- [List of mods which work on Android and other non-Windows platforms without troubles](#list-of-mods-which-work-on-android-and-other-non-windows-platforms-without-troubles)
- [List of Half-life-based mods](#list-of-half-life-based-mods)
- [The big singleplayer mods and mappacks](#the-big-singleplayer-mods-and-mappacks)
- [Unfinished singleplayer mods and mappacks](#unfinished-singleplayer-mods-and-mappacks)
- [Just mappacks](#just-mappacks)
- [Singleplayer mods or mappacks with a little incompatibilities](#singleplayer-mods-or-mappacks-with-a-little-incompatibilities)
- [Singleplayer mods which has custom gamedll with minor changes and fully playable with vanilla Half-Life libraries](#singleplayer-mods-which-has-custom-gamedll-with-minor-changes-and-fully-playable-with-vanilla-half-life-libraries)
- [Singleplayer mods with one map or single maps](#singleplayer-mods-with-one-map-or-single-maps)
- [List of mods which based on Spirit of Half-Life](#list-of-mods-which-based-on-spirit-of-half-life)
- [Mods which based on vanilla Spirit of Half-Life 1.2 or older](#mods-which-based-on-vanilla-spirit-of-half-life-12-or-olderfully-playable-with-sohl-12-libraries)
- [Mods which based on modified Spirit of Half-Life 1.2 or older](#mods-which-based-on-modified-spirit-of-half-life-12-or-olderpartially-playable-with-sohl-12-libraries-or-not-playable-at-all)
- [Mods which based on Spirit of Half-Life 1.4/1.5/1.8](#mods-which-based-on-spirit-of-half-life-141518fully-playable-with-sohl-18-libraries-partially-playable-with-sohl-12-libraries-or-not-playable-at-all)
- [Mods which based on Spirit of Half-Life 1.3/1.6/1.7/1.9](#mods-which-based-on-spirit-of-half-life-13161719fully-playable-with-sohl-19-libraries-partially-playable-with-sohl-12-libraries-or-not-playable-at-all)
- [List of Opposing Force-based mods](#list-of-opposing-force-based-mods)
- [The big singleplayer mods or mappacks](#the-big-singleplayer-mods-or-mappacks)
- [Unfinished mods](#unfinished-mods)
- [Mods with a little incompatibilities](#mods-with-a-little-incompatibilities)
- [Singleplayer mods with one map or single maps](#singleplayer-mods-with-one-map-or-single-maps-1)
- [List of XashXT-based mods](#list-of-xashxt-based-mods)
- [List of maps for They Hunger](#list-of-maps-for-they-hunger)
- [List of games and mods with custom gamedll](#list-of-games-and-mods-with-custom-gamedll)
- [List of mods for Counter Strike](#list-of-mods-for-counter-strike)
- [List of supported mods from mobile_hacks branch of HLSDK Portable by FWGS](#list-of-supported-mods-from-mobile_hacks-branch-of-hlsdk-portable-by-fwgs)
# List of supported mods from mobile_hacks branch of HLSDK Portable by FWGS
1. [Afraid of Monsters](https://www.moddb.com/mods/afraid-of-monsters/downloads/afraid-of-monsters-v1)
Originally this list was written by *Qwertyus*(*Qortez*)
To run mods from this category - place mod folder to folder where is **valve** folder located and launch xash3d fwgs with command-line parameter `-game <modfolder>`.
For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valve** and type **`map <mapname>`** cmd.
