31 Jul 2010

This commit is contained in:
g-cont 2010-07-31 00:00:00 +04:00 committed by Alibek Omarov
parent ee16654d23
commit a152abab5c
79 changed files with 206 additions and 289 deletions

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@ -18,14 +18,15 @@ client\hud\
client\global\
common\
game_shared\
game_launch\
gameui\
engine\
engine\client\
engine\server\
engine\common\
platform\
platform\imagelib\
platform\soundlib\
launch\
launch\imagelib\
launch\soundlib\
physic\
public\
server\

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@ -105,7 +105,7 @@ inline void *GET_PRIVATE( edict_t *pent )
// NOTE: Xash3D using custom StringTable System that using safety methods for access to strings
// and never make duplicated strings, so it make no differences between ALLOC_STRING and MAKE_STRING
// leave macros as legacy
// if you want using classical half-life strings for some reasons, please set sys_sharedstrings into "1" in vars.rc
// if you want using classical half-life strings for some reasons, please set sys_sharedstrings into "1" in config.cfg
// and get back original strings code from gold source SDK.
#define ALLOC_STRING (*g_engfuncs.pfnAllocString)
#define MAKE_STRING (*g_engfuncs.pfnAllocString)

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@ -481,7 +481,7 @@ void GameDLLInit( void )
CVAR_REGISTER_SKILL ( sk_player_leg3 );
// END REGISTER CVARS FOR SKILL LEVEL STUFF
SERVER_COMMAND( "exec skill.rc\n" );
SERVER_COMMAND( "exec skill.cfg\n" );
}
// perform any shutdown operations

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@ -315,7 +315,7 @@ void CGameRules::RefreshSkillData ( void )
CGameRules *InstallGameRules( void )
{
SERVER_COMMAND( "exec game.rc\n" );
SERVER_COMMAND( "exec game.cfg\n" );
g_engfuncs.pfnServerExecute(); // stupid fucking winspool.h AGRHHH!!!!
if ( !gpGlobals->deathmatch )

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@ -1,5 +1,15 @@
build ????
Engine: enable server.cfg, listenserver.cfg, mapcycle.txt etc
build 1270
SDK: Shared launcher code
Engine: Partially fix bmodel interpolation
Engine: use standard .cfg files instead of .rc files
build 1269
Render: cut invisible water polygons
Render: implement EF_NOWATERCSG for control func_water backface culling
Tools: fix wadlib and spritegen round bugs

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@ -6,7 +6,7 @@
#define CVARDEF_H
// cvar flags
#define FCVAR_ARCHIVE BIT(0) // set to cause it to be saved to vars.rc
#define FCVAR_ARCHIVE BIT(0) // set to cause it to be saved to config.cfg
#define FCVAR_USERINFO BIT(1) // added to userinfo when changed
#define FCVAR_SERVERINFO BIT(2) // added to serverinfo when changed
#define FCVAR_LATCH BIT(3) // create latched cvar

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@ -129,7 +129,7 @@ typedef struct ui_enginefuncs_s
// engine launcher
void (*pfnShellExecute)( const char *name, const char *args, bool closeEngine );
void (*pfnWriteServerConfig)( void );
void (*pfnWriteServerConfig)( const char *name );
void (*pfnChangeInstance)( const char *newInstance, const char *szFinalMessage );
void (*pfnChangeVideo)( const char *dllName );
void (*pfnChangeAudio)( const char *dllName );

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@ -20,7 +20,7 @@ if errorlevel 1 set BUILD_ERROR=1
%MSDEV% gameui/gameui.dsp %CONFIG%"gameui - Win32 Debug" %build_target%
if errorlevel 1 set BUILD_ERROR=1
%MSDEV% platform/platform.dsp %CONFIG%"platform - Win32 Debug" %build_target%
%MSDEV% launch/launch.dsp %CONFIG%"launch - Win32 Debug" %build_target%
if errorlevel 1 set BUILD_ERROR=1
%MSDEV% physic/physic.dsp %CONFIG%"physic - Win32 Debug" %build_target%
@ -29,9 +29,6 @@ if errorlevel 1 set BUILD_ERROR=1
%MSDEV% vid_gl/vid_gl.dsp %CONFIG%"vid_gl - Win32 Debug" %build_target%
if errorlevel 1 set BUILD_ERROR=1
%MSDEV% spirit/spirit.dsp %CONFIG%"spirit - Win32 Debug" %build_target%
if errorlevel 1 set BUILD_ERROR=1
%MSDEV% snd_dx/snd_dx.dsp %CONFIG%"snd_dx - Win32 Debug" %build_target%
if errorlevel 1 set BUILD_ERROR=1
@ -61,16 +58,14 @@ if exist bshift\bshift.plg del /f /q bshift\bshift.plg
if exist client\client.plg del /f /q client\client.plg
if exist engine\engine.plg del /f /q engine\engine.plg
if exist gameui\gameui.plg del /f /q gameui\gameui.plg
if exist platform\platform.plg del /f /q platform\platform.plg
if exist launch\launch.plg del /f /q launch\launch.plg
if exist physic\physic.plg del /f /q physic\physic.plg
if exist spirit\spirit.plg del /f /q spirit\spirit.plg
if exist vid_gl\vid_gl.plg del /f /q vid_gl\vid_gl.plg
if exist viewer\viewer.plg del /f /q viewer\viewer.plg
if exist snd_dx\snd_dx.plg del /f /q snd_dx\snd_dx.plg
if exist xtools\xtools.plg del /f /q xtools\xtools.plg
echo
echo Build succeeded!
echo Please wait. Xash is now loading
cd D:\Xash3D\
hl.exe -log -dev 3 +loadquick
echo
:done

