Fix #189
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@ -125,8 +125,8 @@ void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
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m_pPlayer->m_iLastZoom = m_pPlayer->m_iFOV;
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m_pPlayer->m_iLastZoom = m_pPlayer->m_iFOV;
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m_pPlayer->m_iFOV = m_pPlayer->pev->fov = 90;
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m_pPlayer->m_iFOV = m_pPlayer->pev->fov = 90;
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}
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}
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else
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else // not zoomed, so bullets diverts more
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flCycleTime += 0.08;
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flSpread += 0.08;
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if (m_iClip <= 0)
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if (m_iClip <= 0)
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{
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{
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