2. [1986(Black Mesa Circa 1979,1986)](https://www.fileplanet.com/110726/110000/fileinfo/Black-Mesa-Circa-1979,-1986)
3. [A dream](https://gamebanana.com/maps/162091) aka [Map a Dream](http://twhl.info/vault.php?map=5529) by *Skals* (set **fps_max** to **60** to prevent a possible sticking of the box in the elevator at the map **comp28m2**)
16. [Betrayal](http://www.moddb.com/mods/betrayal) (this mod has inner bugs; set **gl_allow_mirrors** to **0** to prevent drops of game's perfomance in some areas)
17. [Between Two Worlds](https://www.runthinkshootlive.com/posts/between-two-worlds/)
18. [Black Mesa Energy Testing Chamber](http://twhl.info/competitions.php?results=17)
19. [Black Mesa Sideline](https://www.moddb.com/mods/black-mesa-sideline) (set **gl_allow_mirrors** to **0** to prevent drops of game's perfomance in some areas)
28. [C&C Tiberian Dawn v2.0](http://www.moddb.com/mods/half-life-cc-tiberian-dawn)
29. [Castle Creep](https://www.runthinkshootlive.com/posts/castle-creep/) (there is an inner bug in the end of 4th map - don't go further of that point where a bomb is placed, otherwise level change will not work)
32. [Chernobyl](http://www.moddb.com/downloads/half-life3) (this mod has inner bugs; in the beginning you have to use **noclip**, to fix a sticking in the bus)
39. [Crash](https://www.runthinkshootlive.com/posts/crash/) (there is a small issue with a lift in a final map - you should stay closely to the lift's button after you've pressed it, otherwise door of the lift won't open)
40. [CWC Board Mappack Initiative](http://www.moddb.com/mods/cwc-pack-initiative) (the mod has inner bugs)
44. [Death in the Dark](http://www.moddb.com/games/half-life/addons/death-in-the-dark) (there are some minor inner bugs, but they don't interfere with the mod's progress)
46. [Destination Black Mesa](http://www.moddb.com/mods/destination-black-mesa) (there is a small inner problem that can randomly appear in the mod's ending - the last map with credits may not work properly; type restart command into console if you get this issue)
55. [E. T. C. ( Earthquake Testing Centre )](http://www.moddb.com/mods/etc2)
56. [E. T. F.](http://www.moddb.com/mods/e-t-f)
57. [E7: Black Star](http://www.moddb.com/mods/e7-black-star) (set **fps_max** to **50** for the map an_ele to prevent a possible sticking of boxes on a big elevator's platform; or you can try to push a box down from the platrofm before the elevator stops)
58. [Edge of Darkness](http://www.moddb.com/mods/hl-edge-of-darkness)
59. [Edge of Death - Series 1](http://twhl.info/vault.php?map=5088)
61. [Episode Power Plant and China](http://www.artpeter.net/Data/HalfLife/Hl.php)
62. [Episode Secret Weapon](http://www.artpeter.net/Data/HalfLife/Hl.php) (you will face a serious inner bug at the second map if you try to play this mod on hard difficulty)
63. [Escape by Leo Ring](https://www.runthinkshootlive.com/posts/escape-by-leo-ring/)
64. [Escape from the Egyptian Tomb( RacerX Compo 12 Egyptian Museum )](http://twhl.info/vault.php?map=2368)
78. [Freeman's Tomb( The Crypt )](http://twhl.info/vault.php?map=3787)
79. [G-Invasion v2.5](http://www.moddb.com/mods/g-man-invasion) aka G-Man Invasion (there is an inner crash bug on final titles: some text lines are too long and cannot be properly displayed)
94. [Hard 2](https://www.runthinkshootlive.com/posts/hard-2/) (set **fps_max** to **60** to prevent a possible sticking of Barney on an elevator in the beginning of the mod)
95. [Hardman - In the City](https://www.runthinkshootlive.com/posts/hardman-in-the-city/) (the updated version of the mod has been tested)
96. [Haunted](https://www.runthinkshootlive.com/posts/haunted/) (set **sv_validate_changelevel** to **0** to avoid a problem with level change between maps **pagan7** and **pagan8**)
106. [Independence Day](https://www.runthinkshootlive.com/posts/independence-day/) (set **sv_validate_changelevel** to **0** to avoid a problem with incorrect level transitions)
114. [Kill All Greenpeace](http://www.moddb.com/mods/kill-all-greenpeace)
115. [Krypton](https://www.runthinkshootlive.com/posts/krypton/) (there is one inner bug on the map with a rocket pad - the rocket can get stuck when you try to launch it)
116. [Lands of Lore v2](http://www.moddb.com/mods/half-life-lands-of-lore) (set **gl_allow_mirrors** to **0** to avoid performance problems with last 2 maps)
