2016-06-04 15:24:23 +02:00
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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2017-12-10 21:40:41 +01:00
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#pragma once
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2021-06-20 00:53:07 +02:00
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#if !defined(GAME_H)
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2016-06-04 15:24:23 +02:00
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#define GAME_H
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extern void GameDLLInit( void );
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2016-07-31 15:48:50 +02:00
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extern cvar_t displaysoundlist;
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2016-06-04 15:24:23 +02:00
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// multiplayer server rules
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2016-07-31 15:48:50 +02:00
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extern cvar_t teamplay;
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extern cvar_t fraglimit;
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extern cvar_t timelimit;
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extern cvar_t friendlyfire;
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extern cvar_t falldamage;
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extern cvar_t weaponstay;
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2017-07-19 00:22:08 +02:00
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extern cvar_t selfgauss;
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2019-05-29 15:31:16 +02:00
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extern cvar_t chargerfix;
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2017-07-20 09:22:02 +02:00
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extern cvar_t satchelfix;
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2022-06-05 18:35:04 +02:00
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extern cvar_t explosionfix;
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2020-10-10 19:43:04 +02:00
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extern cvar_t monsteryawspeedfix;
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2022-06-06 17:51:03 +02:00
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extern cvar_t corpsephysics;
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2022-11-25 10:41:42 +01:00
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extern cvar_t pushablemode;
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2016-07-31 15:48:50 +02:00
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extern cvar_t forcerespawn;
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extern cvar_t flashlight;
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extern cvar_t aimcrosshair;
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extern cvar_t decalfrequency;
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extern cvar_t teamlist;
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extern cvar_t teamoverride;
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extern cvar_t defaultteam;
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extern cvar_t allowmonsters;
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2023-04-09 23:25:44 +02:00
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extern cvar_t bhopcap;
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2024-01-28 10:13:49 +01:00
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extern cvar_t sv_pushable_fixed_tick_fudge;
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2024-02-02 14:02:25 +01:00
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extern cvar_t sv_busters;
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2016-06-04 15:24:23 +02:00
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// Engine Cvars
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2016-07-31 15:48:50 +02:00
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extern cvar_t *g_psv_gravity;
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extern cvar_t *g_psv_aim;
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extern cvar_t *g_footsteps;
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2021-10-26 23:52:17 +02:00
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extern cvar_t *g_enable_cheats;
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2020-08-01 16:27:51 +02:00
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extern cvar_t *g_psv_developer;
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2016-07-31 15:48:50 +02:00
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#endif // GAME_H
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