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@ -248,6 +248,12 @@ void CL_ParseFrame( sizebuf_t *msg )
else cl.frame.valid = true; // valid delta parse
}
// clamp time
if( cl.time > cl.frame.servertime )
cl.time = cl.frame.servertime;
else if( cl.time < cl.frame.servertime - cl.serverframetime )
cl.time = cl.frame.servertime - cl.serverframetime;
// read packet entities
cmd = MSG_ReadByte( msg );
if( cmd != svc_packetentities ) Host_Error("CL_ParseFrame: not packetentities[%d]\n", cmd );
@ -330,6 +336,21 @@ void CL_AddEntities( void )
if( cls.state != ca_active )
return;
if( cl.time > cl.frame.servertime )
{
cl.time = cl.frame.servertime;
cl.lerpFrac = 1.0f;
}
else if( cl.time < cl.frame.servertime - cl.serverframetime )
{
cl.time = cl.frame.servertime - cl.serverframetime;
cl.lerpFrac = 0;
}
else cl.lerpFrac = 1.0f - ( cl.frame.servertime - cl.time ) * (float)( cl.serverframetime * 0.0001f );
if( cl.refdef.paused )
cl.lerpFrac = 1.0f;
cl.render_flags = 0;
clgame.dllFuncs.pfnStartFrame(); // new frame has begin

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@ -18,7 +18,6 @@ cvar_t *cl_nodelta;
cvar_t *cl_crosshair;
cvar_t *cl_shownet;
cvar_t *cl_showmiss;
cvar_t *cl_lightstyle_lerping;
cvar_t *userinfo;
//
@ -438,7 +437,9 @@ void CL_Crashed_f( void )
// stop any downloads
if( cls.download ) FS_Close( cls.download );
Host_WriteOpenGLConfig();
Host_WriteConfig(); // write config
if( re ) re->RestoreGamma();
}
@ -826,11 +827,6 @@ void CL_ReadPackets( void )
CL_ReadDemoMessage();
else CL_ReadNetMessage();
cl.time = bound( cl.frame.servertime - cl.serverframetime, cl.time, cl.frame.servertime );
if( cl.refdef.paused ) cl.lerpFrac = 1.0f;
else cl.lerpFrac = 1.0 - (cl.frame.servertime - cl.time) / (float)cl.serverframetime;
// singleplayer never has connection timeout
if( NET_IsLocalAddress( cls.netchan.remote_address ))
return;
@ -1089,7 +1085,6 @@ void CL_InitLocal( void )
userinfo = Cvar_Get( "@userinfo", "0", CVAR_READ_ONLY, "" ); // use ->modified value only
cl_showfps = Cvar_Get( "cl_showfps", "1", CVAR_ARCHIVE, "show client fps" );
cl_lw = Cvar_Get( "cl_lw", "1", CVAR_ARCHIVE|CVAR_USERINFO, "enable client weapon predicting" );
cl_lightstyle_lerping = Cvar_Get( "cl_lightstyle_lerping", "0", CVAR_ARCHIVE, "enables animated light lerping (perfomance option)" );
cl_smooth = Cvar_Get ("cl_smooth", "1", 0, "smooth up stair climbing and interpolate position in multiplayer" );
// register our commands
@ -1248,7 +1243,7 @@ void CL_Init( void )
===============
CL_Shutdown
FIXME: this is a callback from Sys_Quit and Host_Error. It would be better
FIXME: this is a callback from Sys_Quit and Host_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
@ -1258,8 +1253,9 @@ void CL_Shutdown( void )
if( host.state == HOST_ERROR ) return;
if( !cls.initialized ) return;
Host_WriteConfig();
CL_UnloadProgs();
SCR_Shutdown();
Host_WriteOpenGLConfig ();
Host_WriteConfig ();
CL_UnloadProgs ();
SCR_Shutdown ();
cls.initialized = false;
}

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@ -92,42 +92,19 @@ light animations
void CL_RunLightStyles( void )
{
int i, ofs;
float l, oldval, curval;
clightstyle_t *ls;
float l;
if( cls.state != ca_active ) return;
if( cl_lightstyle_lerping->integer )
{
ofs = cl.frame.servertime / 100;
}
else
{
ofs = cl.time / 100;
if( ofs == lastofs ) return;
lastofs = ofs;
}
ofs = cl.time / 100;
if( ofs == lastofs ) return;
lastofs = ofs;
for( i = 0, ls = cl_lightstyle; i < MAX_LIGHTSTYLES; i++, ls++ )
{
if( ls->length == 0 ) l = 0.0f;
else if( ls->length == 1 ) l = ls->map[0];
else if( cl_lightstyle_lerping->integer )
{
int curnum = (ofs % ls->length);
int oldnum = curnum - 1;
// sequence is ends ?
if( oldnum < 0 )
oldnum += ls->length;
oldval = ls->map[oldnum];
curval = ls->map[curnum];
// don't lerping fast sequences
if( fabs( curval - oldval ) >= 1.0f ) l = curval;
else l = oldval + cl.lerpFrac * (curval - oldval);
}
else l = ls->map[ofs%ls->length];
VectorSet( ls->value, l, l, l );

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@ -355,7 +355,6 @@ extern cvar_t *cl_showmiss;
extern cvar_t *cl_testlights;
extern cvar_t *cl_allow_levelshots;
extern cvar_t *cl_levelshot_name;
extern cvar_t *cl_lightstyle_lerping;
extern cvar_t *scr_centertime;
extern cvar_t *scr_download;
extern cvar_t *scr_loading;

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@ -123,8 +123,8 @@ int Host_CompareFileTime( long ft1, long ft2 );
bool Host_NewGame( const char *mapName, bool loadGame );
void Host_EndGame( const char *message, ... );
void Host_AbortCurrentFrame( void );
void Host_WriteDefaultConfig( void );
void Host_WriteServerConfig( void );
void Host_WriteServerConfig( const char *name );
void Host_WriteOpenGLConfig( void );
void Host_WriteConfig( void );
bool Host_IsLocalGame( void );
void Host_ShutdownServer( void );