120. [MadCrabs](https://www.runthinkshootlive.com/posts/mad-crabs-1/) (there are couple of potential scripting problems, but they seem to be inner problems of the mod, so if you stuck somewhere just try to replay your game from last autosave)
142. [Operation Krautsalat v1.1](https://www.runthinkshootlive.com/posts/operation-krautsalat/) (there is a potential inner bug at third map - a door to the control room will not be opened, until all alien grunts leaved their cells, so don't kill any of them, which are still in cells)
143. [Operation: Nova](http://www.moddb.com/mods/half-life-operation-nova) (there is an inner bug with an M60 machinegun on a map with Osprey: it can be activated and used if you are staying in front of it, not behind it)
152. [Pimp My Car](https://www.runthinkshootlive.com/posts/pimp-my-car/) (there is an inner issue with incorrect responses of buttons on combination locks)
169. [Return 2](https://www.runthinkshootlive.com/posts/half-life-return-2/) (there is an inner problem in the first map with a moving of the second metal box, just keep pushing the box, until it begins to move)
171. [Road of Destiny](https://www.fileplanet.com/10393/10000/fileinfo/Road-of-Destiny)
172. [Rooms: TWHL COOP Project( Rooms Half-Life or TWHL Rooms )](http://twhl.info/vault.php?map=5394) (set **gl_allow_mirrors** to **0** to prevent drops of perfomance at the map **rooms7**)
173. [Run for Life](https://www.runthinkshootlive.com/posts/run-for-life/) (the "stolen" version of this mod with changed menu background also known as *Mad Escape*)
191. [Terror Side](https://www.runthinkshootlive.com/posts/terror-side/) (set **sv_validate_changelevel** to **0** to avoid problem with level change between some maps)
200. [The Night Things](http://twhl.info/vault.php?map=2439)
201. [The Night Things 2: Woodstock Manor](http://twhl.info/vault.php?map=2706)
202. [The Ropes](https://www.runthinkshootlive.com/posts/the-ropes/) (set **fps_max** to **60** to prevent a possible sticking of a barrel which you need to lift down with an elevator at the second map)
203. [The Way Is Clear](https://www.runthinkshootlive.com/posts/the-way-is-clear/)
204. [The Way Is Clear 2](https://www.runthinkshootlive.com/posts/the-way-is-clear-2/)
221. [Typical Disaster: The Lost Levels](https://www.runthinkshootlive.com/posts/typical-disaster-the-lost-levels/)
222. [U-Life](http://www.moddb.com/mods/u-life)
223. [Underground v2.0](http://www.isolated-design.de/half-life-mods/underground/) (there is an inner crash bug on final titles: some text lines are too long and cannot be properly displayed)
227. [Uplink Lite](https://www.fileplanet.com/7482/0/fileinfo/Uplink-Lite) & [Uplink Lite Plus Demo](https://www.fileplanet.com/128970/120000/fileinfo/Uplink-Lite-Plus-Demo)
228. [USS Darkstar](http://www.moddb.com/mods/uss-darkstar) (set **gl_allow_mirrors** to **0** to prevent drops of perfomance in some areas)
237. [World War III Missions (parts 1, 2 & 3)](http://www.moddb.com/mods/world-war-iii-missions-1-2-3)
238. [Worst Holiday](http://www.moddb.com/games/half-life/addons/worst-holiday) (there are 2 problems with doors; a door at second map can be opened if you sit down near it; to pass the door in laboratory you should run quickly as you can from ventilaion shaft - there is an autosave point on a previous map, if you failed)
1. [Alpha Research Facility v0.3](http://www.moddb.com/games/half-life/downloads/alpha-research-facility-v-03-steam)
2. [Back in Future Alpha version](https://www.runthinkshootlive.com/posts/back-in-future/)
3. [Biohazard 2 (unfinished mod version)](http://www.moddb.com/mods/biohazard-2-outside-of-black-mesa)
4. [Bloodreign](https://www.runthinkshootlive.com/posts/blood-reign/) (the mod has inner bugs, especially second map)
5. [Boreality: Part 1](https://www.runthinkshootlive.com/posts/boreality/) (there is a visual glitch problem on the map **mell04**, but same happens for original Half-Life too)
6. [Catacombs: Part 1](https://www.runthinkshootlive.com/posts/catacombs/)
19. [On the Other Side](http://twhl.info/competitions.php?results=14) aka *OTOS* (there is a train-related bug in the beginning, which makes you to use **noclip**, but it's an inner flaw of the map)
20. [Orion: Part 1( Project Orion )](http://www.moddb.com/mods/orionold)
21. [Padle Mesto Demo](http://www.moddb.com/games/half-life/addons/padle-mesto-demo) (some scripts & buttons are not configured properly in this mod, so they can be activated/deactivated automaically after reloading of a saved game)
