Andrey Akhmichin
9c805eba90
Merge branch 'poke646' into poke646_vendetta
2024-04-29 01:21:19 +05:00
Andrey Akhmichin
e867f7f40c
Merge branch 'master' into poke646
2024-04-29 01:20:58 +05:00
Alibek Omarov
20c7617926
Rename EFLAG_MONSTER to EFLAG_FLESH_SOUND ( #449 )
...
This is mentioned in default delta.lst shipped with HL25:
```
DEFINE_DELTA( eflags, DT_INTEGER, 2, 1.0 ), // JoshA: Changed to 2 for EFLAG_FLESH_SOUND to fix flesh sounds on entities. If a mod ships updated DLLs and not this file, they just won't have that fix.
```
2024-04-14 09:12:07 +00:00
Andrey Akhmichin
b8e9cd5358
Merge branch 'poke646' into poke646_vendetta
2024-02-26 12:56:04 +05:00
Andrey Akhmichin
44688a3b28
Merge branch 'master' into poke646
2024-02-26 12:49:45 +05:00
Alibek Omarov
011f1afeb6
client: fix -Wparentheses
2024-02-10 04:08:13 +03:00
Andrey Akhmichin
28112bab77
Fix bullet impact sounds and interpolation artifacts.
2024-02-04 17:46:45 +05:00
Andrey Akhmichin
ccbb5b763e
Port func_vehicle implementation from cs16-client/regamedll_cs. ( #428 )
2024-01-28 09:14:47 +00:00
Andrey Akhmichin
acc3848795
client: use normal player tracer to avoid "ghost shots".
2023-11-18 14:16:35 +05:00
Andrey Akhmichin
4d782eab7c
Fix par21 body passed to EV_WeaponAnimation.
2022-11-16 10:50:15 +05:00
Andrey Akhmichin
4ce56723a9
Fix xen squasher body passed to EV_WeaponAnimation.
2022-11-16 10:44:49 +05:00
Andrey Akhmichin
11940f6984
Merge branch 'poke646' into poke646_vendetta
2022-11-15 11:10:11 +05:00
Andrey Akhmichin
4b081b26cc
Merge branch 'master' into poke646
2022-11-15 11:09:44 +05:00
Andrey Akhmichin
4ad82ee541
Fix strange sprintf usage.
2022-11-14 07:41:21 +05:00
Andrey Akhmichin
689d32b225
Merge branch 'poke646' into poke646_vendetta
2022-08-24 19:18:07 +05:00
Andrey Akhmichin
761e75105b
Merge branch 'master' into poke646
2022-08-24 19:17:39 +05:00
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine ( #300 )
2022-08-05 13:22:36 +00:00
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation ( #298 )
2022-08-05 13:21:43 +00:00
Andrey Akhmichin
75e1ee7844
Merge branch 'poke646' into poke646_vendetta
2022-06-05 18:22:28 +05:00
Andrey Akhmichin
a82d10892a
Merge branch 'master' into poke646
2022-06-05 18:14:22 +05:00
Marc-Antoine Lortie
f43961e4d0
Simplify glock fire events ( #231 )
...
* Refactor EV_FireGlock2.
* Moved EV_FireGlock1 implementation to static function.
2021-12-14 19:23:07 +05:00
Marc-Antoine Lortie
f7fa565c3f
Removed unused variables in ev_hldm.cpp ( #218 )
2021-12-06 00:14:52 +05:00
Marc-Antoine Lortie
ac2a757b90
Added missing tracerCount for EV_HLDM_FireBullets. ( #216 )
2021-12-06 00:13:44 +05:00
Marc-Antoine Lortie
4e7111e434
Removed identical line in conditional statement. ( #209 )
2021-11-21 15:21:54 +05:00
Marc-Antoine Lortie
ec2826a96a
Fixed crossbow fire on empty sequence not playing. ( #207 )
2021-11-21 15:21:36 +05:00
Andrey Akhmichin
0dd90846fe
#ifdef->#if
2021-06-07 05:05:58 +05:00
Andrey Akhmichin
6daa9335cd
Merge branch 'poke646' into poke646_vendetta
2021-06-06 04:53:07 +05:00
Andrey Akhmichin
ae295f7a7b
Merge branch 'master' into poke646
2021-06-06 04:50:15 +05:00
Andrey Akhmichin
2c7e07ef49
Fix egon beam color. Same as https://github.com/ValveSoftware/halflife/issues/3033 .
2021-06-05 20:13:07 +05:00
Roman Chistokhodov
0a29ec49c8
Gauss color depends on its charge
2021-02-10 20:25:30 +03:00
Andrey Akhmichin
974ad17560
Merge branch 'poke646' into poke646_vendetta
2020-08-01 22:03:41 +05:00
Andrey Akhmichin
74ae7d0e6f
Merge branch 'master' into poke646
2020-08-01 21:09:18 +05:00
Andrey Akhmichin
a56016fbf2
Merge branch 'poke646' into poke646_vendetta
2020-04-09 02:11:03 +05:00
Andrey Akhmichin
936df395fb
Double promotion fixes.
2020-04-09 02:07:42 +05:00
Roman Chistokhodov
3e1e8961bf
Stop gauss pulse sound on overcharge
2020-03-31 20:46:37 +03:00
Andrey Akhmichin
bcdadd668d
Merge branch 'poke646' into poke646_vendetta
2019-11-17 16:42:15 +05:00
Andrey Akhmichin
48587be1a1
Merge branch 'master' into poke646
2019-11-17 16:41:46 +05:00
Andrey Akhmichin
ec9bffedaf
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
Andrey Akhmichin
40d4e75d4b
Fix warnings.
2019-07-07 20:08:01 +05:00
Night Owl
fd107b8bb5
Merge branch 'poke646' into poke646_vendetta
2019-01-17 05:41:04 +05:00
Night Owl
689b5a2b9d
Use bullet smoke trail from Zombie-X(Such as in original mod).
2019-01-17 05:31:52 +05:00
Night Owl
51e0f62ee4
Fix timers. Do not use bullet smoke trail for par21.
2018-10-25 20:00:55 +05:00
Night Owl
8756558847
Remove useless stuff.
2018-10-25 19:26:03 +05:00
Night Owl
bc6296a4be
Merge branch 'poke646-fix' into poke646_vendetta-fix
2018-10-25 19:11:54 +05:00
Night Owl
3915b19d2d
Rewrite HUD, weapons and monsters code.
...
Fix nailguns spread.
Fix xen squasher's projectile.
Lock multiplayer.
Read soundtrack names from sound/soundtrack.txt.
2018-10-25 07:16:25 +05:00
Andrey Akhmichin
9d7ab6acf4
Some fixes for FoV, HUD, egon flare and new compilers. ( #52 )
...
* Fix warnings.
* Merge some fixes from https://github.com/Fograin/hl-subs-mod .
2018-03-31 15:09:13 +03:00
Night Owl
fc743d866e
Remove useless events.
2018-03-31 03:14:51 +05:00
Night Owl
7eeccf6ecf
Fix build.
2017-12-25 01:25:40 +05:00
Night Owl
d2e103682b
Merge branch 'travis' into poke646
2017-12-24 23:17:14 +05:00
Night Owl
8e799fcf6d
Add crowbar idle animations under CROWBAR_IDLE_ANIM macro.
2017-10-15 14:22:14 +05:00