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@ -607,7 +607,7 @@ bool Cmd_CheckMapsList( bool fRefresh )
file_t *f;
int i;
if( FS_FileExists( "scripts/maps.lst" ) && !fRefresh )
if( FS_FileExists( "maps.lst" ) && !fRefresh )
return true; // exist
t = FS_Search( "maps/*.bsp", false );
@ -709,7 +709,7 @@ bool Cmd_CheckMapsList( bool fRefresh )
if( t ) Mem_Free( t ); // free search result
// write generated maps.lst
if( FS_WriteFile( "scripts/maps.lst", buffer, com.strlen( buffer )))
if( FS_WriteFile( "maps.lst", buffer, com.strlen( buffer )))
{
if( buffer ) Mem_Free( buffer );
return true;
@ -748,16 +748,22 @@ with the archive flag set to true.
static void Cmd_WriteCvar(const char *name, const char *string, const char *desc, void *f )
{
if( !desc ) return; // ignore cvars without description (fantom variables)
if( !desc || !*desc ) return; // ignore cvars without description (fantom variables)
FS_Printf(f, "seta %s \"%s\"\n", name, string );
}
static void Cmd_WriteServerCvar(const char *name, const char *string, const char *desc, void *f )
{
if( !desc ) return; // ignore cvars without description (fantom variables)
if( !desc || !*desc ) return; // ignore cvars without description (fantom variables)
FS_Printf(f, "sets %s \"%s\"\n", name, string );
}
static void Cmd_WriteOpenGLCvar( const char *name, const char *string, const char *desc, void *f )
{
if( !desc || !*desc ) return; // ignore cvars without description (fantom variables)
FS_Printf( f, "setr %s \"%s\"\n", name, string );
}
static void Cmd_WriteHelp(const char *name, const char *unused, const char *desc, void *f )
{
if( !desc ) return; // ignore fantom cmds
@ -777,11 +783,16 @@ void Cmd_WriteServerVariables( file_t *f )
Cvar_LookupVars( CVAR_SERVERINFO, NULL, f, Cmd_WriteServerCvar );
}
void Cmd_WriteOpenGLVariables( file_t *f )
{
Cvar_LookupVars( CVAR_RENDERINFO, NULL, f, Cmd_WriteOpenGLCvar );
}
/*
===============
Host_WriteConfig
Writes key bindings and archived cvars to vars.rc
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfig( void )
@ -790,106 +801,68 @@ void Host_WriteConfig( void )
if( !cls.initialized ) return;
f = FS_Open( "config/keys.rc", "w" );
if( f )
{
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s ©\n", timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\t\tkeys.rc - current key bindings\n" );
FS_Printf( f, "//=======================================================================\n" );
Key_WriteBindings( f );
FS_Close( f );
}
else MsgDev( D_ERROR, "Couldn't write keys.rc.\n" );
f = FS_Open( "config/vars.rc", "w" );
f = FS_Open( "config.cfg", "w" );
if( f )
{
FS_Printf( f, "//=======================================================================\n");
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s ©\n", timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\t\tvars.rc - archive of cvars\n" );
FS_Printf( f, "//=======================================================================\n" );
Cmd_WriteVariables(f);
FS_Close (f);
}
else MsgDev( D_ERROR, "Couldn't write vars.rc.\n" );
}
/*
===============
Host_WriteConfig
Writes key bindings and archived cvars to vars.def and keys.def
===============
*/
void Host_WriteDefaultConfig( void )
{
file_t *f;
bool hasChanged = false;
if( !cls.initialized ) return;
if( !FS_FileExists( "config/keys.def" )) Cmd_ExecuteString( "resetkeys\n" );
if( !FS_FileExists( "config/vars.def" )) Cmd_ExecuteString( "unsetall\n" );
if( !FS_FileExists( "config/keys.def" ) && (f = FS_Open( "config/keys.def", "w" )) != NULL )
{
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s ©\n", timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\t\tkeys.def - default key bindings\n" );
FS_Printf( f, "//\t\t\tconfig.cfg - archive of cvars\n" );
FS_Printf( f, "//=======================================================================\n" );
Key_WriteBindings( f );
FS_Close( f );
hasChanged = true;
}
if( !FS_FileExists( "config/vars.def" ) && (f = FS_Open( "config/vars.def", "w" )) != NULL )
{
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s ©\n", timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\t\tvars.def - archive of default cvar states\n" );
FS_Printf( f, "//=======================================================================\n" );
Cmd_WriteVariables( f );
FS_Close( f );
hasChanged = true;
}
if( hasChanged )
{
// restart user config
Cbuf_AddText( "exec keys.rc\n" );
Cbuf_AddText( "exec vars.rc\n" );
Cbuf_Execute();
FS_Close( f );
}
else MsgDev( D_ERROR, "Couldn't write config.cfg.\n" );
}
/*
===============
Host_WriteServerConfig
save serverinfo variables into server.rc (using for dedicated server too)
save serverinfo variables into server.cfg (using for dedicated server too)
===============
*/
void Host_WriteServerConfig( void )
void Host_WriteServerConfig( const char *name )
{
file_t *f;
SV_InitGameProgs(); // collect user variables
if(( f = FS_Open( "config/server.rc", "w" )) != NULL )
if(( f = FS_Open( name, "w" )) != NULL )
{
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s ©\n", timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\t\tserver.rc - server temporare config\n" );
FS_Printf( f, "//\t\t\tserver.cfg - server temporare config\n" );
FS_Printf( f, "//=======================================================================\n" );
Cmd_WriteServerVariables( f );
// add default map if exist
if( com.strlen( Cvar_VariableString( "defaultmap" )) != 0 )
FS_Printf( f, "map %s\n", Cvar_VariableString( "defaultmap" ));
FS_Close( f );
}
else MsgDev( D_ERROR, "Couldn't write server.rc.\n" );
else MsgDev( D_ERROR, "Couldn't write %s.\n", name );
}
/*
===============
Host_WriteOpenGLConfig
save renderinfo variables into opengl.cfg
===============
*/
void Host_WriteOpenGLConfig( void )
{
file_t *f;
f = FS_Open( "opengl.cfg", "w" );
if( f )
{
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s ©\n", timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\t opengl.cfg - archive of opengl extension cvars\n");
FS_Printf( f, "//=======================================================================\n" );
Cmd_WriteOpenGLVariables( f );
FS_Close( f );
}
else MsgDev( D_ERROR, "can't update opengl.cfg.\n" );
}
void Key_EnumCmds_f( void )

