Commit Graph

63 Commits

Author SHA1 Message Date
Andrey Akhmichin 9c805eba90 Merge branch 'poke646' into poke646_vendetta 2024-04-29 01:21:19 +05:00
Andrey Akhmichin e867f7f40c Merge branch 'master' into poke646 2024-04-29 01:20:58 +05:00
Alibek Omarov 20c7617926
Rename EFLAG_MONSTER to EFLAG_FLESH_SOUND (#449)
This is mentioned in default delta.lst shipped with HL25:

```
	DEFINE_DELTA( eflags, DT_INTEGER, 2, 1.0 ), // JoshA: Changed to 2 for EFLAG_FLESH_SOUND to fix flesh sounds on entities. If a mod ships updated DLLs and not this file, they just won't have that fix.
```
2024-04-14 09:12:07 +00:00
Andrey Akhmichin b8e9cd5358 Merge branch 'poke646' into poke646_vendetta 2024-02-26 12:56:04 +05:00
Andrey Akhmichin 44688a3b28 Merge branch 'master' into poke646 2024-02-26 12:49:45 +05:00
Alibek Omarov 011f1afeb6 client: fix -Wparentheses 2024-02-10 04:08:13 +03:00
Andrey Akhmichin 28112bab77 Fix bullet impact sounds and interpolation artifacts. 2024-02-04 17:46:45 +05:00
Andrey Akhmichin ccbb5b763e
Port func_vehicle implementation from cs16-client/regamedll_cs. (#428) 2024-01-28 09:14:47 +00:00
Andrey Akhmichin acc3848795 client: use normal player tracer to avoid "ghost shots". 2023-11-18 14:16:35 +05:00
Andrey Akhmichin 4d782eab7c
Fix par21 body passed to EV_WeaponAnimation. 2022-11-16 10:50:15 +05:00
Andrey Akhmichin 4ce56723a9
Fix xen squasher body passed to EV_WeaponAnimation. 2022-11-16 10:44:49 +05:00
Andrey Akhmichin 11940f6984
Merge branch 'poke646' into poke646_vendetta 2022-11-15 11:10:11 +05:00
Andrey Akhmichin 4b081b26cc
Merge branch 'master' into poke646 2022-11-15 11:09:44 +05:00
Andrey Akhmichin 4ad82ee541
Fix strange sprintf usage. 2022-11-14 07:41:21 +05:00
Andrey Akhmichin 689d32b225
Merge branch 'poke646' into poke646_vendetta 2022-08-24 19:18:07 +05:00
Andrey Akhmichin 761e75105b
Merge branch 'master' into poke646 2022-08-24 19:17:39 +05:00
Roman Chistokhodov ae4d65439c
Don't play tripmine draw animation after placing the last tripmine (#300) 2022-08-05 13:22:36 +00:00
Roman Chistokhodov abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2022-08-05 13:21:43 +00:00
Andrey Akhmichin 75e1ee7844
Merge branch 'poke646' into poke646_vendetta 2022-06-05 18:22:28 +05:00
Andrey Akhmichin a82d10892a
Merge branch 'master' into poke646 2022-06-05 18:14:22 +05:00
Marc-Antoine Lortie f43961e4d0
Simplify glock fire events (#231)
* Refactor EV_FireGlock2.

* Moved EV_FireGlock1 implementation to static function.
2021-12-14 19:23:07 +05:00
Marc-Antoine Lortie f7fa565c3f
Removed unused variables in ev_hldm.cpp (#218) 2021-12-06 00:14:52 +05:00
Marc-Antoine Lortie ac2a757b90
Added missing tracerCount for EV_HLDM_FireBullets. (#216) 2021-12-06 00:13:44 +05:00
Marc-Antoine Lortie 4e7111e434
Removed identical line in conditional statement. (#209) 2021-11-21 15:21:54 +05:00
Marc-Antoine Lortie ec2826a96a
Fixed crossbow fire on empty sequence not playing. (#207) 2021-11-21 15:21:36 +05:00
Andrey Akhmichin 0dd90846fe #ifdef->#if 2021-06-07 05:05:58 +05:00
Andrey Akhmichin 6daa9335cd Merge branch 'poke646' into poke646_vendetta 2021-06-06 04:53:07 +05:00
Andrey Akhmichin ae295f7a7b Merge branch 'master' into poke646 2021-06-06 04:50:15 +05:00
Andrey Akhmichin 2c7e07ef49 Fix egon beam color. Same as https://github.com/ValveSoftware/halflife/issues/3033. 2021-06-05 20:13:07 +05:00
Roman Chistokhodov 0a29ec49c8 Gauss color depends on its charge 2021-02-10 20:25:30 +03:00
Andrey Akhmichin 974ad17560 Merge branch 'poke646' into poke646_vendetta 2020-08-01 22:03:41 +05:00
Andrey Akhmichin 74ae7d0e6f Merge branch 'master' into poke646 2020-08-01 21:09:18 +05:00
Andrey Akhmichin a56016fbf2 Merge branch 'poke646' into poke646_vendetta 2020-04-09 02:11:03 +05:00
Andrey Akhmichin 936df395fb Double promotion fixes. 2020-04-09 02:07:42 +05:00
Roman Chistokhodov 3e1e8961bf Stop gauss pulse sound on overcharge 2020-03-31 20:46:37 +03:00
Andrey Akhmichin bcdadd668d Merge branch 'poke646' into poke646_vendetta 2019-11-17 16:42:15 +05:00
Andrey Akhmichin 48587be1a1 Merge branch 'master' into poke646 2019-11-17 16:41:46 +05:00
Andrey Akhmichin ec9bffedaf Partially fix double promotion. 2019-10-13 16:49:25 +05:00
Andrey Akhmichin 40d4e75d4b Fix warnings. 2019-07-07 20:08:01 +05:00
Night Owl fd107b8bb5 Merge branch 'poke646' into poke646_vendetta 2019-01-17 05:41:04 +05:00
Night Owl 689b5a2b9d Use bullet smoke trail from Zombie-X(Such as in original mod). 2019-01-17 05:31:52 +05:00
Night Owl 51e0f62ee4 Fix timers. Do not use bullet smoke trail for par21. 2018-10-25 20:00:55 +05:00
Night Owl 8756558847 Remove useless stuff. 2018-10-25 19:26:03 +05:00
Night Owl bc6296a4be Merge branch 'poke646-fix' into poke646_vendetta-fix 2018-10-25 19:11:54 +05:00
Night Owl 3915b19d2d Rewrite HUD, weapons and monsters code.
Fix nailguns spread.
Fix xen squasher's projectile.
Lock multiplayer.
Read soundtrack names from sound/soundtrack.txt.
2018-10-25 07:16:25 +05:00
Andrey Akhmichin 9d7ab6acf4 Some fixes for FoV, HUD, egon flare and new compilers. (#52)
* Fix warnings.

* Merge some fixes from https://github.com/Fograin/hl-subs-mod.
2018-03-31 15:09:13 +03:00
Night Owl fc743d866e Remove useless events. 2018-03-31 03:14:51 +05:00
Night Owl 7eeccf6ecf Fix build. 2017-12-25 01:25:40 +05:00
Night Owl d2e103682b Merge branch 'travis' into poke646 2017-12-24 23:17:14 +05:00
Night Owl 8e799fcf6d Add crowbar idle animations under CROWBAR_IDLE_ANIM macro. 2017-10-15 14:22:14 +05:00