22. [Panic at Black Mesa Demo](http://www.moddb.com/mods/half-life-panic-at-black-mesa)
23. [Plan B v1.1](https://www.fileplanet.com/129198/120000/fileinfo/Plan-B-SP-Mappack)
24. [Project Focus North v1.6 Demo](https://www.fileplanet.com/84637/80000/fileinfo/Project-Focus-North)
25. [Qortez( Quortez )](https://www.runthinkshootlive.com/posts/qortez/) (it's recommended to use only default low-poly model of scientist for this mod; also set **fps_max** to **60** via console to prevent an issue with one of scripted sequences)
26. [Return to Lambdacore Demo](http://www.moddb.com/games/half-life/addons/return-to-lamdacore)
27. [Route City Beta 1](http://www.moddb.com/mods/route-city)
14. [Pillars of Pain: A Buddy & Kona Saga( PoP-BaKs )](https://www.runthinkshootlive.com/posts/pillars-of-pain/)
15. [Star Wars Half-Life](http://twhl.info/vault.php?map=274) (second map running via console using **map swpart2** cmd)
16. [The Crabulator v0.1.9.6.1](https://www.fileplanet.com/148679/140000/fileinfo/Half-Life---The-Crabulator-v0.1.9.6.1) (Rename mod folder to **TheCrabulator**)
17. [The Mansion](http://twhl.info/competitions.php?results=14) by *Unbreakable*
## Singleplayer mods or mappacks with a little incompatibilities
there is a same critical issue in first 9 mods - an unworking level transition from a first map to a second one; to overcome the bug, follow these steps:
1) start a second map of a mod - **2009eb_map2** / **HLRE2** / **deth2** / **paranormal2** / **jail2** / **map2** / **ward** / **mistake2** / **SAJ2A** - manually via console
2) step back to activate a level transition to the previous map
3) type restart into console
4) play with working transition!
Mods:
1. [2009EB](http://hldm.ucoz.ru/forum/5-185-1)
2. [A Day in the Life of a Coward](https://www.runthinkshootlive.com/posts/a-day-in-the-life-of-a-coward/)
10. [Alternate Path](https://www.runthinkshootlive.com/posts/alternate-path/) (there is an issue with deep sticking in elevator, when you return from map **out3** to map **out2**, so you'll be forced to use **noclip** as solution; also you need to set **sv_validate_changelevel** to **0**, because of unstable level transition between map outside and map **out2**)
12. [Hard](https://www.runthinkshootlive.com/posts/hard/) (you can get stuck inside boxes in a moving truck on the second map of the mod - type **restart** command in the console to fix your position when the next map is loaded and truck is stopped)
13. [Office Commando](https://www.runthinkshootlive.com/posts/office-commando/) (changelevel bug between 1st, 2nd and 3rd maps)
14. [Preview of the "Paradox"](https://www.runthinkshootlive.com/posts/half-life-preview-of-the-paradox/) (changelevel bug between 1st, 2nd and 3rd maps)
15. [The Hill](https://www.runthinkshootlive.com/posts/the-hill/) (there is a mapper's flaw in changelevel settings between maps **thehill & thesequel**, it can be corrected only manually by editing of entpatches for these maps - you need to rename **"bottom rung"** value to **"bottomrung"**; after editing you new to start new game)
16. [Threatening Skies](http://twhl.info/vault.php?map=3372) *Pre-Demo* (aka *Half-Life 1.5*; you can get stuck in a roof of a train on level change between maps **game010c** and **game010d**; use **noclip** or **restart** command to fix this)
## Singleplayer mods which has custom gamedll with minor changes and fully playable with vanilla Half-Life libraries
1. [Big Lolly](http://www.moddb.com/mods/big-lolly) (Windows version has pink HUD)
2. [Citizen Arms Demo 2](http://www.moddb.com/mods/citizen-arms) (there are few inner bugs in the mod, but it still playable)
4. [Fight for Life](http://www.moddb.com/mods/fight-for-life)
5. [Half-Life Baby v1.4](http://www.moddb.com/games/half-life/addons/half-life-baby) (it's an unfinished but playable mod; after installing of the mod open **liblist.gam** or **gameinfo.txt** file in the mod's folder and correct the line **gamedll "..\hlbaby\dlls\hl.dll"** for **gamedll "dlls\hl.dll"**, otherwise you'll not be able to start a game)
6. [Half-Secret](http://www.moddb.com/mods/half-secret) (this mod has custom **weapon_snark** code)
7. [Induction](http://www.moddb.com/mods/half-life-induction) (this mod has new item - **item_flashlight**)
8. [Lost in Black Mesa(first version without HLFX)](https://web.archive.org/web/20160407041812/http://half-life.ru/forum/showthread.php?threadid=13959) (download links dead!)