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@ -436,7 +436,7 @@ void Key_Init( void )
Cmd_AddCommand( "bindlist", Key_Bindlist_f, "display current key bindings" );
Cmd_AddCommand( "makehelp", Key_EnumCmds_f, "write help.txt that contains all console cvars and cmds" );
// setup hardcode binding. "unbindall" from keys.rc will be reset it
// setup hardcode binding. "unbindall" from config.cfg will be reset it
for( kn = keynames; kn->name; kn++ ) Key_SetBinding( kn->keynum, kn->binding );
}

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@ -103,6 +103,7 @@ static net_field_t ent_fields[] =
{ ES_FIELD(health), NET_FLOAT, false }, // client health
{ ES_FIELD(iStepLeft), NET_LONG, false }, // client footsteps
{ ES_FIELD(flFallVelocity), NET_FLOAT, false }, // client fallvelocity
{ ES_FIELD(localtime), NET_FLOAT, false }, // push localtime
// revision 6. reserve for 5 fields without enlarge null_msg_size
{ NULL }
};

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@ -776,8 +776,7 @@ void Host_Init( const int argc, const char **argv )
if( host.type != HOST_DEDICATED )
{
// get user configuration
Cbuf_AddText( "exec keys.rc\n" );
Cbuf_AddText( "exec vars.rc\n" );
Cbuf_AddText( "exec config.cfg\n" );
Cbuf_Execute();
}
@ -796,7 +795,7 @@ void Host_Init( const int argc, const char **argv )
host_cheats = Cvar_Get( "sv_cheats", "0", CVAR_LATCH, "allow cheat variables to enable" );
host_maxfps = Cvar_Get( "fps_max", "72", CVAR_ARCHIVE, "host fps upper limit" );
host_framerate = Cvar_Get( "host_framerate", "0", 0, "locks frame timing to this value in seconds" );
host_serverstate = Cvar_Get( "host_serverstate", "0", CVAR_SERVERINFO, "displays current server state" );
host_serverstate = Cvar_Get( "host_serverstate", "0", 0, "displays current server state" );
s = va( "Xash3D %i/%g (hw build ^3%i^7)", PROTOCOL_VERSION, SI->version, com_buildnum( ));
Cvar_Get( "version", s, CVAR_INIT, "engine current version" );
@ -820,13 +819,16 @@ void Host_Init( const int argc, const char **argv )
SV_Init();
CL_Init();
Host_WriteDefaultConfig ();
if( host.type == HOST_DEDICATED )
{
Cmd_AddCommand( "quit", Sys_Quit, "quit the game" );
Cmd_AddCommand( "exit", Sys_Quit, "quit the game" );
Cbuf_AddText( "exec server.rc\n" ); // dedicated servers using settings from server.rc file
// dedicated servers using settings from server.cfg file
Cbuf_AddText( va( "exec %s\n", Cvar_VariableString( "servercfgfile" )));
Cbuf_Execute();
Cbuf_AddText( va( "map %s\n", Cvar_VariableString( "defaultmap" )));
}
else
{

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@ -279,7 +279,7 @@ void SV_CalcFrameTime( void )
if( Host_IsLocalGame( ))
{
// don't allow really short or long frames
sv.frametime = bound( 10, host.frametime, 100 );
sv.frametime = bound( 16, host.frametime, 100 );
}
else
{
@ -626,9 +626,12 @@ void SV_Init( void )
Cvar_Get ("fraglimit", "0", CVAR_SERVERINFO, "multiplayer fraglimit" );
Cvar_Get ("timelimit", "0", CVAR_SERVERINFO, "multiplayer timelimit" );
Cvar_Get ("protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO|CVAR_INIT, "displays server protocol version" );
Cvar_Get ("defaultmap", "", 0, "holds the multiplayer mapname" );
Cvar_Get ("defaultmap", "", CVAR_SERVERINFO, "holds the multiplayer mapname" );
Cvar_Get ("showtriggers", "0", CVAR_LATCH, "debug cvar shows triggers" );
Cvar_Get ("sv_aim", "0", CVAR_ARCHIVE, "enable auto-aiming" );
Cvar_Get ("mapcyclefile", "mapcycle.txt", 0, "name of multiplayer map cycle configuration file" );
Cvar_Get ( "servercfgfile","server.cfg", 0, "name of dedicated server configuration file" );
Cvar_Get ( "lservercfgfile","listenserver.cfg", 0, "name of listen server configuration file" );
// half-life shared variables
sv_zmax = Cvar_Get ("sv_zmax", "0", 0, "zfar server value" );

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@ -35,16 +35,16 @@ int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdL
{
HINSTANCE hmain;
if(( hmain = LoadLibrary( "bin\\platform.dll" )) == NULL )
if(( hmain = LoadLibrary( "bin\\launch.dll" )) == NULL )
{
Sys_Error( "Unable to load the platform.dll" );
Sys_Error( "Unable to load the launch.dll" );
}
pfnExecute mainFunc;
if(( mainFunc = (pfnExecute)GetProcAddress( hmain, "CreateAPI" )) == NULL )
{
Sys_Error( "Unable to find entry point in platform.dll" );
Sys_Error( "Unable to find entry point in launch.dll" );
}
return mainFunc( GAME_PATH, false );

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Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 1.1 KiB

