sowtware mip-map generator OK
2009-07-19 22:00:00 +02:00
44. fixup sky rendering OK
2009-01-31 22:00:00 +01:00
45. make color as unsigned_byte(4) OK
46. RB_RenderShader() OK
2009-09-03 22:00:00 +02:00
47. fixup slowly rendering OK
2009-09-10 22:00:00 +02:00
48. implement uimenu into engine.dll OK
2009-02-03 22:00:00 +01:00
49. implement new timers OK
2009-09-18 22:00:00 +02:00
50. fixup network packets rate OK
2009-06-22 22:00:00 +02:00
51. fixup stair climbing OK
52. implement new user move system OK
53. finish RenderMode for shaders OK
2009-07-12 22:00:00 +02:00
54. q3/rbsp bsp format OK
2009-08-05 22:00:00 +02:00
55. dedicated conolse hanging commands OK
2009-07-15 22:00:00 +02:00
56. renderer areabits bug OK
2009-07-13 22:00:00 +02:00
57. shutdown crash OK
2009-07-14 22:00:00 +02:00
58. physic.dll finish collisions OK
59. raven bsp supports OK
60. fixup render times OK
2009-07-15 22:00:00 +02:00
61. fixup portal rendering OK
2009-07-19 22:00:00 +02:00
62. return old-xash renderer initialization OK
2009-07-28 22:00:00 +02:00
63. portal rendering angles OK
2009-07-24 22:00:00 +02:00
64. ImageLoading from old render OK
2009-08-05 22:00:00 +02:00
65. envshot, skyshot swap angles to right pos OK
2009-07-31 22:00:00 +02:00
66. ShaderSystem from old render OK
2009-08-02 22:00:00 +02:00
67. fixup NPOT textures loading (screen textures) OK
2009-07-27 22:00:00 +02:00
68. add new shader types OK
2009-07-28 22:00:00 +02:00
69. implement oldareabits OK
2009-07-27 22:00:00 +02:00
70. repair fog texture OK
71. fixup hardware gamma adjusting OK
72. screenshots VID_AdjustGamma OK
2009-07-31 22:00:00 +02:00
73. shaders pasring OK
2009-07-28 22:00:00 +02:00
74. fixup 3D textures loading OK
2009-08-01 22:00:00 +02:00
75. ignore shader errors - just throw warnings OK
2009-08-02 22:00:00 +02:00
76. launch.dll ->release gl_invalid_enum OK
2009-08-01 22:00:00 +02:00
77. debug shader_free_unused mechanism OK
2009-08-02 22:00:00 +02:00
78. fix changemap errors OK
79. memory trash in render.dll OK
80. implement $rgb, $alpha OK
89. get rid of R_Upload32 OK
90. get rid of Com_ParseExt OK
2009-08-04 22:00:00 +02:00
91. implement rendermodes OK
2009-08-02 22:00:00 +02:00
92. implement VBO OK
2009-08-07 22:00:00 +02:00
93. implement sky rotate, sky shader, etc OK
2009-08-09 22:00:00 +02:00
94. implement studio format OK
2009-08-03 22:00:00 +02:00
95. support for custom tables (external) OK
2009-08-04 22:00:00 +02:00
96. implement sprite format OK
2009-08-08 22:00:00 +02:00
97. fix fog in release build OK
98. fix crash in release build OK
2009-08-04 22:00:00 +02:00
99. rewrote RF_* flags OK
2009-08-07 22:00:00 +02:00
100. implement JpegLib OK
101. replace Matrix_ with Matrix3x3_ OK
2009-08-08 22:00:00 +02:00
102. replace Matrix4_ with Matrix4x4_ OK
2009-08-11 22:00:00 +02:00
103. fixup studio culling OK
2009-09-13 22:00:00 +02:00
103. fixup client angles & blending OK
2009-08-17 22:00:00 +02:00
104. sorting folder resources OK
105. sorting sources folder OK
106. implement q3map2 into xtools.dll OK
107. implement shader sorting for rendermodes OK
2009-08-20 22:00:00 +02:00
108. prepare QuArK to Xash-ready OK