11. [The Blood v1.1](http://hl.loess.ru/?mods=&search=The+Blood) (there are some inner bugs in the mod, but they don't interfere with a game progress)
12. [The Escape](http://www.moddb.com/mods/neophus) (there is a couple of strange glitches on a map **evasion7**, but they are not interrupting a gameplay, just don't forget to download and install all of presented fixes for the mod)
13. [Wilson Chronicles: The Unfinished Edition](https://www.gamewatcher.com/mods/half-life-mod/half-life-wilson-chronicles)
## Singleplayer mods with one map or single maps
1. [3rd505th](http://hl.loess.ru/?mod=5)
2. [5 More Ways to Die](http://twhl.info/vault.php?map=3575)
3. [5 Ways to Die](http://twhl.info/vault.php?map=2984)
4. [5 Worse Ways to Die](http://twhl.info/vault.php?map=4029)
5. [A Bad Day](http://twhl.info/competitions.php?results=6)
17. [Atom's Mini Compo by Tetsu0](http://twhl.info/vault.php?map=5983)
18. [Atom's Mini Compo by zeeba-G](http://twhl.info/vault.php?map=5985)
19. [B.O.G aka Black.Orange.Grenade](http://twhl.info/vault.php?map=3411) (you need to have additional textures to play this map properly - **opfor.wad**&**tfc.wad**; also game crashes in the final because of inner mapping flaw )
24. [Black Mesa South](http://twhl.info/vault.php?map=5309) (there are few minor glitches, but they are inner flaws of the map and don't interfere with completing a game)
25. [Black Mesa Storage Facility - Bay A2](https://www.fileplanet.com/7479/0/fileinfo/Black-Mesa-Storage-Facility---Bay-A2)
26. [Black Mesa Xmas(A Black Mesa Christmas)](http://twhl.info/vault.php?map=4918)
27. [Blood and Guts](https://www.runthinkshootlive.com/posts/blood-and-guts/)
37. [Camera Puzzle](http://twhl.info/vault.php?map=740) (this map perfectly demonstrates an improved feature of Xash3D Engine - game is correctly saving and restoring 3rd person view for the player after loading a previously saved game)
52. [de_dust2_azabetfeN](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (remove **cl_dlls**&**dlls** folders from inside of mod's directory before you start the game)
57. [Desert Combat Demo](https://www.fileplanet.com/190487/190000/fileinfo/Half-Life---Desert-Combat-Mod) (despite a big file size there's only one small unfinished map)
60. [Disco Party v1.1](http://twhl.info/vault.php?map=1004)
61. [dissolution](http://twhl.info/vault.php?map=5494) (you need to have additional textures to play this map properly - **nw.wad** from [Nightwatch Texture Pack](http://www.moddb.com/games/half-life/addons/nightwatch-texture-pack) and **decals.wad** from Opposing Force)
73. [ES](https://cs-mapping.com.ua/forum/showthread.php?t=29017) (map for *Single Mapping Competition* by *Flash*)
74. [escape](http://twhl.info/vault.php?map=3632) by *killer1102* (there is a potential bug with a scientist, who should open a door for you, but it's an inner scripting problem of the map)
75. [Escape from Black Mesa v1.44](http://twhl.info/vault.php?map=) (map from *TWHL* by *Satchmo*) (wrong link!)