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@ -274,20 +274,15 @@ void UI_DrawMouseCursor( void )
{
item = (menuCommon_s *)uiStatic.menuActive->items[i];
if( item->flags & (QMF_INACTIVE|QMF_HIDDEN))
if ( item->flags & (QMF_INACTIVE|QMF_HIDDEN))
continue;
if( !UI_CursorInRect( item->x, item->y, item->width, item->height ))
if ( !UI_CursorInRect( item->x, item->y, item->width, item->height ))
continue;
if( item->flags & QMF_GRAYED )
if ( !(item->flags & QMF_GRAYED) && item->type == QMTYPE_FIELD )
{
hCursor = PIC_Load( UI_CURSOR_DISABLED );
}
else
{
if( item->type == QMTYPE_FIELD )
hCursor = PIC_Load( UI_CURSOR_TYPING );
hCursor = PIC_Load( UI_CURSOR_TYPING );
}
break;
}
@ -1118,7 +1113,6 @@ void UI_Precache( void )
return;
PIC_Load( UI_CURSOR_NORMAL );
PIC_Load( UI_CURSOR_DISABLED );
PIC_Load( UI_CURSOR_TYPING );
PIC_Load( UI_LEFTARROW );
PIC_Load( UI_LEFTARROWFOCUS );

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@ -27,7 +27,6 @@ struct netadr_s
#define ART_BACKGROUND "gfx/shell/splash"
#define UI_CURSOR_NORMAL "gfx/shell/cursor"
#define UI_CURSOR_DISABLED "gfx/shell/denied"
#define UI_CURSOR_TYPING "gfx/shell/typing"
#define UI_SLIDER_MAIN "gfx/shell/slider"
#define UI_LEFTARROW "gfx/shell/larrowdefault"

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@ -141,7 +141,8 @@ static void UI_Controls_Callback( void *self, int event )
UI_PopMenu();
break;
case ID_DEFAULTS:
CLIENT_COMMAND( TRUE, "exec keys.def\n" );
//FIXME
// CLIENT_COMMAND( TRUE, "exec keys.def\n" );
UI_Controls_GetKeysList (); // reload all buttons
break;
case ID_ADVANCED:

View File

@ -93,17 +93,27 @@ static void UI_CreateGame_Begin( void )
CVAR_SET_STRING( "sv_hostname", uiCreateGame.hostName.buffer );
CVAR_SET_STRING( "defaultmap", uiCreateGame.mapName[uiCreateGame.mapsList.curItem] );
HOST_WRITECONFIG ();
// all done, start server
if( uiCreateGame.dedicatedServer.enabled )
{
HOST_WRITECONFIG ( CVAR_GET_STRING( "servercfgfile" ));
char cmd[128];
sprintf( cmd, "#%s", gMenu.m_gameinfo.gamefolder );
// NOTE: dedicated server will be executed "defaultmap"
// from engine after restarting
HOST_CHANGEGAME( cmd, "Starting dedicated server...\n" );
}
else CLIENT_COMMAND( FALSE, "exec server.rc\n" );
else
{
HOST_WRITECONFIG ( CVAR_GET_STRING( "lservercfgfile" ));
char cmd[128];
sprintf( cmd, "exec %s\nmap %s\n", CVAR_GET_STRING( "lservercfgfile" ), CVAR_GET_STRING( "defaultmap" ));
CLIENT_COMMAND( FALSE, cmd );
}
}
static void UI_PromptDialog( void )
@ -170,7 +180,7 @@ static void UI_CreateGame_GetMapsList( void )
char *afile;
// HACKHACK: symbol '†' allow lookup only gamedir not basedir
if( !CHECK_MAP_LIST( FALSE ) || (afile = (char *)LOAD_FILE( "scripts/maps.lst", NULL )) == NULL )
if( !CHECK_MAP_LIST( FALSE ) || (afile = (char *)LOAD_FILE( "maps.lst", NULL )) == NULL )
{
uiCreateGame.done.generic.flags |= QMF_GRAYED;
uiCreateGame.mapsList.itemNames = (const char **)uiCreateGame.mapsDescriptionPtr;

View File

@ -270,7 +270,7 @@ Cmd_Exec_f
*/
void Cmd_Exec_f( void )
{
string rcpath;
string cfgpath;
size_t len;
char *f;
@ -280,17 +280,17 @@ void Cmd_Exec_f( void )
return;
}
com.snprintf( rcpath, MAX_STRING, "config/%s", Cmd_Argv( 1 ));
FS_DefaultExtension( rcpath, ".rc" ); // append as default
com.strncpy( cfgpath, Cmd_Argv( 1 ), MAX_STRING );
FS_DefaultExtension( cfgpath, ".cfg" ); // append as default
f = FS_LoadFile( rcpath, &len );
f = FS_LoadFile( cfgpath, &len );
if( !f )
{
MsgDev( D_WARN, "couldn't exec %s\n", Cmd_Argv( 1 ));
MsgDev( D_NOTE, "couldn't exec %s\n", Cmd_Argv( 1 ));
return;
}
MsgDev( D_LOAD, "execing %s\n", Cmd_Argv( 1 ));
MsgDev( D_INFO, "execing %s\n", Cmd_Argv( 1 ));
Cbuf_InsertText( f );
Mem_Free( f );
}
@ -628,7 +628,7 @@ void Cmd_Init( void )
Cmd_AddCommand ("echo", Cmd_Echo_f, "print a message to the console (useful in scripts)" );
Cmd_AddCommand ("wait", Cmd_Wait_f, "make script execution wait for some rendered frames" );
Cmd_AddCommand ("cmdlist", Cmd_List_f, "display all console commands beginning with the specified prefix" );
Cmd_AddCommand ("stuffcmds", Cmd_StuffCmds_f, "execute commandline parameters (must be present in init.rc script)" );
Cmd_AddCommand ("stuffcmds", Cmd_StuffCmds_f, "execute commandline parameters (must be present in valve.rc script)" );
Memory_Init_Commands(); // memlib stats
}

View File

@ -395,7 +395,7 @@ destroy win32 console
void Con_DestroyConsole( void )
{
// last text message into console or log
MsgDev( D_NOTE, "Sys_FreeLibrary: Unloading platform.dll\n" );
MsgDev( D_NOTE, "Sys_FreeLibrary: Unloading launch.dll\n" );
Sys_CloseLog();
if( Sys.hooked_out ) return;

