Commit Graph

171 Commits

Author SHA1 Message Date
a6fe247417 Fix scoreboard attribute 2016-02-14 22:19:27 +03:00
95e8efc670 Rework smoke grenade, fix various bugs 2016-02-14 22:18:00 +03:00
fe210c20dc Enable vibration 2016-02-11 22:49:29 +06:00
baa405b724 Fix various crashes 2016-02-11 22:29:50 +06:00
70bc06d509 Add real screensize if hud_scale is used 2016-02-11 01:06:43 +06:00
1dfa7b0b14 Weapon predicting system rework/optimise, ugly fix of reload bug 2016-02-11 00:20:14 +06:00
d7e7368ff7 Undefine event origin fix 2016-02-11 00:19:33 +06:00
6232686127 Add forgotten macro 2016-02-09 23:24:42 +06:00
e957a650e4 HUD Battery fix 2016-02-09 21:38:56 +06:00
c6b38ff37d Normal chat 2016-02-07 22:16:56 +06:00
1322d92773 Enable hack from d0f8b49 2016-02-07 22:16:39 +06:00
4a9fe8e9b9 It's C++, why not? 2016-02-07 22:15:56 +06:00
d0f8b498ca Fix bullet decal from non-local players(ugly hack) 2016-02-07 22:15:32 +06:00
6cab8c8d23 Working shotgun spread 2016-02-07 18:11:30 +06:00
aa823a0584 Suppress warning about model sequences 2016-02-07 17:30:07 +06:00
9cf28cdf64 Working shadows 2016-02-05 21:38:18 +06:00
411dfb5d8c Use boolean here 2016-02-05 21:37:57 +06:00
69f715f87e Fix flashlight 2016-02-05 21:37:30 +06:00
ca2a7f84e0 Working shadows 2016-02-03 22:59:21 +06:00
19b520981f Use cs-style EV_FireBullets (WIP) 2016-02-03 22:42:14 +06:00
8c0f226218 Fix VestHelm armor icon, refactor sprites. Now here is a new class: CSprite, which intializes with sprite name and have it's index, sprite handle and rect. Because it's more pretty 2016-02-01 22:29:38 +06:00
8f6c4b2d65 Fix ItemPostFrame in client side weapon predicting, remove unneeded HL code 2016-02-01 22:29:38 +06:00
jeefo
ea51b4a2c1 Merge remote-tracking branch 'refs/remotes/SDLash3D/master' 2016-01-31 17:03:26 +03:00
jeefo
5b21d1381a Fixed crash on bot disconnect.
Fixed debug-build RTC failures on HUD messages.
Fixed compiling.
2016-01-31 16:59:47 +03:00
488509e1d1 Fix build & Fix #69 2016-01-30 22:24:46 +06:00
jeefo
b6cd4e64e7 Merge remote-tracking branch 'refs/remotes/SDLash3D/master' 2016-01-30 16:50:12 +03:00
jeefo
1a42a5169e Fixed MSVC compiler errors
Fixed CS16Nd autobuy & bombdefuse crashes.
2016-01-30 16:50:08 +03:00
51f616f8c2 Fix #75 2016-01-30 19:37:51 +06:00
437152cc21 Scoreboard fix #94 #93 2016-01-30 15:15:19 +06:00
9494b2031b Fix build 2016-01-30 00:29:50 +06:00
f97154ae2c Fix #76. #ValveWhy. Found a new problem with SayText message 2016-01-30 00:28:17 +06:00
2e127dd1ec Fix many scoreboard related bugs 2016-01-29 19:16:57 +06:00
cf13d1e5d0 Fix #85 2016-01-29 17:42:55 +06:00
f129a8672d Fix Android.mk 2016-01-29 17:38:51 +06:00
503be59118 Use #pragma once in headers to speed up building 2016-01-29 17:37:45 +06:00
f886158521 Possible fix of #84 2016-01-29 01:17:43 +06:00
6d5b060c2e Fix #83, fix typo 2016-01-29 01:08:11 +06:00
a60217e02c Fix #92 and #88 2016-01-29 00:56:05 +06:00
24980b19d3 Fix #87, #89 2016-01-29 00:29:48 +06:00
65e4792348 Reorganize client source code 2016-01-28 19:06:06 +06:00
1a1d5d68a6 Fix glock18 burst mode(again), ugly fix of death cam. Autoindent on some files 2016-01-22 23:58:47 +03:00
9617775f75 glock18 burst mode, remove HL weapon code 2016-01-17 15:04:33 +03:00
fd240654cd Wallpuff. Little changee to credits 2016-01-14 01:25:57 +03:00
ea30866953 License issue fix (#78) 2016-01-12 00:05:36 +03:00
c85c13b067 Fix USP sounds 2016-01-10 19:24:56 +03:00
8032f270ce Fix a mistype 2016-01-10 00:03:49 +03:00
ec5e1c5104 Hook HUD_MobilityInterface 2016-01-10 00:02:28 +03:00
c4d6c9ca05 Working smoke grenade 2016-01-10 00:02:04 +03:00
555ceaea3a Fix stdlib header name to C-style, so it builds on Android NDK (API level 12) 2016-01-09 18:03:45 +03:00
a4c8d19261 Yet another event_usp.cpp fix. Now it works :D 2016-01-09 17:43:46 +03:00