76. [Escape Off](http://hl.loess.ru/?mod=324) (a part of this map was used later in *Friendship 2.0* mod)
95. [Govnomod](http://half-life.ru/forum/showthread.php?threadid=12118) ([DevTest Demo](http://half-life.ru/forum/attachment.php?postid=226623) was tested; for the proper installation you should have Counter-Strike mod preliminarily installed in your main game folder; demo map text is on russian)
109. [Hospital](https://gamebanana.com/maps/167446) (you need to edit **liblist.gam** file in the mod's folder - delete *gamedll & type* strings from it before you start to play)
112. [Impulse 101 Fun - The Train](http://web.archive.org/web/20070305075816/http://www.twhl.co.za/mapvault/2817.zip) (map from *TWHL* by *Archie* aka *The Hunter*)
127. [Kyo Half-Strike](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (there are few error messages at start, which can be safely skipped; also the code in the beginning is 3141)
128. [l33t Test 1: Conclusive Analysis](http://twhl.info/vault.php?map=3023)
141. [Meat, Blood, Gun](http://www.moddb.com/games/half-life/addons/meat-blood-gun) (there are 2 maps, but only first map is playable, in fact)
142. [Merry Christmas to hlife_hotdog aka *Happy Holidays*](http://twhl.info/vault.php?map=5717) (to play the right map, enter map **happyholidays** into console, or edit *startmap* parameter in **liblist.gam** file inside mod's folder)
162. [Oxidum](https://gamebanana.com/maps/162722) (the map is unfinished and after a dead-end there is another interesting place that you can reach only by using of **noclip**)
169. [Quilted Thought Organ](https://www.runthinkshootlive.com/posts/quilited-thought-organ/)
170. [Radix](http://unquenque.com/radix.html) (this map is also a part of *Project Quantum Leap* mod)
171. [Rat Hunt: Quarters](http://twhl.info/vault.php?map=5990) (there is only 1 little issue - rats counter messages do not displayed until all rats are eliminated)
173. [Rescue](http://hl.loess.ru/?mods=&search=Rescue) by *SaCo* (there is an inner bug - once you have activated a scientist in the end of the map, you should run quickly from him to the door with a scanner, otherwise he gets stuck into you; so you have to kill all enemies before you activate him)
174. [Rescue 2](http://www.moddb.com/games/half-life/addons/rescue-2) (map by *SaCo*)
209. [Spellbinder - The Summoning Tower v1.2](http://twhl.info/vault.php?map=1502)
210. [Sproutch Mod!!!](https://www.runthinkshootlive.com/posts/sproutch/) (another variation of this map is [Bullsquids Pet](https://www.fileplanet.com/126221/120000/fileinfo/Bullsquids-Pet))
211. [Star](https://www.ceskemody.cz/mapy.php?lng=1&clanek=36&razeni_hra=1&pn=star) (there are 2 maps, but only first map is playable, in fact; also changelevel is not working properly there, but it's an inner bug of the mod)
214. [Storage Facility](http://hl.loess.ru/?mods=&search=Storage+Facility) (map by *T.J Brosnan*)
215. [Strange Findings Part 1](http://twhl.info/vault.php?map=3617)
216. [Subway - The Longest Fall](http://twhl.info/vault.php?map=3926) (you need to have additional textures to play this map properly: **opfor.wad** from *Opposing Force*, **specialists.wad** from *The Specialists*, **tfc2.wad** from *Team Fortress Classic* and **wanted.wad** from *Wanted!*)
231. [The History Can Be Changed](https://www.runthinkshootlive.com/posts/history-can-be-changed/) (you need to have additional textures to play this map properly - **opfor.wad** from *Opposing Force*)
232. [The House Beta 0.1](https://gamebanana.com/maps/138258)
233. [The Innocent Eternity](https://www.fileplanet.com/10027/10000/fileinfo/The-Innocent-Eternity) (there are 2 maps, but only first map is playable, in fact)
235. [The Last Survivor](http://www.moddb.com/games/half-life/addons/the-last-survivor) (there is an issue with saved games in this map - they don't work properly after loading, but it's an inner flaw of the map, not an engine's bug)
244. [The Stupendous Quest of the Annoying Microwave](http://twhl.info/vault.php?map=5937)
245. [The Swimmingpool](https://www.fileplanet.com/54276/50000/fileinfo/The-swimmingpool) (there is an inner bug of unmovable trashcan, so you have to use **noclip** on your way back)
265. [USSL Blue Mesa](http://web.archive.org/web/20041109135949/http://cariad.co.za/twhl/mapvault_map.php?id=1402) (remove space from the end of the map's name before you play)
Originally this list was written by *Qwertyus*(*Qortez*)
Spirit of Half-Life - extended toolkit for HL1 mappers by *Laurie Cheers*.
To run mods from this category - first of all place mod folder to folder where is **valve** folder located.