View File

@ -937,7 +937,7 @@ void Cvar_Init( void )
Cmd_AddCommand ("setu", Cvar_SetU_f, "create or change the value of a userinfo variable" );
Cmd_AddCommand ("setp", Cvar_SetP_f, "create or change the value of a physicinfo variable" );
Cmd_AddCommand ("setr", Cvar_SetR_f, "create or change the value of a renderinfo variable" );
Cmd_AddCommand ("seta", Cvar_SetA_f, "create or change the value of a console variable that will be saved to vars.rc" );
Cmd_AddCommand ("seta", Cvar_SetA_f, "create or change the value of a console variable that will be saved to config.cfg" );
Cmd_AddCommand ("reset", Cvar_Reset_f, "reset any type variable to initial value" );
Cmd_AddCommand ("latch", Cvar_Latched_f, "apply latched values" );
Cmd_AddCommand ("vidlatch", Cvar_LatchedVideo_f, "apply latched values for video subsystem" );

View File

@ -3471,7 +3471,7 @@ static void FS_BuildPath( char *pPath, char *pOut )
{
// set working directory
SetCurrentDirectory ( pPath );
com.sprintf( pOut, "%s\\bin\\platform.dll", pPath );
com.sprintf( pOut, "%s\\bin\\launch.dll", pPath );
}
void FS_UpdateEnvironmentVariables( void )

View File

@ -1,24 +1,24 @@
# Microsoft Developer Studio Project File - Name="platform" - Package Owner=<4>
# Microsoft Developer Studio Project File - Name="launch" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=platform - Win32 Debug
CFG=launch - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "platform.mak".
!MESSAGE NMAKE /f "launch.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "platform.mak" CFG="platform - Win32 Debug"
!MESSAGE NMAKE /f "launch.mak" CFG="launch - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "platform - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "platform - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "launch - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "launch - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@ -29,7 +29,7 @@ CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "platform - Win32 Release"
!IF "$(CFG)" == "launch - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@ -38,8 +38,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\temp\platform\!release"
# PROP Intermediate_Dir "..\temp\platform\!release"
# PROP Output_Dir "..\temp\launch\!release"
# PROP Intermediate_Dir "..\temp\launch\!release"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAUNCH_EXPORTS" /YX /FD /c
@ -56,16 +56,16 @@ LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /opt:nowin98
# ADD LINK32 zlib.lib png.lib jpg.lib ogg.lib vorbis.lib user32.lib gdi32.lib shell32.lib advapi32.lib winmm.lib /nologo /dll /pdb:none /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmt" /libpath:"./imagelib" /libpath:"./soundlib" /opt:nowin98
# Begin Custom Build
TargetDir=\Xash3D\src_main\temp\platform\!release
InputPath=\Xash3D\src_main\temp\platform\!release\platform.dll
TargetDir=\Xash3D\src_main\temp\launch\!release
InputPath=\Xash3D\src_main\temp\launch\!release\launch.dll
SOURCE="$(InputPath)"
"D:\Xash3D\bin\platform.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\platform.dll "D:\Xash3D\bin\platform.dll"
"D:\Xash3D\bin\launch.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\launch.dll "D:\Xash3D\bin\launch.dll"
# End Custom Build
!ELSEIF "$(CFG)" == "platform - Win32 Debug"
!ELSEIF "$(CFG)" == "launch - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@ -74,8 +74,8 @@ SOURCE="$(InputPath)"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\temp\platform\!debug"
# PROP Intermediate_Dir "..\temp\platform\!debug"
# PROP Output_Dir "..\temp\launch\!debug"
# PROP Intermediate_Dir "..\temp\launch\!debug"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAUNCH_EXPORTS" /YX /FD /GZ /c
@ -92,12 +92,12 @@ LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 zlib.lib png.lib jpg.lib ogg.lib vorbis.lib user32.lib gdi32.lib shell32.lib advapi32.lib winmm.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"libcmt" /nodefaultlib:"libc" /pdbtype:sept /libpath:"./imagelib" /libpath:"./soundlib"
# Begin Custom Build
TargetDir=\Xash3D\src_main\temp\platform\!debug
InputPath=\Xash3D\src_main\temp\platform\!debug\platform.dll
TargetDir=\Xash3D\src_main\temp\launch\!debug
InputPath=\Xash3D\src_main\temp\launch\!debug\launch.dll
SOURCE="$(InputPath)"
"D:\Xash3D\bin\platform.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\platform.dll "D:\Xash3D\bin\platform.dll"
"D:\Xash3D\bin\launch.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\launch.dll "D:\Xash3D\bin\launch.dll"
# End Custom Build
@ -105,8 +105,8 @@ SOURCE="$(InputPath)"
# Begin Target
# Name "platform - Win32 Release"
# Name "platform - Win32 Debug"
# Name "launch - Win32 Release"
# Name "launch - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@ -1,6 +1,6 @@
//=======================================================================
// Copyright XashXT Group 2007 ©
// launch.h - platform.dll main header
// launch.h - launch.dll main header
//=======================================================================
#ifndef LAUNCHER_H
#define LAUNCHER_H

