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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-22 01:47:45 +01:00
Commit Graph

32 Commits

Author SHA1 Message Date
20c7617926
Rename EFLAG_MONSTER to EFLAG_FLESH_SOUND (#449)
This is mentioned in default delta.lst shipped with HL25:

```
	DEFINE_DELTA( eflags, DT_INTEGER, 2, 1.0 ), // JoshA: Changed to 2 for EFLAG_FLESH_SOUND to fix flesh sounds on entities. If a mod ships updated DLLs and not this file, they just won't have that fix.
```
2024-04-14 09:12:07 +00:00
011f1afeb6 client: fix -Wparentheses 2024-02-10 04:08:13 +03:00
Andrey Akhmichin
28112bab77 Fix bullet impact sounds and interpolation artifacts. 2024-02-04 17:46:45 +05:00
Andrey Akhmichin
ccbb5b763e
Port func_vehicle implementation from cs16-client/regamedll_cs. (#428) 2024-01-28 09:14:47 +00:00
Andrey Akhmichin
acc3848795 client: use normal player tracer to avoid "ghost shots". 2023-11-18 14:16:35 +05:00
Andrey Akhmichin
4ad82ee541
Fix strange sprintf usage. 2022-11-14 07:41:21 +05:00
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine (#300) 2022-08-05 13:22:36 +00:00
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2022-08-05 13:21:43 +00:00
Marc-Antoine Lortie
f43961e4d0
Simplify glock fire events (#231)
* Refactor EV_FireGlock2.

* Moved EV_FireGlock1 implementation to static function.
2021-12-14 19:23:07 +05:00
Marc-Antoine Lortie
f7fa565c3f
Removed unused variables in ev_hldm.cpp (#218) 2021-12-06 00:14:52 +05:00
Marc-Antoine Lortie
ac2a757b90
Added missing tracerCount for EV_HLDM_FireBullets. (#216) 2021-12-06 00:13:44 +05:00
Marc-Antoine Lortie
4e7111e434
Removed identical line in conditional statement. (#209) 2021-11-21 15:21:54 +05:00
Marc-Antoine Lortie
ec2826a96a
Fixed crossbow fire on empty sequence not playing. (#207) 2021-11-21 15:21:36 +05:00
0dd90846fe #ifdef->#if 2021-06-07 05:05:58 +05:00
2c7e07ef49 Fix egon beam color. Same as https://github.com/ValveSoftware/halflife/issues/3033. 2021-06-05 20:13:07 +05:00
Roman Chistokhodov
0a29ec49c8 Gauss color depends on its charge 2021-02-10 20:25:30 +03:00
Roman Chistokhodov
3e1e8961bf Stop gauss pulse sound on overcharge 2020-03-31 20:46:37 +03:00
ec9bffedaf Partially fix double promotion. 2019-10-13 16:49:25 +05:00
40d4e75d4b Fix warnings. 2019-07-07 20:08:01 +05:00
9d7ab6acf4 Some fixes for FoV, HUD, egon flare and new compilers. (#52)
* Fix warnings.

* Merge some fixes from https://github.com/Fograin/hl-subs-mod.
2018-03-31 15:09:13 +03:00
8e799fcf6d Add crowbar idle animations under CROWBAR_IDLE_ANIM macro. 2017-10-15 14:22:14 +05:00
46ecb7e8ee Fix shadowing variables. 2017-10-09 19:51:51 +05:00
1c1d9ae183 Remove unneeded strcpy usage. 2017-07-11 02:24:19 +05:00
6f44185a64 Merge 0398781544 2017-07-05 18:31:35 +05:00
33ba064b88 Merge 4dfa6b8710 2017-07-05 17:53:04 +05:00
689316912a Merge 19396936af 2017-07-05 17:06:23 +05:00
2faa732aa1 Apply some @AlliedModders's patches. 2017-06-29 18:56:03 +05:00
a8b188e1d5 Fix -Wshadow. 2016-08-02 23:16:24 +05:00
9e7debbb34 Client format. 2016-07-03 18:39:55 +05:00
1aac42f504 Remove extra commas and semicolons. Format. 2016-06-25 21:33:39 +05:00
4304846337 CRLF to LF all. 2016-06-04 18:24:23 +05:00
0f599684c5 Upload first port 2016-02-24 21:26:16 +00:00