cs16-client-legacy/dlls/saverestore.h

173 lines
5.2 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef SAVERESTORE_H
#define SAVERESTORE_H
class CBaseEntity;
class CSaveRestoreBuffer
{
public:
CSaveRestoreBuffer(void);
CSaveRestoreBuffer(SAVERESTOREDATA *pdata);
virtual ~CSaveRestoreBuffer(void);
public:
int EntityIndex(entvars_t *pevLookup);
int EntityIndex(edict_t *pentLookup);
int EntityIndex(EOFFSET eoLookup);
int EntityIndex(CBaseEntity *pEntity);
int EntityFlags(int entityIndex, int flags) { return EntityFlagsSet(entityIndex, 0); }
int EntityFlagsSet(int entityIndex, int flags);
edict_t *EntityFromIndex(int entityIndex);
unsigned short TokenHash(const char *pszToken);
protected:
SAVERESTOREDATA *m_pdata;
void BufferRewind(int size);
unsigned int HashString(const char *pszToken);
private:
void operator = (CSaveRestoreBuffer &);
CSaveRestoreBuffer(const CSaveRestoreBuffer &);
};
class CSave : public CSaveRestoreBuffer
{
public:
CSave(SAVERESTOREDATA *pdata): CSaveRestoreBuffer(pdata) {};
public:
void WriteShort(const char *pname, const short *value, int count);
void WriteInt(const char *pname, const int *value, int count);
void WriteFloat(const char *pname, const float *value, int count);
void WriteTime(const char *pname, const float *value, int count);
void WriteData(const char *pname, int size, const char *pdata);
void WriteString(const char *pname, const char *pstring);
void WriteString(const char *pname, const int *stringId, int count);
void WriteVector(const char *pname, const Vector &value);
void WriteVector(const char *pname, const float *value, int count);
void WritePositionVector(const char *pname, const Vector &value);
void WritePositionVector(const char *pname, const float *value, int count);
void WriteFunction(const char *pname, const int *value, int count);
int WriteEntVars(const char *pname, entvars_t *pev);
int WriteFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
private:
int DataEmpty(const char *pdata, int size);
void BufferField(const char *pname, int size, const char *pdata);
void BufferString(char *pdata, int len);
void BufferData(const char *pdata, int size);
void BufferHeader(const char *pname, int size);
};
typedef struct
{
unsigned short size;
unsigned short token;
char *pData;
}
HEADER;
class CRestore : public CSaveRestoreBuffer
{
public:
CRestore(SAVERESTOREDATA *pdata): CSaveRestoreBuffer(pdata), m_global(0), m_precache(TRUE) {}
public:
int ReadEntVars(const char *pname, entvars_t *pev);
int ReadFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
int ReadField(void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData);
int ReadInt(void);
short ReadShort(void);
int ReadNamedInt(const char *pName);
char *ReadNamedString(const char *pName);
int Empty(void) { return (!m_pdata) || ((m_pdata->pCurrentData - m_pdata->pBaseData) >= m_pdata->bufferSize); }
inline void SetGlobalMode(int global) { m_global = global; }
void PrecacheMode(BOOL mode){ m_precache = mode; }
private:
char *BufferPointer(void);
void BufferReadBytes(char *pOutput, int size);
void BufferSkipBytes(int bytes);
int BufferSkipZString(void);
int BufferCheckZString(const char *string);
void BufferReadHeader(HEADER *pheader);
private:
int m_global;
BOOL m_precache;
};
#define MAX_ENTITYARRAY 64
#define IMPLEMENT_SAVERESTORE(derivedClass,baseClass) \
int derivedClass::Save(CSave &save)\
{\
if (!baseClass::Save(save))\
return 0;\
return save.WriteFields(#derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData));\
}\
int derivedClass::Restore(CRestore &restore)\
{\
if (!baseClass::Restore(restore))\
return 0;\
return restore.ReadFields(#derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData));\
}
typedef enum { GLOBAL_OFF = 0, GLOBAL_ON = 1, GLOBAL_DEAD = 2 } GLOBALESTATE;
typedef struct globalentity_s globalentity_t;
struct globalentity_s
{
char name[64];
char levelName[32];
GLOBALESTATE state;
globalentity_t *pNext;
};
class CGlobalState
{
public:
CGlobalState(void);
public:
void Reset(void);
void ClearStates(void);
void EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state);
void EntitySetState(string_t globalname, GLOBALESTATE state);
void EntityUpdate(string_t globalname, string_t mapname);
const globalentity_t *EntityFromTable(string_t globalname);
GLOBALESTATE EntityGetState(string_t globalname);
int EntityInTable(string_t globalname) { return (Find(globalname) != NULL) ? 1 : 0; }
int Save(CSave &save);
int Restore(CRestore &restore);
void DumpGlobals(void);
public:
static TYPEDESCRIPTION m_SaveData[];
private:
globalentity_t *Find(string_t globalname);
globalentity_t *m_pList;
int m_listCount;
private:
void operator = (CGlobalState &);
CGlobalState(const CGlobalState &);
};
extern CGlobalState gGlobalState;
#endif