View File

@ -372,7 +372,7 @@ void Sys_LookupInstance( void )
CloseHandle( Sys.hMutex );
Sys.hMutex = CreateSemaphore( NULL, 0, 1, "Xash Dedicated Server" );
if( !Sys.developer ) Sys.developer = 3; // otherwise we see empty console
com_sprintf( Sys.log_path, "dedicated.log", com_timestamp( TIME_FILENAME )); // logs folder
com_sprintf( Sys.log_path, "bin/%s.log", com_timestamp( TIME_FILENAME )); // logs folder
}
else
{
@ -382,7 +382,7 @@ void Sys_LookupInstance( void )
if( Sys.developer < D_WARN )
Sys.con_showalways = false;
com_sprintf( Sys.log_path, "engine.log", com_timestamp( TIME_FILENAME )); // logs folder
com_sprintf( Sys.log_path, "bin/%s.log", com_timestamp( TIME_FILENAME )); // logs folder
}
Sys.linked_dll = &engine_dll; // pointer to engine.dll info
@ -487,7 +487,8 @@ void Sys_CreateInstance( void )
{
case HOST_NORMAL:
Con_ShowConsole( false ); // hide console
Cbuf_AddText( "exec init.rc\n" ); // execute startup config and cmdline
Cbuf_AddText( "exec opengl.cfg\n" ); // openGL configuration
Cbuf_AddText( "exec valve.rc\n" ); // execute startup config and cmdline
case HOST_DEDICATED:
Cbuf_Execute();
// if stuffcmds wasn't run, then init.rc is probably missing, use default
@ -1010,7 +1011,7 @@ void Sys_Init( void )
Sys_MergeCommandLine( GetCommandLine());
// first text message into console or log
MsgDev( D_NOTE, "Sys_LoadLibrary: Loading platform.dll - ok\n" );
MsgDev( D_NOTE, "Sys_LoadLibrary: Loading launch.dll - ok\n" );
if( com.strlen( Sys.fmessage ) && !Sys.con_showcredits )
{

View File

@ -22,5 +22,4 @@ makefile.nmake
cd ..
cd xwad
makefile.nmake
pause
makefile.nmake

View File

@ -100,11 +100,11 @@ enum
// cvar flags
typedef enum
{
CVAR_ARCHIVE = BIT(0), // set to cause it to be saved to vars.rc
CVAR_ARCHIVE = BIT(0), // set to cause it to be saved to config.cfg
CVAR_USERINFO = BIT(1), // added to userinfo when changed
CVAR_SERVERINFO = BIT(2), // added to serverinfo when changed
CVAR_PHYSICINFO = BIT(3), // added to physinfo when changed
CVAR_RENDERINFO = BIT(4), // save to a seperate config called opengl.rc
CVAR_RENDERINFO = BIT(4), // save to a seperate config called opengl.cfg
CVAR_CHEAT = BIT(5), // can not be changed if cheats are disabled
CVAR_INIT = BIT(6), // don't allow change from console at all, but can be set from the command line
CVAR_LATCH = BIT(7), // save changes until server restart

View File

@ -20,7 +20,7 @@ if errorlevel 1 set BUILD_ERROR=1
%MSDEV% gameui/gameui.dsp %CONFIG%"gameui - Win32 Release" %build_target%
if errorlevel 1 set BUILD_ERROR=1
%MSDEV% platform/platform.dsp %CONFIG%"platform - Win32 Release" %build_target%
%MSDEV% launch/launch.dsp %CONFIG%"launch - Win32 Release" %build_target%
if errorlevel 1 set BUILD_ERROR=1
%MSDEV% physic/physic.dsp %CONFIG%"physic - Win32 Release" %build_target%
@ -29,9 +29,6 @@ if errorlevel 1 set BUILD_ERROR=1
%MSDEV% vid_gl/vid_gl.dsp %CONFIG%"vid_gl - Win32 Release" %build_target%
if errorlevel 1 set BUILD_ERROR=1
%MSDEV% spirit/spirit.dsp %CONFIG%"spirit - Win32 Release" %build_target%
if errorlevel 1 set BUILD_ERROR=1
%MSDEV% snd_dx/snd_dx.dsp %CONFIG%"snd_dx - Win32 Release" %build_target%
if errorlevel 1 set BUILD_ERROR=1
@ -61,15 +58,13 @@ if exist bshift\bshift.plg del /f /q bshift\bshift.plg
if exist client\client.plg del /f /q client\client.plg
if exist engine\engine.plg del /f /q engine\engine.plg
if exist gameui\gameui.plg del /f /q gameui\gameui.plg
if exist platform\platform.plg del /f /q platform\platform.plg
if exist launch\launch.plg del /f /q launch\launch.plg
if exist physic\physic.plg del /f /q physic\physic.plg
if exist vid_gl\vid_gl.plg del /f /q vid_gl\vid_gl.plg
if exist spirit\spirit.plg del /f /q spirit\spirit.plg
if exist snd_dx\snd_dx.plg del /f /q snd_dx\snd_dx.plg
if exist xtools\xtools.plg del /f /q xtools\xtools.plg
echo
echo Build succeeded!
echo Please wait. Xash is now loading
cd D:\Xash3D\
xash.exe -dev 3 -log +map newmap
echo
:done

View File

@ -487,7 +487,7 @@ void GameDLLInit( void )
CVAR_REGISTER_SKILL ( sk_player_leg3 );
// END REGISTER CVARS FOR SKILL LEVEL STUFF
SERVER_COMMAND( "exec skill.rc\n" );
SERVER_COMMAND( "exec skill.cfg\n" );
}
// perform any shutdown operations

View File

@ -316,7 +316,7 @@ void CGameRules::RefreshSkillData ( void )
CGameRules *InstallGameRules( void )
{
SERVER_COMMAND( "exec game.rc\n" );
SERVER_COMMAND( "exec game.cfg\n" );
g_engfuncs.pfnServerExecute(); // stupid fucking winspool.h AGRHHH!!!!
if ( !gpGlobals->deathmatch )

