cs16-client-legacy/dlls/soundent.h

85 lines
1.9 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#define MAX_WORLD_SOUNDS 64
#define bits_SOUND_NONE 0
#define bits_SOUND_COMBAT (1<<0)
#define bits_SOUND_WORLD (1<<1)
#define bits_SOUND_PLAYER (1<< 2)
#define bits_SOUND_CARCASS (1<< 3)
#define bits_SOUND_MEAT (1<< 4)
#define bits_SOUND_DANGER (1<< 5)
#define bits_SOUND_GARBAGE (1<< 6)
#define bits_ALL_SOUNDS 0xFFFFFFFF
#define SOUNDLIST_EMPTY -1
#define SOUNDLISTTYPE_FREE 1
#define SOUNDLISTTYPE_ACTIVE 2
#define SOUND_NEVER_EXPIRE -1
class CSound
{
public:
void Clear(void);
void Reset(void);
public:
Vector m_vecOrigin;
int m_iType;
int m_iVolume;
float m_flExpireTime;
int m_iNext;
int m_iNextAudible;
public:
BOOL FIsSound(void);
BOOL FIsScent(void);
};
class CSoundEnt : public CBaseEntity
{
public:
void Precache(void);
void Spawn(void);
void Think(void);
void Initialize(void);
int ObjectCaps(void) { return FCAP_DONT_SAVE; }
public:
static void InsertSound(int iType, const Vector &vecOrigin, int iVolume, float flDuration);
static void FreeSound(int iSound, int iPrevious);
static int ActiveList(void);
static int FreeList(void);
static CSound *SoundPointerForIndex(int iIndex);
static int ClientSoundIndex(edict_t *pClient);
public:
BOOL IsEmpty(void) { return m_iActiveSound == SOUNDLIST_EMPTY; }
int ISoundsInList(int iListType);
int IAllocSound(void);
public:
int m_iFreeSound;
int m_iActiveSound;
int m_cLastActiveSounds;
BOOL m_fShowReport;
private:
CSound m_SoundPool[MAX_WORLD_SOUNDS];
};