2009-08-30 22:00:00 +02:00
109. implement q1 models instead of q3 models OK
110. loading textures for q1 models OK
2009-11-03 22:00:00 +01:00
111. remove alias models support OK
2009-09-04 22:00:00 +02:00
112. clean up renderer sources OK
2009-09-01 22:00:00 +02:00
113. fixup debug tools OK
2009-09-02 22:00:00 +02:00
114. fixup shadowmaps OK
2009-09-03 22:00:00 +02:00
115. fixup CullStudioModel OK
2009-09-06 22:00:00 +02:00
116. create flashlight for player OK
2009-09-18 22:00:00 +02:00
117. re-organize refdef flags OK
118. revise ref_params_t OK
2009-09-22 22:00:00 +02:00
119. fixup client smooth stair climbing OK
2009-09-19 22:00:00 +02:00
120. fixup fov OK
2009-09-20 22:00:00 +02:00
121. make lerping for sprites OK
2009-09-22 22:00:00 +02:00
122. fix studio lerping between sequences OK
123. fixup studio EF_ANIMATE OK
124. fixup studio events on client-side OK
2009-11-25 22:00:00 +01:00
125. sort & implement engfuncs on server.dll OK
2009-11-03 22:00:00 +01:00
126. implement trace from Quake3 OK
2009-09-28 22:00:00 +02:00
127. debug sv.edicts and cl.edicts management OK
128. fixup sprites lerping OK
129. fixup sound orientation OK
130. don't show console on changelevel OK
2009-12-01 22:00:00 +01:00
131. fixup teleports and trigger push's OK
2009-12-08 22:00:00 +01:00
132. implement _detail.txt lists for hl OK
2009-10-02 22:00:00 +02:00
133. new sound\render system version replacement OK
134. dx sound engine complete OK
2009-11-25 22:00:00 +01:00
135. implement dsp OK
2009-12-12 22:00:00 +01:00
136. re-vision uimenu OK
2009-11-03 22:00:00 +01:00
137. complete rewriting physic.dll OK
2009-11-23 22:00:00 +01:00
138. implement hashtable for loaded sounds OK
2009-12-08 22:00:00 +01:00
139. finalize triangle API OK
2009-10-23 22:00:00 +02:00
140. net_msg is buggly!!!! OK
2009-12-05 22:00:00 +01:00
141. implement client predicting OK
2009-11-28 22:00:00 +01:00
142. finalize CL_Move and CL_LinkEdict OK
2009-11-15 22:00:00 +01:00
143. implement pmove OK
2009-11-16 22:00:00 +01:00
144. usercmd sends right OK
145. gl_invalid_value mirrors bug OK
2009-11-23 22:00:00 +01:00
146. implement RoQ back OK
147. implement studio trace OK
2009-11-25 22:00:00 +01:00
148. implement pfnCanSkipPlayer OK
149. implement pfnEmitAmbientSound OK
150. implement pfnEndGame OK
151. implement pfnFadeClientVolume OK
2009-11-23 22:00:00 +01:00
152. implement <20>RC32 OK
153. implement physinfo strings OK
154. fix downloading issues OK
2009-12-02 22:00:00 +01:00
155. implement pfnPlaybackEvent OK
2009-11-25 22:00:00 +01:00
156. allowing to use russian letters OK
157. implement signon buffers OK
158. call the spectator funcs OK
159. call the pfnClientKill OK
160. pfnGetPlayerStats OK
161. fix basevelocity OK
2009-11-28 22:00:00 +01:00
162. rewrote auto-classify OK
2009-12-02 22:00:00 +01:00
163. rewrote sv_phys.c OK
2009-12-01 22:00:00 +01:00
164. remove vprogs.dll OK
2009-12-08 22:00:00 +01:00
165. finalize EventAPI OK
2009-12-05 22:00:00 +01:00
166. move cl_input.c into client.dll OK
2009-12-12 22:00:00 +01:00
167. fix all founded errors OK
168. release at 13/12/2009 OK
2009-12-01 22:00:00 +01:00