View File

@ -327,12 +327,12 @@ bool R_SetPixelformat( void )
// share this extension so engine can grab them
GL_SetExtension( R_HARDWARE_GAMMA_CONTROL, glConfig.deviceSupportsGamma );
savedGamma = FS_LoadFile( "config/gamma.rc", &gamma_size );
savedGamma = FS_LoadFile( "gamma.dat", &gamma_size );
if( !savedGamma || gamma_size != sizeof( glState.stateRamp ))
{
// saved gamma not found or corrupted file
FS_WriteFile( "config/gamma.rc", glState.stateRamp, sizeof(glState.stateRamp));
MsgDev( D_NOTE, "gamma.rc initialized\n" );
FS_WriteFile( "gamma.dat", glState.stateRamp, sizeof(glState.stateRamp));
MsgDev( D_NOTE, "gamma.dat initialized\n" );
if( savedGamma ) Mem_Free( savedGamma );
}
else
@ -351,7 +351,7 @@ bool R_SetPixelformat( void )
// run additional check to make sure it
if( memcmp( savedGamma, glState.stateRamp, sizeof( glState.stateRamp )))
{
// yes, current gamma it's totally wrong, restore it from gamma.rc
// yes, current gamma it's totally wrong, restore it from gamma.dat
MsgDev( D_NOTE, "R_SetPixelformat: restore original gamma after crash\n" );
Mem_Copy( glState.stateRamp, savedGamma, sizeof( glState.gammaRamp ));
}
@ -364,13 +364,13 @@ bool R_SetPixelformat( void )
}
else if( !memcmp( glState.gammaRamp, savedGamma, sizeof( glState.stateRamp )))
{
// saved gamma is equal render gamma, probably gamma.rc writed after crash
// saved gamma is equal render gamma, probably gamma.dat writed after crash
// run additional check to make sure it
if( memcmp( savedGamma, glState.stateRamp, sizeof( glState.stateRamp )))
{
// yes, saved gamma it's totally wrong, get origianl gamma from screen
MsgDev( D_NOTE, "R_SetPixelformat: merge gamma.rc after crash\n" );
FS_WriteFile( "config/gamma.rc", glState.stateRamp, sizeof( glState.stateRamp ));
MsgDev( D_NOTE, "R_SetPixelformat: merge gamma.dat after crash\n" );
FS_WriteFile( "gamma.dat", glState.stateRamp, sizeof( glState.stateRamp ));
}
else
{

View File

@ -607,42 +607,6 @@ void GL_InitCommands( void )
if( r_lighting_modulate->value < 1.0f ) Cvar_Set( "r_lighting_modulate", "1" );
}
/*
============
GL_WriteVariables
Appends lines containing "setr variable value" for all variables
with the renderinfo flag set to true.
============
*/
static void GL_WriteCvar( const char *name, const char *string, const char *desc, void *f )
{
if( !desc || !*desc ) return; // ignore cvars without description (fantom variables)
FS_Printf( f, "setr %s \"%s\"\n", name, string );
}
void GL_WriteVariables( file_t *f )
{
Cvar_LookupVars( CVAR_RENDERINFO, NULL, f, GL_WriteCvar );
}
void GL_UpdateConfig( void )
{
file_t *f;
f = FS_Open( "config/opengl.rc", "w" );
if( f )
{
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "//\t\t\tCopyright XashXT Group %s ©\n", timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\t opengl.rc - archive of opengl extension cvars\n");
FS_Printf( f, "//=======================================================================\n" );
GL_WriteVariables( f );
FS_Close( f );
}
else MsgDev( D_ERROR, "can't update opengl.rc.\n" );
}
void GL_RemoveCommands( void )
{
Cmd_RemoveCommand( "modellist" );
@ -672,7 +636,6 @@ void GL_InitBackend( void )
void GL_ShutdownBackend( void )
{
GL_RemoveCommands();
GL_UpdateConfig();
Mem_FreePool( &r_temppool );
}
@ -891,9 +854,6 @@ void GL_InitExtensions( void )
{
int flags = 0;
Cbuf_AddText( "exec opengl.rc\n" );
Cbuf_Execute();
// initialize gl extensions
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, NULL, R_OPENGL_110 );

View File

@ -1339,7 +1339,6 @@ void R_StudioSetUpTransform( ref_entity_t *e, bool trivial_accept )
f = f - 1.0f;
}
if( m_pEntity && !m_pEntity->free ) m_pGroundEntity = m_pEntity->v.groundentity;
if( m_pGroundEntity && m_pGroundEntity->v.movetype == MOVETYPE_PUSH && !VectorIsNull( m_pGroundEntity->v.velocity ))

View File

@ -3,18 +3,6 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
###############################################################################
Project: "botlib"=".\botlib\botlib.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "bshift"=".\bshift\bshift.dsp" - Package Owner=<4>
Package=<5>
@ -75,7 +63,7 @@ Package=<4>
###############################################################################
Project: "platform"=".\platform\platform.dsp" - Package Owner=<4>
Project: "launch"=".\launch\launch.dsp" - Package Owner=<4>
Package=<5>
{{{

View File

@ -101,28 +101,21 @@ void GetLibrary( void )
if( GetBin( ))
{
// assume run directory as XashDirectory
strcpy( szSearch[count], "bin\\platform.dll" );
strcpy( szSearch[count], "bin\\launch.dll" );
count++;
}
if( GetBin( ))
{
// assume run directory as XashDirectory (S.T.A.L.K.E.R. style)
strcpy( szSearch[count], "platform.dll" );
count++;
}
if( GetEnv( ))
{
// get environment variable (e.g. compilers)
sprintf( szSearch[count], "%s\\bin\\platform.dll", szFsPath );
sprintf( szSearch[count], "%s\\bin\\launch.dll", szFsPath );
count++;
}
if( GetReg( ))
{
// get environment variable direct from registry (paranoid)
sprintf( szSearch[count], "%s\\bin\\platform.dll", szFsPath );
sprintf( szSearch[count], "%s\\bin\\launch.dll", szFsPath );
count++;
}
@ -142,11 +135,11 @@ winmain_t CreateMain32( void )
if( hmain )
{
main = (winmain_t)GetProcAddress( hmain, "CreateAPI" );
if( !main ) GetError( "Unable to find entry point in platform.dll" );
if( !main ) GetError( "Unable to find entry point in launch.dll" );
return main;
}
GetError( "Unable to load the platform.dll" );
GetError( "Unable to load the launch.dll" );
// make compiller happy
return 0;

View File

@ -50,7 +50,7 @@ void AddMask( const char *mask )
==================
CommonInit
platform.dll needs for some setup operations
launch.dll needs for some setup operations
so do it manually
==================
*/