hlsdk-xash3d/dlls/CMakeLists.txt

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CMake
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#
# Copyright (c) 2015 Pavlo Lavrenenko
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
cmake_minimum_required(VERSION 3.9)
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project (SVDLL)
set (SVDLL_LIBRARY server)
if(NOT MSVC)
add_compile_options(-fno-exceptions) # GCC/Clang flag
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add_compile_options(-fno-rtti) # GCC/Clang flag
add_compile_options(-Wno-invalid-offsetof) # GCC/Clang flag
add_compile_options(-fvisibility=hidden) # GCC/Clang flag
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add_definitions(-D_LINUX) # It seems enough for all non-Win32 systems
add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf )
if(CMAKE_BUILD_TYPE MATCHES "Release"
OR (CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo"
AND CMAKE_SYSTEM_NAME STREQUAL "Android"))
add_compile_options(-fno-unwind-tables -fno-asynchronous-unwind-tables) # GCC/Clang flag
add_compile_options(-fomit-frame-pointer) # GCC/Clang flag
add_compile_options(-ftree-vectorize) # GCC/Clang flag
add_compile_options(-funsafe-math-optimizations) # GCC/Clang flag
endif()
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else()
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
endif()
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set (SVDLL_SOURCES
3wave/flags.cpp
3wave/grapple.cpp
3wave/runes.cpp
3wave/threewave_gamerules.cpp
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aghl/agarena.cpp
aghl/agglobal.cpp
aghl/aglms.cpp
aghl/agspectator.cpp
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aghl/agtimer.cpp
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dmc/quake_gun.cpp
dmc/quake_items.cpp
dmc/quake_nail.cpp
dmc/quake_player.cpp
dmc/quake_rocket.cpp
dmc/quake_weapons_all.cpp
dmc/observer.cpp
# agrunt.cpp
# airtank.cpp
# aflock.cpp
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animating.cpp
animation.cpp
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# apache.cpp
# barnacle.cpp
# barney.cpp
# bigmomma.cpp
# bloater.cpp
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bmodels.cpp
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# bullsquid.cpp
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buttons.cpp
cbase.cpp
client.cpp
combat.cpp
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# controller.cpp
# crossbow.cpp
# crowbar.cpp
# defaultai.cpp
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doors.cpp
effects.cpp
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# egon.cpp
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explode.cpp
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# flyingmonster.cpp
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func_break.cpp
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# func_tank.cpp
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game.cpp
gamerules.cpp
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# gargantua.cpp
# gauss.cpp
# genericmonster.cpp
# ggrenade.cpp
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globals.cpp
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# glock.cpp
# gman.cpp
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h_ai.cpp
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# h_battery.cpp
# h_cine.cpp
# h_cycler.cpp
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h_export.cpp
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# handgrenade.cpp
# hassassin.cpp
# headcrab.cpp
# healthkit.cpp
# hgrunt.cpp
# hornet.cpp
# hornetgun.cpp
# houndeye.cpp
# ichthyosaur.cpp
# islave.cpp
# items.cpp
# leech.cpp
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lights.cpp
maprules.cpp
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# monstermaker.cpp
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monsters.cpp
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# monsterstate.cpp
# mortar.cpp
# mp5.cpp
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mpstubb.cpp
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multiplay_gamerules.cpp
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# nihilanth.cpp
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# nodes.cpp
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# osprey.cpp
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pathcorner.cpp
plane.cpp
plats.cpp
player.cpp
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# python.cpp
# rat.cpp
# roach.cpp
# rpg.cpp
# satchel.cpp
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schedule.cpp
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# scientist.cpp
# scripted.cpp
# shotgun.cpp
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singleplay_gamerules.cpp
skill.cpp
sound.cpp
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# soundent.cpp
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spectator.cpp
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# squadmonster.cpp
# squeakgrenade.cpp
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subs.cpp
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# talkmonster.cpp
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teamplay_gamerules.cpp
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# tempmonster.cpp
# tentacle.cpp
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triggers.cpp
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# tripmine.cpp
# turret.cpp
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util.cpp
vehicle.cpp
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weapons.cpp
world.cpp
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# xen.cpp
# zombie.cpp
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../pm_shared/pm_debug.c
../pm_shared/pm_math.c
../pm_shared/pm_shared.c
../game_shared/vcs_info.cpp
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)
include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public dmc aghl 3wave .. )
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if(MSVC)
set(SVDLL_SOURCES
${SVDLL_SOURCES}
hl.def)
endif()
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if(USE_VOICEMGR)
set(SVDLL_SOURCES
${SVDLL_SOURCES}
../game_shared/voice_gamemgr.cpp)
else()
add_definitions(-DNO_VOICEGAMEMGR)
endif()
add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES})
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set_target_properties (${SVDLL_LIBRARY} PROPERTIES
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POSITION_INDEPENDENT_CODE 1)
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if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Android")
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set(SVDLL_NAME "${SERVER_LIBRARY_NAME}")
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set_target_properties(${SVDLL_LIBRARY} PROPERTIES
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OUTPUT_NAME ${SVDLL_NAME}
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PREFIX "")
endif()
if(MSVC)
set_property(TARGET ${SVDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
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if(HAVE_LTO)
set_property(TARGET ${SVDLL_LIBRARY} PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
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install( TARGETS ${SVDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)
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add_custom_command(TARGET ${SVDLL_LIBRARY}
POST_BUILD DEPENDS ${SVDLL_LIBRARY}
COMMAND $<$<CONFIG:release>:${CMAKE_STRIP}> -s $<TARGET_FILE:${SVDLL_LIBRARY}>)