On android install launcher from [here](http://www.moddb.com/mods/spirit-of-half-life/downloads/spirit-of-half-life-v12-android-port-v10) and run it with command-line parameter `-game <modfolder>`
On iOS use library suffix **sohl** or **Spirit**
For Linux and OS X you must download crossbuild from [here](http://www.moddb.com/mods/spirit-of-half-life/downloads/spirit-of-half-life-12-crossplatform) and place **cl_dlls/dlls** folders from archive to your mod folder.
## Mods which based on vanilla Spirit of Half-Life 1.2 or older(Fully playable with SoHL 1.2 libraries)
1. [Accidental Assassin](http://www.moddb.com/mods/accidental-assassin) (this mod has inner bugs; type **restart** if you stuck on changelevel)
5. [Cold Experiment v1](https://www.moddb.com/games/half-life/addons/cold-experiment) (you will need some files from SoHL to play it properly; download SoHL 1.2, extract files and copy following folders into **coldexv1** folder: cl_dlls, dlls, models, sprites)
17. [Run From Hell v1.1b](https://www.runthinkshootlive.com/posts/run-from-hell/) (there is an inner bug with underwater crates in the map **firstmap9** - they can't be broken, so you should use **noclip** to pass through them)
18. [Santa's Revenge](http://twhl.info/vault.php?map=4332) (set **fps_max** to **60** to avoid an inner problem of the last map with final scripted sequence, otherwise the mod can not be finished properly)
20. [Space Prisoner v1.1](http://www.moddb.com/games/half-life/addons/space-prisoner-v11) (after installing of the mod open **liblist.gam** or **gameinfo.txt** file in the mod's folder and correct the line **gamedll "..\prison\dlls\spirit.dll"** for **gamedll "dlls\spirit.dll"**, otherwise you'll not be able to start a game; there is also a scripting error on a third map of the mod, so you'll be forced to use **noclip** to pass around bugged place)
3. [Dark Territory](http://www.moddb.com/mods/dark-territory) (set **fps_max** to **60** to avoid an inner problem of the map **tau_jungle_02** with a scripted sequence, otherwise you can get a gamebreaking bug)
4. [Dead Way Alpha](https://cs-mapping.com.ua/forum/showthread.php?t=12381)
## Mods which based on Spirit of Half-Life 1.4/1.5/1.8(Fully playable with SoHL 1.8 libraries, partially playable with SoHL 1.2 libraries or not playable at all)
2. [Christmas Life v1.0](http://www.moddb.com/mods/christmas-life) (initial mod works properly, but additional mappacks for this mod contain few maps that have some gameplay problems under Xash3D)
## Mods which based on Spirit of Half-Life 1.3/1.6/1.7/1.9(Fully playable with SoHL 1.9 libraries, partially playable with SoHL 1.2 libraries or not playable at all)
1. [Chaos Theory unfinished](http://hlfx.ru/forum/showthread.php?threadid=1772)
Originally this list was written by *Qwertyus*(*Qortez*)
To run mods from this category - first of all place mod folder and **gearbox** folder from *Opposing Force* to folder where is **valve** folder located.
On android install launcher from [here](http://www.moddb.com/games/xash3d-android/downloads/half-life-opposing-force-androidbeta) and run it with command-line parameter `-game <modfolder>`
For mappacks - place *.bsp files to **gearbox/maps** folder, *.wad files to **gearbox** and type **`map <mapname>`** cmd.
3. [Black Bag Operations](https://www.runthinkshootlive.com/posts/black-bag-operations/)
4. [Bootleg Squadrog](http://www.moddb.com/mods/bootleg-squadrog) (there is an inner bug - don't save/load your game at the second map of the mod, otherwise a script that giving you weapons in the armory will not work)
8. [Fallback, Fire, and Ice](https://www.runthinkshootlive.com/posts/fallback-fire-and-ice/), plus simply Fallback (initial version of the mod with 5 maps)
12. [Ground Zero](http://www.snarkpit.net/index.php?s=maps&map=3423) by *Necromancer*
13. [Ground Zero 2: Fallout](http://www.moddb.com/mods/ground-zero-2-fallout) by *Derek 'Hellfire' McBurney* (there is a potential inner bug with unmovable barrel at the second map; you can break that barrel, but it very durable and has 9000 health points)
1. [Black Op Mission](http://www.moddb.com/mods/black-op-mission)
2. [Mission Impossible](https://www.runthinkshootlive.com/posts/mission-impossible/) (the mod is not fully finished and changelevel to the last map doesn't work)
3. [Poisonheadcrab Nightmare Mappack](http://www.moddb.com/mods/poisonheadcrab-nightmare-mappack-for-half-life) Demo + Update (there are some bugs, but they are inner bugs of the mod)
4. [Return to Black Mesa](http://www.hl-rtbm.wbs.cz/) (link dead!)
6. [Xen Assault](http://www.moddb.com/mods/xen-assault) (there are inner bugs, which interfere with level change in introductury maps **p1vs1** and **xenmp**; you can just skip them and begin to play directly from the map **p1v1**)
## Mods with a little incompatibilities
There is a same critical issue in these mods - an unworking level transition from a first map to a second one
To overcome the bug, follow these steps:
1) start a second map of a mod - **op2** / **ret2** - manually via console
2) step back to activate a level transition to the previous map
11. [Killing House for OF](https://www.runthinkshootlive.com/posts/scientist-rescue-aka-cqb/)
12. [Klabautermann](https://www.runthinkshootlive.com/posts/klabautermann/) (though the map has some inner issues, it can be properly finished, just don't let the welder soldier die and don't press the fifth button until you mount a special gun in its' place)
For **Linux** and **OS X** you can download crossbuild from [here](http://www.moddb.com/mods/afraid-of-monsters-dc-remod/downloads/afraid-of-monsters-directors-cut-crossplatform)
For **Linux** and **OS X** you can download crossbuild from [here](https://www.moddb.com/mods/azure-sheeporiginal-remake/downloads/azure-sheep-crossplatform)
For **Linux** and **OS X** you can download crossbuild from [here](http://www.moddb.com/mods/cleaners-adventures/downloads/cleaners-adventures-crossplatform)
For **Linux** and **OS X** you can download crossbuild from [here](http://www.moddb.com/mods/escape-from-the-darkness/downloads/escape-from-the-darkness-10-crossplatform)
13. Half-Life: Gravgun (unfinished) by *mittorn*, *a1batross* and *Solexid*
*Support temporary abandoned*
Old launcher for android [here](https://github.com/FWGS/hlsdk-xash3d/releases)
New launcher(leaked by *lostgamer*) for android [here](https://vk.com/xashdroid?w=wall-69384313_41512%2Fall) (Rename **gravgun.apkk** to **gravgun.apk**)
For **Linux** and **OS X** you can download crossbuild from [here](http://www.moddb.com/mods/half-life-visitors/downloads/half-life-visitors-crossplatformwonsteam)
For **Linux** you can download special build from [here](http://www.moddb.com/mods/poke646-anniversary-edition/downloads/poke646-port-for-linux-xash3d)
For **Linux** you can download special build from [here](http://www.moddb.com/mods/poke646-anniversary-edition/downloads/poke646-vendetta-for-linux-xash3d-only)
For **Linux** and **OS X** you can download crossbuild from [here](http://www.moddb.com/mods/hl-residual-life/downloads/residual-life-15-crossplatform)
For **Linux** and **OS X** you can download crossbuild from [here](http://www.moddb.com/mods/hl-residual-point/downloads/half-life-residual-point-crossplatform)
For **Linux** and **OS X** you can download crossbuild from [here](http://www.moddb.com/mods/spirit-of-half-life/downloads/spirit-of-half-life-12-crossplatform)
Source code:
[Logic&Trick](https://github.com/LogicAndTrick)'s [mirror](http://files.logic-and-trick.com/Home/Index/Half-Life/Spirit%20of%20Half-Life) with different SoHL versions source code.
For **Linux** and **OS X** you can download crossbuild from [here](http://www.moddb.com/mods/times-of-troubles/downloads/times-of-troubles-12-crossplatform)
For mods from this category - place **cstrike** folder to folder where is **valve** folder located and install [CS16Client](https://play.google.com/store/apps/details?id=in.celest.xash3d.cs16client) launcher.
1. [Counter Strike: BreakThrough Edition](https://github.com/MoeMod/CSMoE/releases) by *Chinese Xash3D FWGS Community*
2. [Counter Strike 1.6: Deathmatch](http://www.moddb.com/games/xash3d-android/downloads/cs16dm) by *Hings*
3. [DeathFortress](https://vk.com/cs_xash3d?w=wall-107446582_62350%2Fall) by *Hings*
4. [XashFortress](https://vk.com/cs_xash3d?w=wall-107446582_57507%2Fall) by *Solexid*